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a new engine would be different, just like openlara feels different
Dude, it literally says "Remake" in the video title, not the same thing as a "remaster".
Despite them both meaning bringing back an old game to modern platforms, they go about it in very different ways, hence why there's two different terms. They are not one and the same.
Why did you feel the need to derail the topic with something so asinine? Your post has nothing to do with the game engine (the actual intended topic) on top of being something that already has it's own thread. It didn't need to reposted, people don't care about that fan game, get it over it. It's also not a remaster, so you just look like you don't know what you're talking about.
I can assume you're either trolling or that somehow this discussion's topic went right over your head and you felt the need to dumb it down.
Does anyone feel the same or just shut it and goes for EGL(Epic Games Launcher)?
THE NEXT TOMB RAIDER GAME IS BEING BUILT ON UNREAL ENGINE 5
Roli 05 April 2022
At the State of Unreal 2022 broadcast Crystal Dynamics' Executive Producer Dallas Dickinson officially announced that the next Tomb Raider game is already in the works and is being built on Epic's impressive Unreal Engine 5.
ANNOUNCEMENT VIDEO
Information on raidingtheglobe.com
"Next Tomb Raider game" must refer to the next NEW Tomb Raider game. Devs have already stated that the trilogy remaster is using the same engine and source code from the original games:
https://blog.playstation.com/2024/01/16/tomb-raider-i-iii-remastered-ps4-ps5-features-detailed-new-key-art-revealed/
Why would they use UE5 for a remaster of games from 20+ years old?
Looks like they modified and use the original engine, but, not sure.
So is it a Clickbait or a new Tomb Raider base from the Reboot?
It's a bit off putting to be honest.
I read it and they didn't specify what engine just this reply on the website "with modern technologies and tools".
What modern technology because Unreal Engine 5 is modern technology though both sites are speculations could be either but one website says so from video of a Crystal Dynamic employer that idk?
It isn't about this.
Nope - they are using the MAC source code from the port they did years ago. OpenLara is ok - but the Entity code is incomplete and does not replicate the original entity code or Lara's complex state machine 100% - you can see this when you play the RTX remix.
"We had a firm belief that the gameplay of Tomb Raider I, II, and III is timeless, and with our use of the existing source code, we had every jump, secret, enemy, and puzzle exactly as the original development team designed and intended."
If they have the source code there's absolutely zero reason to use a reverse engineered fan project like OpenLara and compromise the experience.
The rendering engine has probably been updated to comply with newer OpenGL/DX standards and hopefully Vulkan has been implemented. The reason the lighting looks the same is because it's just a omnidirectional light source, implemented with a graphics API; it just carries a value along predicated angles.
If I had one criticism it would be that it doesn't look like a 90's comic book anymore, as I had imagined it in my head. It looks kewpie-- and toyish. It looks great, but yeah, that's my opinion.