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The original devs of TR1 seen so much success they knew they must make the next one as soon as possible and ride the Croft Train so they hired many many many new people to start pumping out the series. Those very new developers were given the task of TR2 but they had a wildly different vision being they came from a golden era of FPS (doom, golden eye, etc) so they radically changed the design direction. Thus why it is a stinking turd of level design, and kill fest with no imagination. Anything remotely fun in the game probably came from the OG team.
While the TR2 was screwing everything up but they just had to get it out asap the original team probably started on TR3 and some of the expansions, thus why those shine much like TR1.
This is all speculation of course but something horrible happened with TR2; yet most like that one the most, somehow.
Enjoy lol
And yes: The Publisher basically wanted a new one of these games for every Christmas season.
Lack of medpacks? Almost each human enemy drops a medpack. I'm barely 1/3 through the game and I have like 40 of them.
That being said, yeah do a TR2 playthrough right after TR1 you do see that they turned it to 11.
TR1 in that regard you barely pay attention to ennemies, it's mostly melee animals you could cheese for days and enough medpacks/ammo to rebuild Lara's manor with lol. Which is fine too it's a different challenge.
I couldn't disagree more with TR2 level design being bad but that's just a matter of taste I guess. Reducing TR2 to just gun action crap sounds as unfair as calling TR1 a pushing blocks game. In truth any level could feel kinda meh when you're playing them blind and end up backtracking way more than you're supposed to.
I dunno, I just beat Bartolli Hideout and I'm at like 5 Smalls/2 Large. Granted, I've yet to use the Shotgun or Uzis and have really only used the Autos on the Gunbois. Even rolling around behind them to limit how many times they hit me. Seems like it's been 50 Ammo/40 Small/10 Large on the drops.
Oh, I've absolutely been gunning for all Secrets, and I only missed a singular item on Bartolli Hideout so far. I don't know TR2 or 3 nearly well enough to go for All Items like I do with TR1, and I can't even finish that one yet because I'm at the level with the Uzi ammo in the lava :v
Do you keep ammo in TR2 when they take your stuff? I seem to remember TR3 specifically taking ammo away making the game HELLA rough towards the end if you do Nevada last.
It was TR3 where they added new people ( although some where technically from other Core Design games, and a few where from TR1+2, like the FMV designers for example ).
I presume the reason why there's more action in 2, is simply because of the usual gaming trends towards that, while maybe not wanting it to be more of the same ?
Ironically, the original creator of Lara, never liked the idea of her being a James Bond type character, which is why TR1 never really included people, and I think is one of the reasons he left before TR2 was released.
More the opposite, the team who worked on 4 and 5, was the TR3 team. The original TR1+2 team wanted TR3 to be a PS2 game. When Eidos wanted it to be for the PS1, they did other things before prototyping TR6 along with new people. Some did quit though I believe, while the TR5 team also worked on TR6 later on.
Just seems odd they would depart so far from the magical formula TR1 had unless I'm mistaken and it wasn't until TR2 the Greatest Hits started rolling out. All the same, I still remember there were far more not in favor to this "new tomb raider" (TR2) back in the day. Far more people back then, then now. I still enjoy it for what it is and it's a good game, just not a Tomb Raider like TR1 and 3.
On an unrelated note but related cause of the game's script in the Offshore Rig levels - 'Jackanory' and 'Dettox' are not words you hear anymore. Can't even look up proper definitions on Google, and the one definition I found for 'Jackanory' was most definitely not right.
Yeah, but that largely requires knowing where and how the various enemies spawn. A new player opening a door in Offshore Rig isn't gonna know a guy spawns behind them to sneak attack them while they're looking at the two in front of them. While that's one of the 'dirty' spawns, even just taking the chip damage from a gunshot or two from each guy in individual levels is gonna add up on a newer player.
I don't even think I healed on Diving Area, but I -knew- in advance that this is where the FlamethrowerBois started spawning and whipped out the Uzis accordingly to make sure they never even got a bead on me, and knew at least one guy was gonna round a corner on the stairs with a shotgun which lead to me equipping a Shotgun of my own for him. New players just take those hits and/or deaths.
Well, yeah, the game is more difficult for new players, so? I don't think it's a problem as new player that you sometimes die, or need to redo a section, or get stuck for a while trying to solve a puzzle. Believe it or not, but 'bAcK iN tHe DaY` there were games *we would not even be able to finish*! No internet to get a step by step walkthrough. Can't figure out where to get this key? Well, tough luck bro. Not every game needs to be easy.
Plus, this whole thing is moot anyway, there are so many medpacks in the game that you can eat them like candy.