Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

View Stats:
GrumpyArab Mar 3, 2024 @ 2:39am
These achivements do not sound fun at all...
Played classic TR countless times on the PS1 (back when I had much more free time) and was excited for the achievements, as I would have an excuse to play the serise one more time.

But boy these achievements sound exhausting and grindy. The mere planning of them and keeping track of every single random condition will destroy all aspects of fun.

I get that achievements should be challenging, but I really do not understand the mentality behind making them this difficult, especially in a 30 year old series that can have outdated game design, not to mention technical issues.

Would love to hear from achievement hunters (especially older ones like me). How's it going so far? Is going for the 100% worth spending countless hours on?
< >
Showing 1-15 of 19 comments
FhqwhTODD Mar 3, 2024 @ 2:58am 
The hardest achievements seem to be the "get all pickups" and the "kill all enemies" ones.
Especially since a patch is needed for some of them and I am sitting here waiting for it right now.

Some of them are a bit mysterious or require expert knownledge of the games but why not play for fun and then see what you can and cannot unlock naturally.
dml! Mar 3, 2024 @ 3:18am 
Having just done basically all the achievements for TR2 that I could in one run, a few of them do hurt the enjoyment of the game, but unlike TR1 I didn't want to spend as much time reloading saves I made at the start of each level to collect specific achievements. So it's a toss up in terms of how much you want to focus on just playing your own way for the first playthrough, or how much you want those achievements.

269 is a lot, but also a good portion of the achievements are quite minor and specific to certain areas of certain levels, so don't require grinding really. The full playthrough ones will likely eat your time the most, since you'll probably need three for each game to get all of them.

In terms of difficulty I don't think many of the ones I've done so far really are. There are a few timed sequences and awkward jumps, but most of those mark as complete after you pass a small area of a level.
The one that annoyed me the most was saving all the monks in Barkhang Monastery, since the auto-aim make it a nightmare. You can't just leave the enemies since a lot of the time they'll kill a monk, so you have to shoot them, but doing so without shooting the monks as well is difficult and somewhat luck based. I reloaded saves constantly, and ended up taking twice as long as the actual in-game time to actually finish it because of that.
That said I have heard there are some tricky achievements in the expansions and in TR3. So I guess it's going to get harder from here.
GrumpyArab Mar 3, 2024 @ 3:39am 
Originally posted by Gottkaiser Fhqwhgod:
The hardest achievements seem to be the "get all pickups" and the "kill all enemies" ones.
Especially since a patch is needed for some of them and I am sitting here waiting for it right now.
Bugs aside (which are extremely frustrating I'd imagine), I don't think I've ever come across a game where collecting all pickups is a requirement for an achievement. Usually it is "find all secrets", or "acquire all weapons".

Also, getting all the achievements is a huge part of the fun in my case.

Originally posted by dml!:
Having just done basically all the achievements for TR2 that I could in one run, a few of them do hurt the enjoyment of the game, but unlike TR1 I didn't want to spend as much time reloading saves I made at the start of each level to collect specific achievements. So it's a toss up in terms of how much you want to focus on just playing your own way for the first playthrough, or how much you want those achievements.
My initial plan was to indeed focus on a fun first playthrough, but seeing these achievements made me realise that I need to at least focus on unlocking 1-2 of the more "grindy" and annoying achievements.

Originally posted by dml!:
The full playthrough ones will likely eat your time the most, since you'll probably need three for each game to get all of them.
Yep, these are the ones that I was especially annoyed by. The ones where you are required to re-play the whole campaign over and over (finish with no medkits, finish with pistols only). Capcom does these with their RE series and they always felt like a poor attempt at adding extra hours of gameplay. They are never fun. Just plain boring.

While replying to you, I realised that there is also an achievement where you needed to shutter all floor panels in a whole single walkthrough. I honestly think the person who is in charge of adding these achievements have no idea what they are doing.

Originally posted by dml!:
The one that annoyed me the most was saving all the monks in Barkhang Monastery, since the auto-aim make it a nightmare. You can't just leave the enemies since a lot of the time they'll kill a monk, so you have to shoot them, but doing so without shooting the monks as well is difficult and somewhat luck based. I reloaded saves constantly, and ended up taking twice as long as the actual in-game time to actually finish it because of that.
That said I have heard there are some tricky achievements in the expansions and in TR3. So I guess it's going to get harder from here.
Oof... The more I read about it the more I regret starting the game. Probably should've continued with DS3 (achievements that are difficult, yet fun).

Also, checking your achievements and the time spent on the game, this is probably going to be a 150+ hours run for the 100%. An overkill for this type of game.

Either way, thanks man for the amazing explanation.
dml! Mar 3, 2024 @ 4:02am 
I think it depends on how well you know the games too. In TR1 for some reason I didn't look up the kill counts for my first playthrough (would have been nice if they modified the stats to show the total kills though), nor do all the floor tiles (yeah kind of a weird achievement, but not as bad as it sounds). So now I'm doing them with the pistol only run, and also going for under five hours which I think I'm on target for since I know the game well. After that, apparently NG+ is a hard mode that removes health packs and uses crystals instead, so I can combine those two, after which I'll have everything done apart from the broken pickups achievement (which hopefully will work by just replaying Atlantis and Great Pyramid once the patch comes).

