Nether

Nether

Safe Zones aren't safe, terrible experiences etc.
Not to seem ungrateful, I won a Nether Chosen key from a key giveaway, the game has a lot of potential, and I was having a good time UNTIL I DIED OVER AND OVER IN A "SAFE ZONE"

"SAFE ZONE"

I was encumbered and respawned far away from the safe zone so I treked back to the safezone to put stuff in my global inventory, BUT WAIT, the SAFE ZONE ISN"T OIASJDOIAJSD SAFE

AND THAT IS STUPID.

SOOOO the nethers or whatever they're called killed me, I kept respawning trying to make it to my loot to bank the loot in the global inventory, but I got killed OVER and OVER and OVER AGAIN

IN THE "SAFE ZONE"

IT IS NOT A SAFE ZONE


I was never shot or attacked by a human, just your lying environment gone rogue.

Yes there was SOME mission going on about repairing something, but I AM NEW, NO CLUE ABOUT IT, NO ONE ELSE WAS THERE TO DO IT.

It was infuriating that I spent hours looking around and collecting things, to have it taken like that.

My first experience was a terrible one, I will check back at some point to see what has become of these "SAFE ZONES"
< >
Zobrazeno 114 z 14 komentářů
Safe zones get routinely compromised, which requires players to fix the anti-Nether devices scattered around them in order to make them safe again. Now, I do agree that the UI could do a better job of both explaining this, and showing safe zone status. But at the same time, it's not so obscure that it's impossible to figure out on your own within a few minutes of playing the game. I didn't have that problem, and none of my friends had that problem. Perhaps you should be less hasty, and try to approach the game with a bit of common sense in mind?
the haste wasn't on my part, I approached the "SAFE ZONE" and there were swarms of nether and the things with the sonic attack coming out of their mouths or whatever, even if I had known what to do, it would've probably been impossible at that point to do it alone. But it was completely unintuitive, neither the UI nor my map showed where these things were that needed to be repaired, but beside that, I didn't WANT to repair things, even if I knew how, it seemed so arbitrary and pasted on. I wanted to unencumber myself. It's not really a "SAFE ZONE" and at this point, the game isn't for me, these timed events worked much better for games like Defiance, they work much less for a horror/survival game in my opinion.
Well, that's a valid viewpoint. All I can say is that this becomes less of an issue as you become experienced, and know what to expect.
Yeah it's total bs. All of a sudden I was in a safe zone and it suddenly said the nether things were down and I figured I could get killed so I left. If I was wondering around the center area it would have been a sudden kill fest. They need to keep you from dying from player damage in this PVE event or at least give some kind of , "Anti-Nether fluid low" type of warning.
Yup. My idea is simply to have raid sirens go off a minute before the shutdown happens.
I like the way they handle safe zones in this game. Usually saying a game has a safe zone to the crowd of people I play games with is an EXTREMELY NEGATIVE thing. Other games have permanent safe zones to 'appease' the whiny casual crowd who don't want to risk anything.. and their safe zones are abused hard. Battles don't leave that zone and people just skirt the border and sink back in when it looks bad for them.

Atleast in this game you could potentially fight back against someone doing that ♥♥♥♥. The safe zone is where you can trade without getting shot in the back.. but if you linger for too long, you're gonna get swarmed by demons and shot by players. It's literally safer out in the wasteland.. and that's what the game should be.. not you sitting inside the safe zone insulting the guy that just tried to shoot you outside of it.

And I like that if my inventory is full and the safe zone closest to me is being attacked.. I have to sneak in and repair the devices while avoiding players. It adds another element to the game.

It's not even hard to get loot in this game. It's no where near DayZs level of running for 3 hours. You can drop your excess supplies in your global inventory and prepare yourself for your next death. You keep most of your money across characters..

It really stumps me when people demand 100% safety in these types of games. The ♥♥♥♥ do you think you're playing? You want to play a PvP game as 100% PvE instead? You want to be 100% safe? The ♥♥♥♥. When you get shot and swarmed by demons while having a full inventory and a character you care about, it's some of the most exciting parts of these games. You want to get pissed off when you have a learning experience in a game? Oh, I lost everything I gathered because I didn't know cities got attacked by demons and players.. instead of changing the way I play, ♥♥♥♥ this game. And the game practically ♥♥♥♥♥♥♥ throws it in your face nonstop too.. 0/3 devices repaired.. safe zone is under attack on the map.. chaos in the city. 10 minutes till attack on random safe zone. Play ♥♥♥♥♥♥♥ smart. Leave the safe zone when that alert comes up. Get your ♥♥♥♥ done quick.

