Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Atleast in this game you could potentially fight back against someone doing that ♥♥♥♥. The safe zone is where you can trade without getting shot in the back.. but if you linger for too long, you're gonna get swarmed by demons and shot by players. It's literally safer out in the wasteland.. and that's what the game should be.. not you sitting inside the safe zone insulting the guy that just tried to shoot you outside of it.
And I like that if my inventory is full and the safe zone closest to me is being attacked.. I have to sneak in and repair the devices while avoiding players. It adds another element to the game.
It's not even hard to get loot in this game. It's no where near DayZs level of running for 3 hours. You can drop your excess supplies in your global inventory and prepare yourself for your next death. You keep most of your money across characters..
It really stumps me when people demand 100% safety in these types of games. The ♥♥♥♥ do you think you're playing? You want to play a PvP game as 100% PvE instead? You want to be 100% safe? The ♥♥♥♥. When you get shot and swarmed by demons while having a full inventory and a character you care about, it's some of the most exciting parts of these games. You want to get pissed off when you have a learning experience in a game? Oh, I lost everything I gathered because I didn't know cities got attacked by demons and players.. instead of changing the way I play, ♥♥♥♥ this game. And the game practically ♥♥♥♥♥♥♥ throws it in your face nonstop too.. 0/3 devices repaired.. safe zone is under attack on the map.. chaos in the city. 10 minutes till attack on random safe zone. Play ♥♥♥♥♥♥♥ smart. Leave the safe zone when that alert comes up. Get your ♥♥♥♥ done quick.
It amazes me that someone can have the same experience as me and have a totally different reaction. I started the game and did the tutorial.. got all the rewards.. and went to deliver the package to the museum with a friend. When we got there it got attacked and we got swarmed because we were sprinting and unaware of what to do in that situation. That was a good first experience with the game. We learned from it.
So it really comes down to a binary choice in order to even the playing field:
Have warnings appear more than once, so that everyone can have the same level of information...
...or...
Get rid of the warnings entirely.
Basically the idea of the game I take away is to die over and over again spending no cash until you have enough cash to buy several lives worth of stuff, then try to make a good run with a tribe and group. But there is no serious option for a casual lone wolf type player, much like EVE. For me, this game was a series of terrible experiences. While I wouldn't insist on a PvE server, I hope that at some point in the future the game becomes more approachable, maybe doing simple things like scaling the encounters based on server population and local population, having monsters reset after chasing a certain distance or despawning if piled up, a radar, improved account perks, any combination of things that would let me play in the sandbox with a longer timer and less frustration. Until then, I hope the people who find this game enjoyable continue to win the post-cull hunger games.
Anyway, the goal of the game isn't to live perpetually, but rather to stay alive as long as possible. Remember a game called SkiFree from the early 90s? It's kind of like that. The note you hit on however that's more or less correct is that it's hard to play this game casually. Nether isn't a casual game, I can agree with that. But then agfain, I'm pretty sure Nether was never intended to be casual. That's where a lot of people have erred; they thought that this game would deliver a passive, solo/co-op experience, and didn't do any research before purchasing it.
Anyway, as for the thinly veiled insults etc, games either adapt to appeal more to the "whiny casual" crowd or games die, with very rare exception. I don't respect the timed events in this game, in Defiance they were a better fit, in a survival horror game it just breaks the suspension of disbelief, it seems very arbitrary and tacked on as an afterthought in this game, like they felt pressured to add something for people to do and their solution was 2 or 3 quests that repeat ad nauseum ad infinitum.
I've talked with several people who had a lot more bad to say about the game, but really I enjoyed my time, the environment was pretty good, there's a good foundation here as long as the devs keep working at it and are open to community input. Mandatory PvP is not typically my bag, it often attracts powerless amoral children who lash out in the virtual world via griefing and trolling as a means of coping with RL powerlessness. I far prefer coop and/or PvE, but despite several reports by different people I had no problems with griefing sadists in this game, it was all PvE, I saw two players run past me out in the wild, that was the full scope of my PvP interaction outside the safezone.
But I do very much agree that the warning system before compromise needs to be reworked to give players who just entered the server the same level of intel that players who have been in there for over 10 minutes have.