Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

View Stats:
SolivaN Feb 14, 2024 @ 5:42pm
2
unlocked FPS for original graphics?
can you let us play with the classic graphics but with no 30fps capped?
pleaseeeee
< >
Showing 16-30 of 60 comments
Voland Feb 15, 2024 @ 5:15am 
Originally posted by SolivaN:
I think theres another reason for dont want to unlock the original graphics FPS
also obvious one
FEBTOBER83 Feb 15, 2024 @ 5:19am 
I'm playing on my ROG Ally at 120fps for the remastered version, and it's very fluid with no noticable input lag. Hopefully the developers can make it match with the original version.
Dario108 Feb 15, 2024 @ 5:37am 
I'm pretty sure the engine is locked at 30, if it was possible to make it higher then the TRLE TEN engine would have done it by now.
Voland Feb 15, 2024 @ 5:47am 
Originally posted by Cherrycat:
The classic mode is supposed to be true to the original, just as many people would complain if they unlocked it.
idk who would complain that he can play in 120fps instead of 30fps, and even then anyone can lock framerate in any game.
BigTool4U Feb 16, 2024 @ 7:58am 
Originally posted by twitch.tv/prettiest_nerd_on_pc:
Originally posted by BigTool4U:
PS1 NTSC versions were 60 FPS, as far as I remember only the PC version of TR1 was locked @30 FPS.

The ps1 games did not run at 60.
Yeah, wrong memories, sorry, I'm old...
PawgaliciouS QueeN Feb 16, 2024 @ 12:48pm 
Originally posted by BigTool4U:
Originally posted by twitch.tv/prettiest_nerd_on_pc:

The ps1 games did not run at 60.
Yeah, wrong memories, sorry, I'm old...

That's ok. 😊

Embrace your wisdom, friend.
IndigoAK Feb 16, 2024 @ 1:08pm 
The TR1X and TR2Main recomp projects don't seem to have this issue with interpolation and input latency, so it's 100% possible to have modern versions of these games without this limitation. It's a shame there aren't recomp projects as mature as those two for the other three games in the original series because those still remain the best way to play, it seems. Maybe the news about this 30fps limitation will see Tryxebeep continue work on their recomps for III, Last Revelation and Chronicles since it seems they abandoned them with this remaster was announced.

I'm considering refunding now.
Last edited by IndigoAK; Feb 16, 2024 @ 1:10pm
Originally posted by IndigoAK:
The TR1X and TR2Main recomp projects don't seem to have this issue with interpolation and input latency, so it's 100% possible to have modern versions of these games without this limitation. It's a shame there aren't recomp projects as mature as those two for the other three games in the original series because those still remain the best way to play, it seems. Maybe the news about this 30fps limitation will see Tryxebeep continue work on their recomps for III, Last Revelation and Chronicles since it seems they abandoned them with this remaster was announced.

I'm considering refunding now.

You mean open Lara?
Valiento Feb 16, 2024 @ 2:57pm 
Originally posted by IndigoAK:
The TR1X and TR2Main recomp projects don't seem to have this issue with interpolation and input latency, so it's 100% possible to have modern versions of these games without this limitation. It's a shame there aren't recomp projects as mature as those two for the other three games in the original series because those still remain the best way to play, it seems. Maybe the news about this 30fps limitation will see Tryxebeep continue work on their recomps for III, Last Revelation and Chronicles since it seems they abandoned them with this remaster was announced.

I'm considering refunding now.
TR1X is just a series of mods that add quality of life stuff like PS1 music and modern 3Dhardware acceleration, and compatibility modes…

It doesn’t change the internal engines as far as I know though. So it’s still locked at 30 FPS.

OpenLara is ground up engine replacement with all new code (not sure if it’s a source port?), meant to mimic the original game mechanics/AI but with feature the old engine never could do. It’s more like advanced emulator, but more than than that? But since it’s a different engine it can do more than 30fps.
stratzilla Feb 16, 2024 @ 2:58pm 
Human eye can only see up to 24fps anyways, so what's the point?
IndigoAK Feb 16, 2024 @ 2:59pm 
Originally posted by Valiento:
Originally posted by IndigoAK:
The TR1X and TR2Main recomp projects don't seem to have this issue with interpolation and input latency, so it's 100% possible to have modern versions of these games without this limitation. It's a shame there aren't recomp projects as mature as those two for the other three games in the original series because those still remain the best way to play, it seems. Maybe the news about this 30fps limitation will see Tryxebeep continue work on their recomps for III, Last Revelation and Chronicles since it seems they abandoned them with this remaster was announced.

I'm considering refunding now.
TR1X is just a series of mods that add quality of life stuff like PS1 music and modern 3Dhardware acceleration, and compatibility modes…

It doesn’t change the internal engines as far as I know though. So it’s still locked at 30 FPS.

OpenLara is ground up engine replacement with all new code (not sure if it’s a source port?), meant to mimic the original game mechanics/AI but with feature the old engine never could do. It’s more like advanced emulator, but more than than that? But since it’s a different engine it can do more than 30fps.

This is false. TR1X and TR2Main are full recompilation projects.

This is an open source implementation of the classic Tomb Raider I game (1996), made by reverse engineering the TombATI / GLRage variant of the original game and replacing proprietary audio/video libraries with open source variants.

https://github.com/LostArtefacts/TR1X
https://github.com/Arsunt/TR2Main

Originally posted by stratzilla:
Human eye can only see up to 24fps anyways, so what's the point?

This is also false.
Last edited by IndigoAK; Feb 16, 2024 @ 3:03pm
Valiento Feb 16, 2024 @ 3:04pm 
Originally posted by IndigoAK:
Originally posted by Valiento:
TR1X is just a series of mods that add quality of life stuff like PS1 music and modern 3Dhardware acceleration, and compatibility modes…

It doesn’t change the internal engines as far as I know though. So it’s still locked at 30 FPS.

OpenLara is ground up engine replacement with all new code (not sure if it’s a source port?), meant to mimic the original game mechanics/AI but with feature the old engine never could do. It’s more like advanced emulator, but more than than that? But since it’s a different engine it can do more than 30fps.

This is false. TR1X and TR2Main are full recompilation projects.

Originally posted by stratzilla:
Human eye can only see up to 24fps anyways, so what's the point?

This is also false.
I must have been mixing it up with Automated mod…?

Then it goes beyond simply being original engine running in background. Does it count as a source port?
Last edited by Valiento; Feb 16, 2024 @ 3:07pm
IndigoAK Feb 16, 2024 @ 4:34pm 
No, source ports are when you actually have access to the original (or publicly released) source code and use that to update or port a game to a new/newer platform. Doom, Quake, etc. Those are source ports.

These two projects are reverse engineering. They were made by decompiling the commercial binaries and translating that into brand new code from scratch. I think of it like translating a book in one language into another without ever seeing the original manuscript.
Kvaal Feb 16, 2024 @ 9:07pm 
Originally posted by smashsmack:
From the developer via Twitter:

The OG game logic works at 30 Hz. For HD we use interpolation for object states, there is no way to "unlock" fps without adding interpolation which also adds up to 33 ms input lag.
Is that why it only registers about half my jumps with enhanced graphics?
IndigoAK Feb 16, 2024 @ 10:17pm 
I wasn't talking about the remaster. "These two projects..." refers to TR1X and TR2Main. If I had also been referring to the remaster, I would have said "These three projects..." instead.
Last edited by IndigoAK; Feb 16, 2024 @ 10:18pm
< >
Showing 16-30 of 60 comments
Per page: 1530 50