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You can blame Eidos for treating Core's staff like slaves to deliver the game on Christmas just to get their royalties. Eidos was a really ♥♥♥♥♥♥ company to work with at the time.
The BS in the game was common in the 90s... you just adapted to it.
TR2
TR3
TR1
Jungle is not that hard.
All the things you complain about (difficult jumps, death traps, enemies) only makes it more interesting and the "boring levels" you say are not boring, are just a different themed location, also you have a multitude of ways of doing many (if not most) of TR2 levels, that not counting on glitches that also exist the same on TR 1.
There is literally only 1 mandatory damage you can not avoid (the one at Maria Doria you can but is hard) and about enemies game expect you to know what will happen and plan ahead or have a hard time surviving even spamming heal, it is not "unfair", it just require more planning and care, you can do every single combat even without taking damage if you do it right (and depending on situation if you get some luck).
Then finally back in China, I had a better time. It was brutal but rewarding.
Still on 3 but so far 1 has been more fun to me.
And the first level in Tomb Raider 2 is not difficult for those who finished Tomb Raider 1. The last part of Tomb Raider 1 was difficult, So it makes sense that they would make the beginning of Tomb Raider 2 difficult, and the first level in tomb raider 2 is a very short level and it does not contain difficult or confusing puzzles, it's not that hard even for newcomers.
The shipwreck levels are the best levels in the series, and it is impossible for these levels to be boring because the ocean is scary and interesting place.
There are 52 levels in the three games, of which only 4 take place underwater. Is this a lot for you?!!