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There's a term for that isn't there?
But yeah in short as a player that only discovered TR back in 2003 i am not blinded by nostalgia, and i know there are other people rediscovering this franchise in 2019 that are for sure not blinded by nostalgia ... so really its just a preference do you want precise controls that makes you feel in control, or do you want the game to play for you and take control away from the player... i prefer to play where i am in control that is what tank controls achieve.
Okay, first of all, let's make one thing very clear:
The last game in classic TR was Chronicles, which came out in 2000. Tank controls was still a thing back in 2003; look at Silent Hill 3. Hell, Resident Evil 4 came out in 2005 and still used tank controls. RE5 came out in 2008 and still had tank controls, they just added strafing. Just saying.
Meanwhile, I'm 35 and therefore have unquestionable nostalgia for these games/era, and I'd rather have decent 2D controls instead. Tank controls are needlessly precise by using too many inputs. We CAN have better controls than this that are just as precise, except with fewer and more intuitive mappings. Lara CAN control so much better with Modern controls, but unfortunately, it just wasn't done well enough in this remaster, so Tank controls are unarguably (and unfortunately) the better way to play them.
You might be right about 2003 still having tank controls but it was also the time that Ratchet & Clank - Jak & Daxter came out. so i experienced those games before Tomb Raider classic. as such i should be vomiting about the controls of TR Classic but i adapted and now regard them as some of the industry finest examples of tank controls done well in game design.
Some people prefer modern controls, even through the level layouts weren't designed for them. If it works for them, great!
Having the choice is a _good_ thing.
You realize that having more intuitive controls means you can play the game more easily, right? There are literally downsides to having better controls.
Never in the history of gaming has someone played a game with good controls and thought they needed to be worse.
Let's travel back in time to the mid-90s when 3D games were still considered brand new. The standard for how games would play the best in 3D wasn't firmly established yet.
If Tomb Raider had had 2D controls like Super Mario 64 (also from 1996) or any other 3D platformer of that era (Conker's, Banjo, Spyro, etc), nobody would've been wishing it had tank controls instead. Consider that Tomb Raider used tank controls but SM64 didn't: why?
I think it's because the N64 controller had an analog stick, while the PS1 and Sega Saturn controllers didn't -- and PC controllers with analog sticks weren't something you (especially as a developer) could take for granted at the time. Games on PC were unarguably designed to be played with first and foremost with keyboard (and mouse) in the 90s. Yes, PC controllers were widely available, but they were not the norm at the time. PC controllers with analog sticks were far more prominent in the 2000s, since by then, every gaming console used them; the keyword here again is "standardization."
Anyway, the PS1 didn't get analog sticks until 1997 and Tomb Raider 2 COULD'VE had 2D controls (similar to other 3D platformers) as it came out the same year. They didn't do that probably because Tomb Raider wasn't just a console series, it was also a PC series, so it was simply more sensible to keep the tank controls. Also it was a sequel, so it was probably seen as a good idea to keep the controls consistent (although they were still tweaked a bit).
So. All that said to respond to your appeal to "charm": no. You're thinking of this from a modern gaming perspective. Tank controls for Tomb Raider simply MADE SENSE AT THE TIME considering all the factors I mentioned. There was no "getting used to the charm of tank controls" in 1996, it was simply "playing a game."
Is it possible that it has nothing to do with the fact that they were 2D controls, but the fact that the controls were simply bad compared to other games?
Also,
"automation hurting that feeling"????
???
I have no idea what you're talking about. Turning on Modern controls here doesn't make anything "automatic;" you're getting off-topic and still persisting this "charm" thing that doesn't mean anything.
You just corroborated the thing I said: you are fine with tank controls because you got used to them at the time -- need I remind you that IT'S BEEN 21 YEARS since 2003? -- which proves that they're outdated; Ratchet and Jak were PS2 games, on a console with analog sticks. Sounds familiar? It should.
You admitted you played those first, so you KNOW those 2D controls were more intuitive, and that going into classic Tomb Raider, you had to GET USED TO tank controls OVER TWENTY YEARS AGO.
Which -- OK, well done for persevering TWENTY YEARS AGO, but getting used to tank controls in 2003 and getting used to them in 2024 is not the same thing and that should be obvious.
But whether or not "charm" applies: this is textbook nostalgia, and therefore, a pointless anecdote; trust me, I was born in 1988.
I'm afraid your opinion on whether tank controls are good or bad is coming entirely from an emotional place, not a logical one.
I'll say this again: "You can get used to bad controls, but that doesn't change the fact that they're bad."
Feel free to replace the word 'bad' with 'janky' or 'counterintuitive' or 'absurd' or 'outdated' but the point remains the same; if your defensive for it is in any way subjective -- and it is, since you used the words 'charm' and 'feeling' -- you are, by default, being strictly nostalgic.
It's actually unplayable, the Modern control scheme is TERRIBLE, and that's the only reason why playing with Tank controls now is the better option.
I'm not the kind of player who would turn down a game because it doesn't have the controls I might have expected, if those controls have a valid reason to be like that and make sense with the gameplay logic, then I'm fine and will take my time to adapt if necessary.
wow, i honestly expected a rather disrespectful response.
yes, i enjoy the game much more now. playing 2 now (although so far this title isnt winning me over. had more joy with 1) like with the first level with the great wall. with the tank, it took me like 5 to 10min until i finally reached the top of the wall. with the new controls, im up there in like 30sec. something i dislike about the tank controls is that you have no control over the camera. yes, i know you have the free-look but still like to have full control when i need to jump around.
but i tend to agree that we may not get a fix with the iffy camera for modern controls.
i am fully aware of the block system. yet lara didnt seem to respond when i wanted her to jump. i did take one block back, ran and pressed jump, but no response. had to press the jump 2-3 times until she finally did it.
with the modern controls, you still have to use one block to make a run and jump. only there she is responsive. i rarely miss jumps now.
im glad we have the option to switch between controls. great for people who prefer the tank ones and people like me who feel more comfortable with the other.