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However, judging from the RoadCraft trailer, it seems to be a game with a different goal in mind than Expeditions. RoadCraft appears to involve a variety of material transports and work processes, and is a game in which you enjoy these diverse tasks using a variety of machines, similar to SnowRunner.
But Expeditions is a game for people who simply want to run around the field as much as they can, not transport trees or build roads, and I think it's closer to the old MudRunner.
So, if you add RoadCraft elements to Expeditions, wouldn't that change the direction?
Farm resources.
First Scout the whole map.
Second Build up buildings.
Third Build Roads.
Fourth build villages or else.
But by splitting it into 3 you can make money from each game.
If you want to do them all in one, I think Snowrunner can do that.
Because then they couldn't make a fast buck on linear, check list games once a year. They have such a great vehicle/off road simulation mechanic. It's a shame they don't do more with it. All I want is to start with a simple tow truck business. Make money, buy a bigger yard, expand your equipment, Build a better building, start a corporation. Start different services like tree removal, construction, railroad building, road building, bridge building, help build up a town and so on. To be able to choose what career move you want to make. A true open world career mode would be the best game to make. But instead we get "do this to unlock that or do that to unlock this. Heres three trucks for free because you reached a checkpoint. Next map. Rinse and repeat." lol.. I wish devs would try harder.
And yeah if you played the demo it would be clear why it wouldn't be the same game, roadcraft lets you change the landscape not just add a bridge in specific spots only and well, me thinks expedition might be ruined if you could just dump 50000 tons of sand and road everywhere.