Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the dark textures in the remaster, they just feel more tonally enriched to me, not excessively dark. I din't encounter any areas in where I was blind in the shadows, unlike in the original console games where corners and corridors become pitch black and require flares (or pistol flash) to see in the dark. However, since this complaint of 'too dark' keeps emerging in this forum, I'm convinced that user experience may vary by graphics card.
I played all the classic Tomb Raiders on PC, and the tank controls are exactly the same in the remasters.
The only difference is they added the air roll which was introduced in TR2, all glitches works even the hardest ones the pause buffering and the qwap. Our memory can betray us quite often, I could swear the original wasn't with this much low frame rate, I took out my ps1, removed the dust of my discs case and picked up the game and booted it up and it was low frame rate too, booted up the old original steam version and same thing. My mind tricked me. It happens...
Well, I did so too - and they are not the same. The PC version of the original games allowed separate keys for sidestep/sidejump. So the tank controlls for PC are not the same in this Remaster - and as much as I would like to I am not able to play the games as I did back in the nineties, with 8 and 2 on the keyboard numbers block for forward/back, 4 and 6 for side turn and 1 and 3 for sidestep/sidejump.
But I guess that's another issue that has nothing to do with the PSX version - and I keep my hopes up they will add this option in a future patch.
Also I heard that from TR III or TR IV onwards on some hardware analogue controller sticks were used as analogue - and not as digital as the Remaster does right now, even after the patch. This is another oversight I hope will be corrected some day.
I think TR3 did away with dedicated sidestep buttons because on the PS controller those buttons were now used for Crawl/Sprint. I guess the Remastered devs wanted a unified control scheme for all three games, which is why sidestepping now works the way it does in TR3 across all three games.
Also if TR 1 and TR 2 actually also had them on PS that's even more of a reason to add them for the Remaster as well.
I'm afraid it seems like you're misremembering this aspect of the game. Look it up yourself if you like, but there's no evidence I could find that TR3 ever had dedicated sidestep keys.
And like I said, to unify this aspect of the controls across this collection makes sense, especially given that it's a multiplatform (read: console) release. I would have 100% preferred the option to tweak things like this, though, instead of this one-size-fits-all approach.
The same as the tank controller, but I think you'd need limitations on the hardware for perfection 😉
I have the PC versions of the games and 3 definitely does not have sidestep keys.
OK, Stella side says so too - so I stand correct them. Maybe that was one of the reasons why I completed TR 1 and TR 2 but never TR 3 - because there were some strange changes to the controlls that did not agree with my playstyle.
But TR 1 and 2 had them on PC, TR 1 and 2 had them on Playstation as well, it sure would not be a big effort to add them - so what's the point in trying to convince people they don't need them? People who don't want or don't need to use them don't have to. I am not trying to take anything away from you. But people who want them - because they were part of the original experience and because people might be used to having them - might profit from the addition.
I am coming from original games on PS1 and the Android HD port.
Both of those game versions would use L2/R2(PS), LT/RT(XBOX) to strafe (Walk sideways) without needing the WALK button to be pressed.
START would bring up the main menu, select/back did nothing.
This port however forces me to use the WALK button to strafe, but also takes away my ability to rotate Lara while in walk mode unless I move forward, or backward at the same time which is not ideal for lining up precision jumps. Why did you remove the dedicated (Trigger to strafe) buttons in classic controls?
Also why is select and start backwards?
SELECT/BACK should be the switch graphics button.
START should be the go to main menu button), but they are backwards and not re-mappable at all.
I also cannot for the life of me trigger the button shortcut for FLARES in TR 2/TR 3.
The only thing I changed for my personal preference is "swapping the jump and action keys as it's more comfortable for frequent use if A/X is jump and X/SQUARE is grab/action." That's the only thing I changed.
Even the Android HD port of Tomb raider would allow me to remap controls entirely without limitations.
------------------------------------------------------------------------------------------------
Here we have the complete list of unavailable remaps which I hope the devs will fix in the next patch.
..........................
1. STRAFE triggers, assigned to walk left and right combo and can't be changed to classic PS1 layout.
2. Select and START are backwards on (XBOX ONE controller)
3. FLARE button flat out doesn't work.
Also WTF is (SPECIAL) and what's it for in the controls remap menu? Can anyone explain it's purpose?