Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you compare to other female characters of 80’s and 90s along lines of Ripley or Sarah Conner. Where they showed vulnerability at times and other times were badassesses depending on the story and script, as needed..
Old Lara was very much more like average comic book super hero of the 80s. With a id of Indiana Jones and James Bond thrown in.
https://m.youtube.com/watch?v=sAhMZXB0Qts
The big problem of the modern character, I believe, was a visual thing. Crystal Dynamics and Enix started with a still sexy version of Lara for the reboot. But in later games, they took away more and more attractiveness from her instead of adding it, and as a result, the character ended with a very bland, very boring look. It sucks in our perception of the character too, because looking sexy is, at the same time, looking confident.
I can bet this is still a visual design problem, I'm sure that if the games are modded to return the sexy appearance to the rebooted Lara, the character would show its hidden potential.
The old Lara was a real strong female character. She was ruthless, she was finding treasures and that's it. She just wanted to collect treasures because she thought it was cool, and kill some bozos in the process. And that's it.
Yeah there was a short backstop that she got lost in Tibet after a plane crash and what not, but it'd barely 3 lines in the manual.
She was a strong female character that doesn't shove the strong female character down your throat.
The new Lara is an unsufferable whiny idiot. Of course she has to experience some weird trauma, of course she has to feel remorse for killing these men. Cause that's how we built female characters nowadays. It's not their fault, they got traumatized and now they're just rebuilding themselves.
Anyways, the character is not even important for the game. And the old games were awesome while the new ones suck.
I like the old games better but for the gameplay. Not the character. Old Lara wouldn't have worked as a character at all in the new games.
TR1 came out on PC for DOS... not long from a time when we read the story of games in manuals before playing them, and then read the final "cutscene" text at the end before the credits. The idea of in-game cutscenes was one of those 'innovative' aspects. Now we take it all for granted.
I would've expected a design like this for future games. Personally, I'd like to see some mixture between old and new in the gameplay aspect too, adding more exploration and proper "tomb raiding" on top of what was before. Tombs and puzzles can help with character development, actually, since Lara is taken away from the stress of combat, and put in exploration/adventure mode, where the writers can develop different aspects of the character.
Personality wise, I'd like the writers to keep at least some vulnerability in her in future releases.... I think we're all very tired of "girlboss" characters in 2024.
Lara is a feminine, adrenaline junkie who flirts with death, people like this exist, she is realistic.
Nu-larua is not this, and NOT realistic due to the incongruence of her actions leading to cognitive dissonance for anyone with half a brain.