Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Disabling Equalizer APO worked for me with the out of sync and stuttering audio during cinematics.
The audio lags behind the video. The Cafe scene at the start shows the cowboy's mouth moving before he speaks when the audio stutters, but is in sync when it's working.
I've played the cutscene audio through VLC and it works fine. The file is an .ogg with a sample rate of 44100 Hz and goes alongside an .ogv video that you can also play in VLC just fine that runs at 14.895 fps.
With the desync in mind, the audio should be leading the video if a mismatch of sample rates is the cause. My system (set at 48000 Hz) would call an additional 3900 samples of data from the 44100 Hz source every second, leading to a desync of several seconds.
The Cafe scene is 1 min 44 secs long. If a 48000Hz system were delivering 44100 Hz source unadjusted, the audio would last 95 secs (104 secs * 44.1/48). I haven't seen that.
If it were the other way around and the audio source were 48000 Hz being delivered at 44100 Hz, then we should see that 104 second cutscene take 113 secs. i.e. the audio from the scene would continue playing for 9 seconds after the video has ended. I can't say I've timed it, and wouldn't have guessed at that much. It feels more like 2-3 secs to me.
For what it's worth, my very low hit-rate fix has been to create a lot of CPU load prior to launching the game, loading into the tutorial. Then closing all the apps that created the CPU load, and relaunching the game from Steam. Be warned though it works only 10% of the time. Obviously I don't know the real cause and my little ritual workaround is probably a lot of unrelated hockum I've been doing while the real problem works itself out.