It amazes me that someone can have the same experience as me and have a totally different reaction. I started the game and did the tutorial.. got all the rewards.. and went to deliver the package to the museum with a friend. When we got there it got attacked and we got swarmed because we were sprinting and unaware of what to do in that situation. That was a good first experience with the game. We learned from it.
I agree with you on principle, but I think the issue being discussed here has to do with something else. It's not a problem that safe zones get attacked, but rather that the warning system is so shoddy. If you've been on the server for at least ten minutes, you know the time when a random safe zone will get compromised, and can get prepared for the event. But a player who just connected, and went to a safe zone, doesn't. As such, that player is unfairly exposed to extra risk compared to other players, and not as a consequence of his own actions.

So it really comes down to a binary choice in order to even the playing field:

Have warnings appear more than once, so that everyone can have the same level of information...
...or...
Get rid of the warnings entirely.
Naposledy upravil Shotgun; 12. čvn. 2014 v 15.34
i think safezone attacks should not be common and would be quicker for night time gameplay due to quiet servers at night its near impossible to get to a safezone because all others are compromised, decrease 25% between each one, 50% time of them, less on "quiet" servers for gameplay at night.
For me, I find I had a time limit on how long I would llive, and I was repeating the same ♥♥♥♥ in the same areas over and over again before I quit. Dying to impossible odds. Never finding food. I bought a sandbox game where I can't play in the sandbox because eventually, there will be too many nethers, or attrition, or human players and I will die. There is a paradox between playing with too many humans (anything over 25 players on a server and I get shot in the head within an hour) and too few humans (nethers pile up in one spot and then of course a shrieker sees me or some other mishap then gg.)

Basically the idea of the game I take away is to die over and over again spending no cash until you have enough cash to buy several lives worth of stuff, then try to make a good run with a tribe and group. But there is no serious option for a casual lone wolf type player, much like EVE. For me, this game was a series of terrible experiences. While I wouldn't insist on a PvE server, I hope that at some point in the future the game becomes more approachable, maybe doing simple things like scaling the encounters based on server population and local population, having monsters reset after chasing a certain distance or despawning if piled up, a radar, improved account perks, any combination of things that would let me play in the sandbox with a longer timer and less frustration. Until then, I hope the people who find this game enjoyable continue to win the post-cull hunger games.
Nether isn't a sandbox game. It's open-ended, but not a sandbox.

Anyway, the goal of the game isn't to live perpetually, but rather to stay alive as long as possible. Remember a game called SkiFree from the early 90s? It's kind of like that. The note you hit on however that's more or less correct is that it's hard to play this game casually. Nether isn't a casual game, I can agree with that. But then agfain, I'm pretty sure Nether was never intended to be casual. That's where a lot of people have erred; they thought that this game would deliver a passive, solo/co-op experience, and didn't do any research before purchasing it.
I never really appreciated the term sandbox, I understand its use, but I guess the gaming media didn't think "open world" was as catchy.

Anyway, as for the thinly veiled insults etc, games either adapt to appeal more to the "whiny casual" crowd or games die, with very rare exception. I don't respect the timed events in this game, in Defiance they were a better fit, in a survival horror game it just breaks the suspension of disbelief, it seems very arbitrary and tacked on as an afterthought in this game, like they felt pressured to add something for people to do and their solution was 2 or 3 quests that repeat ad nauseum ad infinitum.

I've talked with several people who had a lot more bad to say about the game, but really I enjoyed my time, the environment was pretty good, there's a good foundation here as long as the devs keep working at it and are open to community input. Mandatory PvP is not typically my bag, it often attracts powerless amoral children who lash out in the virtual world via griefing and trolling as a means of coping with RL powerlessness. I far prefer coop and/or PvE, but despite several reports by different people I had no problems with griefing sadists in this game, it was all PvE, I saw two players run past me out in the wild, that was the full scope of my PvP interaction outside the safezone.
I've noticed if you are not already on the server when a message about the compromise pops up it will show the safezone as fine, or rather you have no info. but if you are on the server it will tell you and show on your map.
thehaloplayer96 původně napsal:
I've noticed if you are not already on the server when a message about the compromise pops up it will show the safezone as fine, or rather you have no info. but if you are on the server it will tell you and show on your map.
If no one fixes a compromised safe zone, it will be "down" for a period of time, and you can't know that it's down until you enter it to see the notification.

But I do very much agree that the warning system before compromise needs to be reworked to give players who just entered the server the same level of intel that players who have been in there for over 10 minutes have.
I think anyone thats played for a while knows the SZ's aren't safe. Your best of staying away as much as you can. But as has been said there really should be a clear warning for people joining the server after the initial message. Surely they could add some text to the map.
< >
Zobrazeno 114 z 14 komentářů
Na stránku: 1530 50

Datum zveřejnění: 8. čvn. 2014 v 14.56
Počet příspěvků: 14