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Also dead crusaders traped in pit in TR IV too...
That one rat that shows up pushing you off the platform causing your death is far more scarier now.
The whole game.
The fleshy walls, ambience music, the atlanteans noises, those eggs that look like eyes, etc... It's pretty f*cking creepy.
Not saving everywhere every time you want or did something, that feeling of "F*** if I fall from here" or "F** if something kills me now" wihtout saving everywhere may make a lot of things to be scary.
Lara movements are more on the lines of the first Prince of Persia game, every movement she does is "heavy and more natural" while in AA or AAA games using current "modern controls" the character look more like a robot on rails to where you point it and if you point it it just "suddenly turns there" not in a natural way.
Also Mirrors Edge and AC games you can fall from much higher without problem, here a 4 or 5 blocks tall may kill you (depend also on your health but I dont remember if it is 5 or 6 blocks that kills you regardless).
But in 1997, that fear was in full swing.
TR2 and its spider nest in the Temple of Xian proved to be mentally exhausting...
You will be afraid like nothing, but the only Thing that awaits you are some Fishies you can shoot from a save Spot.
They play very good with you in that Case