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These look to me like the least favored stages by the remaster (at least from TR1), but it's probably due to the bizarre nature of them compared to the rest of the levels.
here anyway, I noticed two minor medikits, absolutely impossible to collect, on the first you get hit by a stone, on the second, by magma, it's a question of timing: it's just not possible to do it in time
always felt the same since TRA. i mean, for instance. the series Stargate Atlantis looked nothing like this lol, i looked into it though and gathered some stuff from other people
In the original, they seemed to be guards - possibly a warrior race from the time of the original Atlantis. They were actually shown in Lara's flashback in TR1, which was omitted in TRA, proving that they were inhabitants of the original Atlantis. -Elysia
The original textures blend into each other much better than the remastered.
It gives the remastered that "HQ/High Definition 4k Textures Mod" feel that many games end up with.
I had this "feel" in pretty much all TES games when installing HQ/HD packs, Duke Nukem 3d's HQ packs, Thief's, etc
I think the problem is that modders go through each texture individually and do not attempt to blend then with other textures, something the original textures always tried to do.
how? i used textures from within the game itself, just repurposed them over other ones with renaming. it's a WIP mod i just began recently. your negativity is very helpful
my idea is to try and create a mix of TR Anniversary's textures with TR1. going for a more volcanic setup that i feel is more fitting to the enemies the player fights. it's not perfect. it's not suppose to be. it's just something i put together out of passion.
Natla went full Umbrella with the place.
The only thing I'd say is the lighting lacks a bit of contrast, and the coloured fog can be a bit heavy sometimes, so areas can look a little dull despite the nice textures.