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https://steamcommunity.com/app/2478970/discussions/0/4293691486115296828/#c7410182519541273256
https://steamcommunity.com/app/2478970/discussions/0/4293691486112944485/#c7410182519541174784
https://steamcommunity.com/app/2478970/discussions/0/4293691486115296828/
In the meantime, I have found the missing enemy... stuck in a wall.
If I am not able to kill it... I will try the bug with the Scion.
I noticed that a whole bunch of pickups are misaligned after the patch, all throughout TR1 at least - I guess this enemy's spawn point was also moved, a bit too close to that wall.
I can confirm that the method from the other threads works, though. I encountered an issue getting the "All kills" achievement because the bat in Colosseum that was supposedly fixed in Patch 1 still wouldn't trigger for me. Thankfully the workaround with the Scion got me the 1 extra kill I needed.
I was able to see it from the ground nearby.
As others have said, reloading the save is one way to fix it.
What I personally did was reload and swap to the original graphics before pulling the switch.
I'm not 100% if this actually has an affect on the way the game loads or anything but my logic was that in the remastered graphics, I can see clearly the other side of the cave where the mutant is supposed to spawn.. thus that's why it was getting stuck in the wall.. the game is trying to spawn it out of my view so it gets stuck in the wall.
In the original game and in the original graphics in the remaster the draw distance is lower so I cannot see that side of the cave, just a black void.
So the game spawns the mutant as intended in the blackness instead.
I dunno if my way of thinking is actually right or not.. or if I just got lucky but I only had to reload once to make the mutant spawn properly doing this.
I was able to get my kill as well as unlock several achievements at the end of the game without any issues.
All kills with base Pistols, all kills, no medipacks used, under the save requirement, all secrets, all pickups.. one run of the game.
Did have to reload for a couple though either cause I missed them or because I had to kill with specific weapons then reload to keep it Pistols only.
Only have a few TR1 achievements left to get now, atm im going after all the unique deaths and beating the game under 5 hours.
Dunno if I'll play Unfinished Business next or do another playthrough in NG+.. will cross that bridge once I got the speedrun one done.
I never noticed that, so I did take a look, and the mutants only spawn when you activate a switch. The one that ends up stuck in a wall spawns facing the wall, though, and has to fly straight into it to turn around and get to the player, since the AI has no "reverse" option.
I think it's possible that in the originals and the 1.0 version of the Remasters, it spawned facing the right way, but that whatever they did that caused half the pickups in the game to change position also affected this enemy.
Either that, or somehow the game used to be more stringent about keeping enemies from going out of bounds - I saw more than one mutant getting stuck in walls or ceilings in my post-patch playthroughs, but I can't say if that was always the way they behaved, or if I'm just paying more attention to it now.
But between the pickups and the enemies glitching through walls, it just seems like two game components are in disagreement about where exactly the level boundaries are, and where things should be positioned in relation to them.