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SPACE = Jump (Space is ALWAYS jump)
MOUSE 0 (Left Click) = Action (Interact/Shoot) (Mouse 1 Is Middle Button/Wheel Press)
Action & Fire are one/the same command, So you can't separate them. its just that said command is context sensitive. Action interacts with/fires guns when they are drawn. It interacts with environment when they are not. Basically you either interact with your weapons or environment. This is the reason you cannot interact with environment and have them drawn at the same time.
MOUSE 1 (Wheel Press): Don't use (unreliable as It is often misread as a wheel up/down. Also wheel buttons tend ton be fragile. So holding damages them)
MOUSE 2 (Right Click)= Walk/Grab (Walking is done actively in the classic series, and doubles as Grab button)(Much more important than interact which can't be separated from fire)
E = Look
Q = Roll/180 Orientation In Air (easier to reach than Alt & Works like Roll Midair to change which way you face)
MAJ/CAPS; Draw/Holster Weapons
(Won't work for Look as it is a toggle key & Look must be actively held to function. Doing So with Caps/MAJ creates a LOAD of issues with computer commands/functions. Hence it not being used for "hold" commands in ANYTHING)
SHIFT: Lock Orientation/Strafe without firing guns
Modern controls are only of advantage at combat but I can see why people dont like tomb raider 2 wreck of the maria doria, combat at closed spaces may still get you killed regardless and some traps also may get you killed if you run around aimlessly (aside from it having some backtracking and the "level setting of a sunken ship upside down"). If you get around and enemy and walk around said enemy with tank controls you also rarely get hit, modern controls only allows it to be faster but that is about it, everything else tank controls is better and work flawlessly given one got used to it in the first few levels or at the trainkng at the mansion.
I agree with your other points. And I suppose it means the whole concept of switching between the two modes in less than a second would not be absurd....?
I don't deny that it's possible. After all, we managed to complete the games a lot of times before the remastered versions, so obviously it's doable. But in some situation it is such a relief to be able to rotate just like you want.
To be more specific, the moment where I feel Lara is too robotic to be efficient is when there is multiple switches on the same wall. If they are two tiles away, it's easy, once you face the first, you press action, then side-jump to land just in front of the second one, and press action again. But if they are three tiles away (or only one, as long as it's an odd number), then you will have to face the first one, then slowly rotate before you can start running, then run alongside the wall, then full stop in front of the second, then rotate to face the switch. It feels more like a flaw than a challenge, in my opinion. You're not fighting against the room and the puzzle, you fighting against Lara's inability to move like a regular human being. With modern controls you just control your angle with a greater precision and speed, so you can do it very straightforward.
I totally agree that the tank controls are way better at doing the majority of the game when you master them, that's why I don't want to go full Modern, and I'm trying to imagine an hybrid solution, a quick-switch from Tank to Modern when it's more convenient. Even if it's just for one second, to quickly change the direction you're running to, then you switch back to Tank.
Simple and not robotic (also fast)
But what interested me is the other way around: borrowing some modern behaviors when I'm in tank.