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Especially since a patch is needed for some of them and I am sitting here waiting for it right now.
Some of them are a bit mysterious or require expert knownledge of the games but why not play for fun and then see what you can and cannot unlock naturally.
269 is a lot, but also a good portion of the achievements are quite minor and specific to certain areas of certain levels, so don't require grinding really. The full playthrough ones will likely eat your time the most, since you'll probably need three for each game to get all of them.
In terms of difficulty I don't think many of the ones I've done so far really are. There are a few timed sequences and awkward jumps, but most of those mark as complete after you pass a small area of a level.
The one that annoyed me the most was saving all the monks in Barkhang Monastery, since the auto-aim make it a nightmare. You can't just leave the enemies since a lot of the time they'll kill a monk, so you have to shoot them, but doing so without shooting the monks as well is difficult and somewhat luck based. I reloaded saves constantly, and ended up taking twice as long as the actual in-game time to actually finish it because of that.
That said I have heard there are some tricky achievements in the expansions and in TR3. So I guess it's going to get harder from here.
Also, getting all the achievements is a huge part of the fun in my case.
My initial plan was to indeed focus on a fun first playthrough, but seeing these achievements made me realise that I need to at least focus on unlocking 1-2 of the more "grindy" and annoying achievements.
Yep, these are the ones that I was especially annoyed by. The ones where you are required to re-play the whole campaign over and over (finish with no medkits, finish with pistols only). Capcom does these with their RE series and they always felt like a poor attempt at adding extra hours of gameplay. They are never fun. Just plain boring.
While replying to you, I realised that there is also an achievement where you needed to shutter all floor panels in a whole single walkthrough. I honestly think the person who is in charge of adding these achievements have no idea what they are doing.
Oof... The more I read about it the more I regret starting the game. Probably should've continued with DS3 (achievements that are difficult, yet fun).
Also, checking your achievements and the time spent on the game, this is probably going to be a 150+ hours run for the 100%. An overkill for this type of game.
Either way, thanks man for the amazing explanation.
For TR2 and 3 I doubt I can combine the pistols and speed ones though, unless I look up speedrun tactics to skip a lot of stuff.
I'm a long way from caring about achievements... going to be starting TR 2 soon... but I'll be using a save list to go back for the individual challenges before I tackle the full length challenges.
Although still, the challenges that span across full walkthroughs are what's scaring me the most.
Even without the point of no return, I remember not caring at all about secrets at the time. They were very difficult to find and rarely gave worthwhile rewards for someone like me (who is too cheap to use medkits and ammo). The chime was nice though.
Now seeing they are giving achievements for practically everything, secrets still don't feel that special.
Finished all of but one for TR1. Tomb Cleaner is bugged, but a modder made it possible to be unlocked thanks an extra item on a mod for the Atlantis level.
More complicated for the UB Gifts of Wonderland achievement which isn't triggered at all, in spite of finding all the collectibles on UB. Probably because the order of the levels has been changed compared to the initial released build, but the code wasnt't probably updated accordingly. Let's hope for a mod or a fix from the dev any time soon.
One thing to keep in mind they also changed how levels function it’s basically two separate campaigns now rather than one single one, and it resets inventory at start of each region. (Basic weapons at start of Atlantis and then reset again at start of Egypt)
Apparently if read correctly initially both were released as separate campaigns that could be downloaded separately… but TRGold made them one campaign and let you carry over weapons from Shadow or the Cat into Unfinished Business.
The remaster makes it function closer to original internet releases.