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But classic TR combat is stylish run & gun with a character that can dual-wield pistols and shoot while rolling mid-air. It's not about realism, or about aiming skills and shooting weak spots, it's about jumping, rolling, positioning and spatial awareness as you have to do your best to use the environment to your advantage, and avoid slamming into a wall or falling to your death after an attack or a jump in the wrong direction.
I think next TR game(s) should bring back those elements and design a combat system that builds and improves over them, rather than trying to be yet another everyday over the shoulder shooter.
Perhaps a more Max Payne style of third person shooters (but with flips and rolls) would fit Tomb Raider more. Even then, combat should really only ever be a small portion of Tomb Raider to begin with. Like, maybe 30% of the game at most.
The Reboot trilogy (2013+ROTR+SOTR), also known as the "Survivor trilogy"
I've literally never heard the reboot trilogy being referred to as "survival trilogy," that makes absolutely zero sense. They got nothing to do with "survival," they're just third person cover shooters.
It wasn't about being survival games, but rather about presenting a new "Survivor" Lara, struggling in a life or death situation, an origins story portraying her as an ordinary person fighting for her life, far from the veteran Tomb Raider she'd become years later. Made sense for the first game in the reboot trilogy at least, don't know about the other two since I have not played them.
https://www.youtube.com/watch?v=lOY2x5q3omw
Then check legend in its you get a smitther combat system that is also extremly stylish
Its becuase crystal wanted lara to be a survivor in the first game while also all the games have some survival macehnics like hunting animals its also becuase there is another reboot series the legend one