Tomb Raider I-III Remastered Starring Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft

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SHiSH Mar 13, 2024 @ 8:07am
Leave Them Sucking Wind achiv does not work
Anyone who has killed all enemies and is already close to the end of the game, you will not receive the achievement. They added one enemy to the coliseums. Previously, you had to kill 294, now 295. It turns out that everyone needs to go through the game again, or if there is a save, then from the coliseum. This again will take a lot of time.
Originally posted by dml!:
Originally posted by SHiSH:
Wow this is great. Can you describe in more detail what needs to be done and who needs to be killed, at what level.
I believe it's in the Great Pyramid level. After you fight the big boss and do some puzzles you drop down into the Scion room. There you have to shoot the Scion to progress.

From what's described in this solution, what you do is shoot the Scion until it explodes, save immediately after, reload, then apparently the Scion is still there so you can shoot it again. It counts as an extra kill, which should cover for the missing bat in the Colosseum. This should save a lot of time since you only need to replay the final level, rather than play the whole game from the Colosseum again.
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Showing 1-15 of 19 comments
dml! Mar 13, 2024 @ 8:22am 
Wow that's pretty brutal. Good thing I did that achievement a week ago. Do you know what the enemy is? Is it one of those bats up in the corner rooms since I seem to recall one just stayed fixed to the ceiling before.
SHiSH Mar 13, 2024 @ 8:32am 
Yes. It was written about a bat. They wrote that they would leave everything as it is, but in the end there are 51 items in Atlantis instead of 50 and there are now more enemies. This is why achievements don't work. They constantly change some numbers (conditions)
dml! Mar 13, 2024 @ 8:42am 
Well the Atlantis item is at least a fix since the achievement didn't work before because it was unobtainable. But the kill isn't really because that achievement worked fine before. Sure it may have been confusing to some players to have a bat just hanging there, but at least before you could look up guides to see how many enemies were available despite the statistics not showing the total enemies per level (I really think they should have added that to these remasters).

I think people will be pretty annoyed if they're half way through a playthrough, following a guide for the enemies, just to find when they reach the end of the game the achievement doesn't work because they "fixed" an enemy in an earlier level that wasn't even an active enemy before.
ikkuzu Mar 13, 2024 @ 8:44am 
here's a little technical fun fact about this particular achievement:

it triggers on the final results screen, when your total kills are exactly 294 (or 295 as of now). the game does NOT check whether you have actually killed every single enemy entity in the game, or if you have finished all previous levels with 100% kills. all it does is a numeric check on the final kill count to decide if the achievement shall unlock.

so if you were to find a way to increase this number by +1 via a save-editor or trainer/cheat-table, the achievement would unlock for you on the final results. let's just say i know that from … a friend. ;)

unfortunately the only cheat-table that i know of, which was capable of manipulating the kill-counter, has stopped working with the new version. you can find it by googling "VampTY fearless tomb raider", but you gotta wait for it to be updated, or try finding the memory-address by yourself, or wait for a near-complete savegame to be uploaded somewhere.
SHiSH Mar 13, 2024 @ 9:31am 
@ikkuzu Thanks for the information, but I prefer to get achievements legally, without third-party applications. Only if the game does not provide cheat codes.
ikkuzu Mar 13, 2024 @ 9:45am 
yeah, i totally respect that, man. maybe someone else will find it useful.

i sure as hell would be annoyed if they added new enemies in previous levels while i'm about to finish an all-kills-run - like dml! said:
Originally posted by dml!:
I think people will be pretty annoyed if they're half way through a playthrough, following a guide for the enemies, just to find when they reach the end of the game the achievement doesn't work because they "fixed" an enemy in an earlier level that wasn't even an active enemy before.
for me that would be a totally legit reason to just cheat-in the missing +1, since they basically moved the goalposts.
Last edited by ikkuzu; Mar 13, 2024 @ 9:51am
dml! Mar 13, 2024 @ 9:57am 
Originally posted by ikkuzu:
for me that would be a totally legit reason to just cheat-in the missing +1, since they basically moved the goalposts.
Yeah if I'd already done all the other achievements by that point I'd probably do that too. I'm glad I already did it before the patch. Though I haven't done NG+ yet - would be funny if they removed the no medipack challenge on that mode just to make me play the game yet again :WinstonPopsicle:
ikkuzu Mar 16, 2024 @ 1:18pm 
solution found by MkayShock Madness in this thread:
https://steamcommunity.com/app/2478970/discussions/0/4293691486112944485/#c7410182519541174784
Originally posted by MkayShock Madness:
you can "kill" the scion twice.
That's what I more or less did:
I "killed" it, saved and after reload I was able to kill it again; in the end I had 296 kills
SHiSH Mar 17, 2024 @ 6:38am 
Wow this is great. Can you describe in more detail what needs to be done and who needs to be killed, at what level.
The author of this thread has indicated that this post answers the original topic.
dml! Mar 17, 2024 @ 7:24am 
Originally posted by SHiSH:
Wow this is great. Can you describe in more detail what needs to be done and who needs to be killed, at what level.
I believe it's in the Great Pyramid level. After you fight the big boss and do some puzzles you drop down into the Scion room. There you have to shoot the Scion to progress.

