Nether
Luftwaffle 2013 年 12 月 24 日 下午 8:10
Nether attracted to dead people (doesn't seem like this already exists at least)
Just an idea I had while thinking about the blood system when killing other players. Perhaps a possibility to implement it where when you kill another player or if a player dies it would attract something like 1-3 nether to it fairly quickly?

The idea is something that seems like it would help make it harder to kill players and loot their bodies in conjunction to the blood system for killing them. I know with firearms and ammo in such abundance it may not be that big of a deal, but if you killed someone and within a few seconds saw a couple nether coming by, you'd have to either kill them or hurry and loot the stuff you want and run or whatever. You couldn't just kill them and gather their things like it doesn't matter (which is quite common for fairly close range killings I've seen).

I guess sort of an expansion idea onto the blood system. Where killing players may draw more attention to that player, killing another player means that there are surely a couple nether heading toward them because of the body/blood obviously that'd be on the ground there. Areas with next to no nether would take longer or have less chance of it happening, but in areas where they're there it could be like sprinting where they just have to be remotely close to be drawn to it.

Just a rough idea I had and wanted to put out there since I haven't seen anything about it or noticed an implementation already in place.
发帖日期: 2013 年 12 月 24 日 下午 8:10
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