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Oh really?
Even that guy that randomly appears and shoots at you for a bit?
Combat was always clunky, but I'm pretty sure it is even worse in the remaster. To me it seems like the enemies move much faster, so they run up on you and "stick to you". If they are "stuck to you" all your controls except shoot are interrupted. So most times they run up on you, push you against a wall, and you can not do ANYTHING about it. Can't jump, roll through them, nothing. Just eat health packs and shoot.
Pretty friggin lame. So yeah, just learn where they are and bee line for a "cube" or something to jump on and shoot them from there. If they get to you before you jump up...bah!
While the modern controls make it wonky, jump, jump and more jump.
Do backflip/sideflips to avoid damage and search as much as you can to obtain more ammo and health.
You want to be as mobile as possible.
Basic gist is that dodge-roll + backstab is the key to combat in Classic TR, especially if you're a newcomer and don't have all the enemy spawns memorized and the decades of muscle memory to pull off the highflying stuff effectively.
I've spent most of my gaming life thinking combat in these games is just broken garbage, but this approach actually makes is a whole lot easier to appreciate.
Remember that holding shoot will cause Lara to keep targeting the same enemy and when she can, she'll shoot the enemy she's locked onto, even if it runs away or dies. If you want to switch target, let go of shoot and hold it down again and she'll target the closest enemy.
Jumping over their heads is a viable strategy too, especially now that they added the mid-air roll to TR1. Enemies often turn slowly, so getting behind them and running around them is awkward, but doable, and very useful against human enemies because they can't shoot you if they're not facing you.
There'll still be times when it'll feel like BS though, like being put in traps with multiple enemies that are hard to get away from, or enemies with guns that shoot you from too far away or even through the level geometry. Pierre in certain levels will keep shooting you even when you've hurt him enough to make him run away, your best bet after making his health low enough is to quickly get to safety so he prioritises running instead of fighting.
This is the way. Once you get the hang of exploiting the way enemies have to turn, the combat is actually pretty fun.
Thank you for saying so. I rarely see it brought up in discussions of the combat, which is why I struggled with it for so long. Even some of the streamers who clearly know and love these games just tell people to just hop around all the time, and like someone already pointed out, without the mid-air quickturn originally introduced in TR2, there is a hard upper limit to how effective that can be.
Maybe it's one of those things where once you do it this way, it seems so obvious you never think to mention it?
Anyways, since it improved my experience with these games so dramatically, I thougtht I'd point people in the right direction.
Against enemies like lions that like charging at you backflip us useless unless you have a big distance what you can do insted is to jump while you press the roll button to flip mid air so once you land you can shoot at there backs do it twice and it should be enough