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I do like the Nevada levels too (the 3 tho the last one is the best one) and about London and Antartica I actually dont remember much but I remember liking Antartica levels and I had forgot Thames Wharf being that big (you know, the level skip thing literally kills the level), Aldwich is also good too.
So overall the entirety of TR 3 is good to me but stil TR 2 is my favorite (and the one I played the most) while TR 3 I did not play as much and most of what I played more times was actually India, Nevada and first 3 levels of South Pacific, I end up playing mostly the levels I like the most from TR 3 but if South Pacific and Nevada were the final levels of TR 3 I prob would had played more the other levels through the years.
A game like Tomb Raider III was far too difficult to have limited saves (in Tomb Raider I, being an easier game, they made a little more sense).
Yes it requires players that played PS1 version to replay sections of the map (like from 3min to some 10min sexctions sometimes)?
Yes it do.
Is it bad design?
No it is not because you get the constant feeling that if you mess up you may lose all that progression.
In my very honest opinion playing with infinite saves saving every single step (every enemy, every jump, every item) makes it just a boring slog to the end where the only thing left is trying to know where to go and what to do, even more because it was not the intention of the devs anyway.
It was infinite saves everywhere for TR 2 at PS1 and they reverted back to limited saves (but being able to save anywhere) at TR 3 on purpose.
TRIII is also rushed but the huge mystery behind it all is the E3 Peru level "Run the Gauntlet" because nobody knows not even Core devs know who made it. I question Eidos but who knows who exactly. Also imo I hate almost all the India levels till you past them then it gets better, lol.
I agree with TR3 though, it's a bit of a mixed bag. Some things confused me no end on my first playthrough, and some game mechanics are annoying and even on occasion unintuitive, which happened less in the first two games (though one can argue about the amount of combat in TR2 being annoying). I enjoyed it more with subsequent playthroughs, and the remaster helped improve a few little things too, but I still prefer TR1 and 2 overall.
It happen because you lose all your ammo and have to getting it all back so doing it last dont chan ge anything and doing it first you start collecting weapons and ammo again
It just take longer, you dont need more than that.
Just be prepared to play without weapons "for a time"
https://www.youtube.com/watch?v=hMW23l5V0nA
You can do similarly to dogs and whatever else, just roll around enemies to reach their back, they will have to turn around, often in place, to try and attack you while if you continue rolling aroun d them the enemies just wont stop turning around and die while you just spam your pistols at them.
Sure, the more enemies you have around the worst it is to do that also some enemies with hitscam start attacking you from distance so knowing the layout and knowing from where the enemies wil attack you help preventing you get hit until you can reach close enough or until you use the strategy of sideways jump to deal some damage and get back to a pillar or wall, but other than that melee enemies all you need to do is find a higher place they can not reach or they will take a time to reach you while you can safely shoot them.
Yes, I'm taking a break.
Right now I'm playing Ender Lilies.
A great game if you like Ori and Hollow Knight.
Regarding TR3:
What I forgot to include in my 1st post:
The new movements aren't that great either.
Dashing might be ok, but crouching makes the game so much slower in some places.
I don't know how it is with modern controls, but with tank controls it looks like you have to move forwards (while crouching) and rotate at the end to get down.
Dashing is ok, but I would not mind it to be removed.
Perhaps it might be more useful to have the 2 shoulder buttons as sidestep buttons instead.
Cheers!
Give it time and practice, it helps (you may get screwed if you roll into the enemy or between enemy and a wall but getting stuck at the enemy and the wall, not getting behind the enemy)
Yes, I know that small glitch, but thanks.
But I was talking about when you're already crouching and want to go down at the very end.
For example in Ganges River where you climb up, walk crouched and then jump down again.
Or in Lud's Gate right after taking the "thing" before the museum (don't know its name in English)
Then you walk crouched, take Uzi ammo and need to jump down before the security guy comes.
Cheers!
The other useful move they added is allowing Lara to flip out forwards from a crawl space that's higher than the ground beyond it, rather than having to turn her round to face backwards. Though this can't be used all the time as if the drop is too far you have to back out anyway to survive the fall.