For TR2 and 3 I doubt I can combine the pistols and speed ones though, unless I look up speedrun tactics to skip a lot of stuff.
dml! Mar 3, 2024 @ 4:05am 
And yes it'll be a lot of hours. I already spent over 20 just for that TR2 run, counting up my stream time. And I know TR3 will be longer since I only played it once and have no idea what I'm doing half the time.
Kenichip Mar 3, 2024 @ 8:58am 
No one forced you to 100% achievements, you can choose to play and get some of them at your will. Don't let FOMO haunt you.
chakkman Mar 3, 2024 @ 9:08am 
Originally posted by GrumpyArab:
But boy these achievements sound exhausting and grindy. The mere planning of them and keeping track of every single random condition will destroy all aspects of fun.
Then just don't mind them.
GrumpyArab Mar 3, 2024 @ 9:32am 
Originally posted by dml!:
broken pickups achievement (which hopefully will work by just replaying Atlantis and Great Pyramid once the patch comes).

For TR2 and 3 I doubt I can combine the pistols and speed ones though, unless I look up speedrun tactics to skip a lot of stuff.
Yeah will probably wait for more tactics and for that patch to be released. It will also give me time to finish something else before coming back to this game (if I ever decided to come back). Thanks again mate for all the tips.
DogMeat Mar 3, 2024 @ 9:44am 
You'll make your life a LOT easier achievement hunting if you make a save on every level, like a list. Use the bottom of the save list for alternate saves if you need an extra slot on different levels. Then you can come back and play any of the levels! You can restart the level by dying once you load your save and using the restart level feature.

I'm a long way from caring about achievements... going to be starting TR 2 soon... but I'll be using a save list to go back for the individual challenges before I tackle the full length challenges.
chakkman Mar 3, 2024 @ 10:33am 
It already annoys me to look for every secret in the game. 😁 Especially in TR3, where there's often a point of no return, when a hatch or door closes behind you, and there's no way to get back, it's quite nerve wrecking... Impossible to go secret hunting without a walkthrough.
GrumpyArab Mar 3, 2024 @ 10:58am 
Originally posted by DogMeat:
You'll make your life a LOT easier achievement hunting if you make a save on every level, like a list. Use the bottom of the save list for alternate saves if you need an extra slot on different levels. Then you can come back and play any of the levels! You can restart the level by dying once you load your save and using the restart level feature.
I think I saw you suggesting the same somewhere else, and it does make sense if they end up not adding any form of level select.
Although still, the challenges that span across full walkthroughs are what's scaring me the most.

Originally posted by chakkman:
It already annoys me to look for every secret in the game. 😁 Especially in TR3, where there's often a point of no return
Even without the point of no return, I remember not caring at all about secrets at the time. They were very difficult to find and rarely gave worthwhile rewards for someone like me (who is too cheap to use medkits and ammo). The chime was nice though.
Now seeing they are giving achievements for practically everything, secrets still don't feel that special.
KtulutTheOriginal Mar 3, 2024 @ 12:58pm 
Originally posted by GrumpyArab:
... Would love to hear from achievement hunters (especially older ones like me). How's it going?

Finished all of but one for TR1. Tomb Cleaner is bugged, but a modder made it possible to be unlocked thanks an extra item on a mod for the Atlantis level.
More complicated for the UB Gifts of Wonderland achievement which isn't triggered at all, in spite of finding all the collectibles on UB. Probably because the order of the levels has been changed compared to the initial released build, but the code wasnt't probably updated accordingly. Let's hope for a mod or a fix from the dev any time soon.
Axxelive Mar 3, 2024 @ 1:01pm 
There is a lot of problemes with Achievement , i get achievement at lara home in tomb raider 2 and it give me another succes. For exemple i locked the old man in the fridge and i get the achievement Diving from a crane but the icon have the good image..
chakkman Mar 3, 2024 @ 1:07pm 
Originally posted by GrumpyArab:
Originally posted by chakkman:
It already annoys me to look for every secret in the game. 😁 Especially in TR3, where there's often a point of no return
Even without the point of no return, I remember not caring at all about secrets at the time. They were very difficult to find and rarely gave worthwhile rewards for someone like me (who is too cheap to use medkits and ammo). The chime was nice though.
Now seeing they are giving achievements for practically everything, secrets still don't feel that special.
Secrets are the one "achievement" I go with in the games. Especialyl in TR1 and TR2, where they are pretty doable. TR3 is a different story... if it wasn't for walkthroughs, I probably would just nevermind them.
Valiento Mar 3, 2024 @ 1:08pm 
Originally posted by KtulutTheOriginal:
Originally posted by GrumpyArab:
... Would love to hear from achievement hunters (especially older ones like me). How's it going?

Finished all of but one for TR1. Tomb Cleaner is bugged, but a modder made it possible to be unlocked thanks an extra item on a mod for the Atlantis level.
More complicated for the UB Gifts of Wonderland achievement which isn't triggered at all, in spite of finding all the collectibles on UB. Probably because the order of the levels has been changed compared to the initial released build, but the code wasnt't probably updated accordingly. Let's hope for a mod or a fix from the dev any time soon.
Someone tried modding the levels of UB to switch the order of levels back to original game. It didn’t fix anything.

One thing to keep in mind they also changed how levels function it’s basically two separate campaigns now rather than one single one, and it resets inventory at start of each region. (Basic weapons at start of Atlantis and then reset again at start of Egypt)

Apparently if read correctly initially both were released as separate campaigns that could be downloaded separately… but TRGold made them one campaign and let you carry over weapons from Shadow or the Cat into Unfinished Business.

The remaster makes it function closer to original internet releases.
Last edited by Valiento; Mar 3, 2024 @ 1:11pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Mar 3, 2024 @ 2:39am
Posts: 19