Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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OyajiBR☕ Feb 24, 2024 @ 6:06am
Classic combat > survival combat
In the survival combat, every single shot needs to aim and zoom, we can't do that while moving fast. Melee attacks don't work always, so we still need to dodge, zoom again and shoot. The classic combat is outdated, with automatic aim and no analogue, but we can run, jump and roll while shooting, thus we can confuse the enemies and we don't have to remain distant from them.

For a next Tomb Raider, I would suggest a hybrid combat, good for both contexts. Shooting while moving freely should be possible, but not aiming automatically, so only those visible in camera should be attacked (the closer they are to the centre of screen, the less we miss). But with the zoom mode, although we'd move less the attacks would be stronger and hit exactly where we aim. Not forgetting melee attacks, but they should be more complex than just swinging axes, varying if the enemy is human or animal.

But I really hope they remember that Tomb Raider is not Uncharted, the focus should be on exploration and puzzle-solving in a quiet atmosphere, with occasional combats, not 500+ enemies in one game.
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Showing 1-15 of 36 comments
OtakuD Feb 24, 2024 @ 6:38am 
I also love the atmosphere of these games over the newer ones, especially the feeling of "untouched" tombs where you are one of the first people to be there in decades.
Last edited by OtakuD; Feb 24, 2024 @ 6:39am
Bullseye8841 Feb 24, 2024 @ 7:16am 
I think what you're looking for was similarly done in the Legend Series.
Valiento Feb 24, 2024 @ 7:18am 
I like puzzle solving more than combat in general in the classic games.
Lanzagranadas Feb 24, 2024 @ 7:39am 
The problem with the idea of "modern combat" in games is that it basically translates into generic, so-called realistic, over the shoulder TPS with cover mechanics and shooting guys in the head for extra damage.

But classic TR combat is stylish run & gun with a character that can dual-wield pistols and shoot while rolling mid-air. It's not about realism, or about aiming skills and shooting weak spots, it's about jumping, rolling, positioning and spatial awareness as you have to do your best to use the environment to your advantage, and avoid slamming into a wall or falling to your death after an attack or a jump in the wrong direction.

I think next TR game(s) should bring back those elements and design a combat system that builds and improves over them, rather than trying to be yet another everyday over the shoulder shooter.
Last edited by Lanzagranadas; Feb 24, 2024 @ 7:39am
Multi-Tech Feb 24, 2024 @ 7:52am 
Designing third person shooters around cover systems really ruined third person shooters. Honestly, if Tomb Raider wanted to remove the auto aim, I'm all for it. But what she should not do, is hide behind cover the entire time. Shootouts in Tomb Raider should be more about ducking, weaving and dodging gunfire, not about hiding behind a chest high wall and poking your head out to shoot a couple of enemies, then ducking back behind cover to wait for your health to regenerate.

Perhaps a more Max Payne style of third person shooters (but with flips and rolls) would fit Tomb Raider more. Even then, combat should really only ever be a small portion of Tomb Raider to begin with. Like, maybe 30% of the game at most.
Forgot7en Feb 24, 2024 @ 7:53am 
Back up a bit, what the ♥♥♥♥ is "survival combat"?
pauloaom Feb 24, 2024 @ 7:58am 
Originally posted by Forgot7en:
Back up a bit, what the ♥♥♥♥ is "survival combat"?
The combat used in the survival trilogy. It's boring.
Forgot7en Feb 24, 2024 @ 7:59am 
Originally posted by pauloaom:
Originally posted by Forgot7en:
Back up a bit, what the ♥♥♥♥ is "survival combat"?
The combat used in the survival trilogy. It's boring.
What survival trilogy?
Lanzagranadas Feb 24, 2024 @ 8:05am 
Originally posted by Forgot7en:
What survival trilogy?

The Reboot trilogy (2013+ROTR+SOTR), also known as the "Survivor trilogy"
Forgot7en Feb 24, 2024 @ 8:10am 
???
I've literally never heard the reboot trilogy being referred to as "survival trilogy," that makes absolutely zero sense. They got nothing to do with "survival," they're just third person cover shooters.
Last edited by Forgot7en; Feb 24, 2024 @ 8:10am
Lanzagranadas Feb 24, 2024 @ 9:16am 
Originally posted by Forgot7en:
???
I've literally never heard the reboot trilogy being referred to as "survival trilogy," that makes absolutely zero sense. They got nothing to do with "survival," they're just third person cover shooters.

It wasn't about being survival games, but rather about presenting a new "Survivor" Lara, struggling in a life or death situation, an origins story portraying her as an ordinary person fighting for her life, far from the veteran Tomb Raider she'd become years later. Made sense for the first game in the reboot trilogy at least, don't know about the other two since I have not played them.

https://www.youtube.com/watch?v=lOY2x5q3omw
Last edited by Lanzagranadas; Feb 24, 2024 @ 10:15am
Forgot7en Feb 24, 2024 @ 10:30am 
lol.
jdolev7 Feb 27, 2024 @ 11:42pm 
I like the legend combat the most as it allows you to free aim and its easy to side jump as long as you are at aim mode you can easliy side jump
jdolev7 Feb 27, 2024 @ 11:43pm 
Originally posted by Lanzagranadas:
The problem with the idea of "modern combat" in games is that it basically translates into generic, so-called realistic, over the shoulder TPS with cover mechanics and shooting guys in the head for extra damage.

But classic TR combat is stylish run & gun with a character that can dual-wield pistols and shoot while rolling mid-air. It's not about realism, or about aiming skills and shooting weak spots, it's about jumping, rolling, positioning and spatial awareness as you have to do your best to use the environment to your advantage, and avoid slamming into a wall or falling to your death after an attack or a jump in the wrong direction.

I think next TR game(s) should bring back those elements and design a combat system that builds and improves over them, rather than trying to be yet another everyday over the shoulder shooter.


Then check legend in its you get a smitther combat system that is also extremly stylish
jdolev7 Feb 27, 2024 @ 11:46pm 
Originally posted by Forgot7en:
???
I've literally never heard the reboot trilogy being referred to as "survival trilogy," that makes absolutely zero sense. They got nothing to do with "survival," they're just third person cover shooters.

Its becuase crystal wanted lara to be a survivor in the first game while also all the games have some survival macehnics like hunting animals its also becuase there is another reboot series the legend one
Last edited by jdolev7; Feb 27, 2024 @ 11:47pm
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Date Posted: Feb 24, 2024 @ 6:06am
Posts: 36