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Yes flare will still help light things even more but it’s nearly as dark as remaster darkness is more like two square grids deep in OG and five grid squares in remaster.
However they've lightened up certain areas... just a tad.
Front Yard:
https://steamcommunity.com/sharedfiles/filedetails/?id=3174990463
https://steamcommunity.com/sharedfiles/filedetails/?id=3174990543
Back Yard:
https://steamcommunity.com/sharedfiles/filedetails/?id=3174990095
https://steamcommunity.com/sharedfiles/filedetails/?id=3174990173
I always loved the finale in classic TR 2, but I remembered NEEDING flares to get through the level. I realized, as I was playing the remaster, that I didn't actually need to light any as I ran around... so I took a few comparison shots.
But I was referring to a very specific part of first level not the entire game. I wish there was more consistency somehow to keep the original gameplay intent light or dark.
https://ibb.co/BjQRrVp
exactly this. it's like they applied some filter to tone down overly bright/dark areas and ended up going overboard in the opposite direction. at least it helped me conserve flares
then there are areas like the coastal village huts or Thame's wharf which just got darker....
Personally I don't mind, flares in TR2 always felt a bit gimmicky, but in TR3 were much more consistent.
Definitely because it changes the originally intended gameplay.
No it shouldn't the lightning made no sense in the old games, I use to make levels it's just how it was, this uses a more dynamic lightning system, they can't just turn off lights or put light bulbs like the old editor, just switch with old to new... ENJOY!
It’s also much darker in remaster. In OG you could see Lara and make out walls somewhat in that tunnel… in remaster it’s pitch black…. Funny thing is yon switch to OG and see your way through most of that tunnel but not in remaster.
Keep in mind I’m playing on OLED so the differences are probably more dramatic than most players experience and any light OG that makes it into the tunnel makes things more viewable and brighter than if it was on LCD or CRT most likely..
People complained about how TR1 was too dark but on OLED I could see almost everything even in rooms that had been darkened in new lighting system.
Also it’s gonna depend on how people have set their brightness and contrast settings on any monitor type….
If realistic lighting or dynamic lighting is going to ruin important moments in the game, it shouldn't be used. The lighting system you're talking about negatively affected almost all of the scary moments in the game. My first comment contains a link of an image showing how this lighting system negatively affected one of the most terrifying moments in Tomb Raider 2.
And this is another example:
The yeti frst encounter
https://ibb.co/r3d70Qx
The original developers of the game intended for some places to be dark to scare the player, but in this remaster they are bright.
It seems that you do not know that developers can darken certain areas or light up certain areas, even if they use dynamic lighting. They can darken the areas that are supposed to be dark and light up the areas that are supposed to be lit.
They can easily fix that if they want to.
The game gives you more than 50 flare in the golden mask but you don't need to use them in the remastered version because all areas are well lit.
https://ibb.co/n39GkCy
256 color Software render is darker but not by much….
https://ibb.co/VmMqJtR
Off topic spiders don’t seem to dramatically explode as much in death either like on original PC version….
Like they added candles now, and lightbulbs.