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TR1 19.0%
TR2 8.3%
TR3 2.8%
Not surprising honestly. Statistics have proven that a lot of people don't actually finish the games they started, because they lose interest quickly or decide to play something else. This drop off in percentages is pretty normal if we asume that the large majority of players would play the games in order, starting from TR1.
It's common to see players asking about long games with a lot of content, but then you wonder who actually plays through all the content. These are three full games (plus the expansions), so it's a long journey, and longer games tend to have lower completion rates.
Also, part of these achievements are achieved just by "doing someething old players wouldd do just for fun" like me (and yes, jumping over the boulders there or "activating all boulders" are some stuff I used to do, goes figure it gives achievements for such silly things).
The TR:UB | Emergency Escape too, it is just . . . player see an item there, player grab the item and cutscene happen, not so many players "explore first, collect item later" and many that do may just save beefore the room so they dont even bother checking if it is possible to go back from there.
TR2 | Crane Dive is more like ... yes, I used to go up both guardhouses, just ffor the fun of it, and jumping back into the small natural pool of water there is just a "must do" and because when I first did it back in the day it felt great to nail that jump (the first time).. achievement, for something someone "just playing to get to the end" would miss (surprised so many do that jump) and for similar reason TR UB | Exhausted, as it would require people to dont get by to the end of the level, tho it is easier to just get lost and wander more than the player should there (reason why I am surprised The Crane Dive have so high %).
TR:UB | Cat`s Cunning too, people tend to think simple and dont look around, when I got achievemeent for entering the temple from there I did not understand why I got an achievement, then I saw the blocks and "ah.. so here is the intended path", same for TR2 | The Tibetan Express and TR2 | Attentiveness Rewarded, I just play the game that way and did not knew it was not the eintended way by the devs (because to me makes no sense to do what devs considered the intended way, i is easier and faster to do my way).
Still, the % of people that finish the game is low.
You would be surprised by how many finish Celeste, even it being a much shorter game and having assists (invincibity and immortality - you take no damage neither die from traps or insta-death locations || infinite power - you just have all powers in the game and with infinite uses || noclip - you can move through traps that would block your movement and insta kill you):
Farewell (complete chapter 9) - 8.6%
Wow (find the Moon Berry) - 6.1%
So there is that too.
On a side note (about Celleste Moon Berry)
When I got the Moon Berry it was something around 2%~3% (and doing it worn me out of the game, it IS exhausting to die over and over, many times within 20s or less, n the final 2 or 3 screens of the game), now it is higher completion rate with 6.1%, still the game is far shorter and have this much assists so it not only shows people dont finish a short game as they dont bother to even finish it with assists (and honestly, I think whoever plays with assists geet bored off the game quite fast and drop it) so I believe about 50% or more of that completion rate there is using some assists (I was almost giving up and using it myself but refused as I had got that far.. still, 10h on 2 to 3 screens dying multiple times per minute)
And as mentioned above this is a collection of three fairly long games, so it's going to take players a while even just to get the unmissable progression achievements, especially depending on what order they do the games in.
That said only 40% of players completing the Peru chapter of the first game does seem a bit low, given even for casual players you'd think they should be done in 2, maybe 3 hours max. I'd expect more like 50-60% given what I've observed from early progression in other games. Then again who knows how many players started with TR2 or 3 instead, which cuts that percentage down compared single game releases.
It is not needed to read when the ahcievement is "smkip certain part of the game" or "activate traps" .. or just "jump over a trap" that would be easier to avoid just running to the side.
Meaning those achievements are more likely to be achieved "without guides" by old players.
Let's say you get an achievement in TR1, you are now in the pool for both TR2 and TR3 as well (since they all count as 1 game for achievement purposes). Especially in trilogy style remasters, percentages are always gonna look kinda scuffed. Add the fact that some people might play 1 game and not the other 2, and it's just a spiral of weird percentages across the board.
People buy games but don't fully play them, this is exceptionally common these days.
Not everyone is interested in achievements either, some people just want to play without giving a damn about collecting everything and getting all the achievements.
Some players are first timers to the original games and some of them give up on the games due to them not being as invested as they thought they'd be or simply finding the game too hard for them.
There's plenty of reasons for why seemingly easy achievements have low obtain rates.