From what's described in this solution, what you do is shoot the Scion until it explodes, save immediately after, reload, then apparently the Scion is still there so you can shoot it again. It counts as an extra kill, which should cover for the missing bat in the Colosseum. This should save a lot of time since you only need to replay the final level, rather than play the whole game from the Colosseum again.
SHiSH Mar 17, 2024 @ 7:56am 
Do I understand correctly that “scion” is a thing that spins? Due to translation difficulties, I don’t quite understand what kind of enemy this is
aeglosistarion Mar 17, 2024 @ 9:32am 
Originally posted by SHiSH:
Do I understand correctly that “scion” is a thing that spins? Due to translation difficulties, I don’t quite understand what kind of enemy this is

Correct. The Scion is the Atlantean item that you've been collecting parts of throughout the game. It's used as a power source/control device in the main antagonist's base, and in the last level you get to destroy it by shooting it. The game counts this as a kill... and apparently this can be used to increase your kill count using the method described by the others.

Which is just as well because I'm trying for that achievement right now and the Colosseum bat that was supposedly fixed will still not trigger for me, leaving me with the standard 26 kills for the level.

Can anyone confirm that they actually have legitimately unlocked this achievement post-patch? Or is this talk of a "fixed" or "new" bat just hearsay, and the achievement still bugged and not obtainable through normal means?

Again: DId anyone actually get 295 kills without glitches or workarounds and then get the achievement, post-Patch 1?
Last edited by aeglosistarion; Mar 17, 2024 @ 9:33am
ikkuzu Mar 17, 2024 @ 9:50am 
there is confirmation from PaulThreeSixty in the thread i have linked above:
Originally posted by PaulThreeSixty:
IT WORKS!! Just tried it and got the achievement! Shoot the Scion, save immediately, load and shot again. It will register two kills instead of one and the achievement apparently only cares about the exact number. Thanks for the hint!
Plomb Rouge Mar 17, 2024 @ 10:02am 
Originally posted by aeglosistarion:
Can anyone confirm that they actually have legitimately unlocked this achievement post-patch? Or is this talk of a "fixed" or "new" bat just hearsay, and the achievement still bugged and not obtainable through normal means?

Again: DId anyone actually get 295 kills without glitches or workarounds and then get the achievement, post-Patch 1?

I did my last playthrough right after the patch and it worked perfectly with the 295 enemies (everything + the patched bat).
That's really unlucky that they fixed the Uzi clip and the bat at the same time but it's not really their fault because they were broken in the base game.
aeglosistarion Mar 17, 2024 @ 10:41am 
Originally posted by ikkuzu:
there is confirmation from PaulThreeSixty in the thread i have linked above:
Originally posted by PaulThreeSixty:
IT WORKS!! Just tried it and got the achievement! Shoot the Scion, save immediately, load and shot again. It will register two kills instead of one and the achievement apparently only cares about the exact number. Thanks for the hint!

Thanks. I saw that earlier, which is why I'm not currently losing my s**t over this - I will get this to pop one way or another. But I was actually looking for this:

Originally posted by Plomb Rouge:
I did my last playthrough right after the patch and it worked perfectly with the 295 enemies (everything + the patched bat).
That's really unlucky that they fixed the Uzi clip and the bat at the same time but it's not really their fault because they were broken in the base game.

OK, that's something. Did you do anything special to get that bat to attack, or did it just come at you alongside the two others? Because like I said, in my game the mothereffer won't move, just like before the patch.

[EDIT]Tried it several times after restarting the level, at different points of the level playthrough, but whether I go there first thing before fighting Pierre, after fighting Pierre or even only after the door to the boulder trap is unlocked (like in Stella's guide), that bat will not move no matter what. Also tried to get it to move after the boulder trap and hitting the switch. Tried stepping on every tile inside the room. Tried coming back at various points afterwards, including after getting all the other possible kills. Nothing.

Maybe starting the whole playthrough over might get it unstuck but I'm not gonna try that when the aforementioned workaround exists. Hopefully this info can be of some use tracking down the issue, if it turns out this isn't just an isolated 1-in-a-million thing.
Last edited by aeglosistarion; Mar 17, 2024 @ 11:23am
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