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You could use the level skip code to skip the first three levels, or skip the first two and replay Return to Egypt if you don't want to go into Temple of the Cat with just default pistols.
There may be a chance of using a glitch to get you out (or you can restart level).
I once managed to stick Lara on the wall (inside the wall) kind of like you did there but on a wall at 40 Fathoms (I did not have any "uncovered area" like what you have at Lara legs, I had Lara almost entirely inside a wall, but I just turned Lara around, jumped and she clipped off the wall and back to the room).
Getting stuck in walls can happen often. Switching to the original graphics by pressing F1 will usually get Lara unsuck, and you can continue with the level.
Code is the same.
I am not a "believer", these things just happen and you can clip windows, doors, fences, blocks, walls corners ... all these glitches work as it used to work before, some glitches are more rare than others or harder to pull off but the glitches always were there.
I don't know about the PS version, as I have never bothered with that crappy console, but if the PC versions didn't have those bugs, it's likely that the PS versions didn't either.
I have never encountered these bugs when I played the classics back in the day, nor when I replied them last year. And no one complained about being stuck in walls while navigating the levels back in the day either (neither gamers nor reviewers).
However, it's prevalent with the remasters, especially when using the 'modern' controls (though it happens with classic controls as well).
Much of the code base was changed, and a ton of new code was added (new rendering, new options, new features, new assets, new controls, etc). As a result many bugs were introduced, including the ones previously mentioned.
However, this is neither here nor there. It's not what this topic is about.
@OP
One of these 2 methods has always worked for me whenever Lara got stuck in the environment:
1. Switch to the original graphics by pressing F1
or
2. Switch between control types (switch to classic/modern controls and then switch back to your preferred controls after getting unstuck).
PC version may have went through "different builds", PS I dont even know if they released any physical different build and I dont know what is the build of the classic TRs on Steam, still vast majority of these bugs (inclluding windows, fences, blocks and walls corners) work at the classic TRs on Steam as they do at the remaster.
It is just "you" who dont know the bugs, started seeing bugs on remaster and think it is broken, it is not, the code is the same.
And no, just move Lara around and she will be set free unless she is actually stuck to some point without ground on out of bounds, no "F1 or classic graphics" needed, I already exploited the hell out of the remastered for bugs and glitches for the fun of it (because I like to always explore the bugs, glitches and out of bounds whenever possible at these games, it is part of the fun
to me).
https://youtu.be/i6Am1jdLC7M?feature=shared&t=59
Speedrunners "always" used the glitches to their will.
It is just you who did not knew the glitches were there but the glitches were literally everywhere since the 1st TR.
"speedrunner also clip through door and whatever else too, lock Lara animation in place hovering under the ground and a lot of other stuff, on the original TR at PC).
And the PS1/Saturn version have workable crystals at TR 1 and TR 3 what by "port problems" dont work at PC version so the PC version is the crappy one for that without working saving crystals, NG+ on remaster fixx that bringing TR to the way it was meant to be played.
I don't know what modified and broken version that guy was playing, in the video you've posted, and I don't care; most of the those glitches don't even happen in the game. I've tested this myself.
Back in the day, game reviewers didn't mentioned any issues with getting stuck in walls. Seeing as how often it happens in the remasters, it stands to reason that at least one of them would have noticed; and back then they were quite critical of such issues, as they were mentioned in other game reviews. I haven't seen anyone mention them in online BBs either. Later, when it was released on GoG (long before it was released on Steam), there were no mentions of this either.
Sure, some polygon clipping happens (though not to the extend seen in those videos, unless you mod the game in various ways), as it does in pretty much any game. But the issue in this thread is about getting permanently stuck in walls. Something that wasn't really an issue in the classic games, nor does it appear in the video you've posed. Yet, it's prevalent in the remasters.
Also, when you get stuck in a wall in the remasters, no matter how much you try to move around, you will not get unstuck unless you switch the rendering or the controls. I've tried.. a lot. Failing that you're forced to load a save.
It is not bmodified, it is just glitches (that were also present on the PS1 version too).
You refusing to admit it exiist on PC version dont make it less true, speedrunners run the original version. If the version is modded it would not be accepted as run.