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Why I do not know; it has enormous potential. The basics of the game are very good, the graphics are decent. You can easily sell new releases; first fix the bugs and then make it multiplayer, add weapons, maps, animals.
When it runs it is still far better than any other hunting game I've played yet.
Check out "Whitetail Challenge" for example, a recent attempt of Mossberg to come with a hunting game. It is very pathetic compared to this game.
That's not the point. Without consumers leaving messages, such as this, it drops the blame on the consumer for not telling the developer what they want from future products.
This message is my responsibility and gives the developer has the opportunity to decide if they'll read it, or not, and apply what they've been told, or not. If they choose not to read it, and continue with their current course of pumping out the same game over and over again then consumers like me will continue to not buy their product over and over again. It's as simple as that.
Actually, a lot of companies out there pay big research money to get this kind of information on potential customers.
https://www.engadget.com/2014/03/28/bohemia-interactive-acquires-a-new-team-for-dayz-and-assembles-a/
It is certainly not the blame of the customers. Why you say that? Lots of persons -including me- took responsiblity and try to tell them Steam, Activision, what is left of Cauldron; because we enjoyed pretty much some features of the game. They just ignore calls and messages (if they ever were read at all)..