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Games are remasters not remakes and never had minimap still people managed to finish these games back in the day (at their 10- years old or teens) without guides, even because it was not all that easy to find guides anyway.
Sorry but if you get lost nowadays there are walkthroughs per level you can look into but Tomb Raider games (aside from the reboot 2013 and Rise) are more like puzzle games where exploration is part of the puzzling (but no these games are not like the cheap android puzzle games that solve the puzzle for you in case you get tired of trying and a map witth marrkers of where to go woould be exactly that).
ALSO .. a mini map would not make it any easier for you if you dont know where to go or what to do anyway (unless it comes with markers for objectives and items, defeating the purpose of the game entirely).
And if the size of the levels and the number of different paths feels overwhelming, just break them down into smaller chunks and tackle them one by one:
Pick one path and pursue it as far as you can, then turn back when you can make no more progress and pick the next one. And if one path takes you to another fork in the road, turn back until you have exhausted all options linked to the original starting point before repeating the process at the new intersection.
That way, you're not playing one sprawling level that gives you no direction, but several small linear chunks that clearly tell you whether you can make progress or not. And please, don't think of returning to the start as "backtracking" - you are making progress by getting to know the environment, and oftentimes you will learn about closed doors and other blocked paths that will open up later, and have an easier time finding your way back to them.
If nothing else helps, you can also try writing down certain distinctive landmarks and other features of the areas you've explored, so you have an easier time orienting yourself - but for the most part that shouldn't be necessary, since the different chunks of a level are usually pretty distinct and easy to keep track of (once you think of them as seperate areas, at least).
Do all this, and you will soon realize that a) these levels are less sprawling than they first appear, and b) once you stop stressing about getting lost, you will have a much easier time finding your way through them. You'll see that they're puzzles that were designed to be solved, and that you have all the tools you need to solve them. You will be confident that you can do it, and feel competent and accomplished when you do. You'll feel like a Tomb Raider.
the old TR games have multiple rooms per level, stacking indefinite, having a "Mini-map" would only confuse you, actually it wouldn't be of any use what so ever.
people like myself played these games when we were like 15, there were no guides, just use brain cells, no survival instincts to hold our hand, this was the fun part about it, your just so used to games having mini maps and other stuff to help you, spending more time looking at mini maps and focus than the actual game tbh.
SOTR = survival instincts
Horizon forbidden west = wall markers, other markers, focus
yes old TR games are extremely hard, I didn't get very far in them when younger but fun regardless :)
Getting lost isn't uncommon. But its an exploration puzzle game. The levels are never extremely massive, so learning the layout yourself is very doable.
Your head hurts cause its actually using some effort to think. Scary thought when most games have constant arrows and guidelines to point you exactly where to go and what to press.
I do agree that these games can be too hard, especially the later games where the designers started to get cruel with the traps, the false clues and some very obscure solutions to the secrets that sometimes deviate from the rules established earlier by the game. I completed Barkhang Monastery through Temple of Xiang levels over the weekend and I had forgotten how complex these levels are; and how lethal the enemies and traps are as well.
The first Tomb Raider is pretty straightforward. Stick with it and you'll soon begin to understand its logic and antipate its perils. There are a few unexpected puzzle solutions throughout the game, but for the most part an action such as pulling a lever causes a result you can see immediately, for example opening a door or changing water level to give you access to a new platform.
skill issues
concentration issue
spacial awareness issue
These games were heavy on exploration, and a lot of the challenge comes from figuring out what to do to progress (unlike certain modern games, with their maps, icons everywhere, yellow painting, and detective/eagle vision highlighting everything you can interact with)
It's normal to get lost at times. A few tips that can help:
-Make sure action indicator is on.
-Some interactive elements can be hard to spot (like certain underwater switches) due to dark environments. Scout areas and use Flares (TR2/3) if necessary. You can also adjust your monitor brightness/gamma for certain levels, unfortunatelly the game itself doesn't have a gamma slider so you have to find another way.
-You can also use Photo mode (F3) to freely explore the area to help figure things out, calculate distances, and find items that are hard to see.