Mosa Lina

Mosa Lina

Hooo man how 'bout that backflip huh?
It is truly a love hate relationship that I have with this mechanic.
On the one hand It's super fun and cool to pull off slick tricks with and the increased mobility is awesome. On the other hand I feel like I am much more consistently pulling off back flips by accident rather than on purpose. This has the effect of getting me killed a lot in either of the two cases. In the first case, because some gaps are too wide to jump without the flip, in my attempts to back flip I end up screwing up the inputs and just jumping to my death. As for the second case, often when aiming down for certain precision platforming tool-techs, like ball bounces, fish jumps or box stacking I'll find myself locked into unwanted and inescapable back flips that send me spinning off into the void. I play exclusively on a game pad controller and feel like this issue might be solved if the back flip was bound to a specific button like "Y" so that it's much easier to perform on the fly and doesn't get confused with regular platforming inputs. Great game! can't wait to see what else gets added!
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Showing 1-6 of 6 comments
Rollin'Barrel  [developer] Jan 19, 2024 @ 11:22pm 
it's a very complicated thing, isn't it haha
we really really want the backflip to be something that players pick up very gradually, with very steep difficulty curve! so just having it accessible by pressing a button is against its design
wombat've had to go through a ton of iterations of the way it's inputed, i think the one we decided upon achieves this very well! and while it does allow for unintentional flips, they're something you can 100% play around once you get a feel for it!!

in case you're controlling the character using the stick, the diagonals are a bit weird by default! this can make the first case you mentioned happen more often
you can go to Steam Input -> Edit Layout -> Joysticks -> Left Joystick Behavior (Cogwheel icon) -> set Overlap Region higher, personally i find it comfortable around 8200
(i'm considering making it the new default too, but i want more people to try it first - really don't want to mess up the speedrunners' muscle memory until i'm confident about it)

UPD: wombat mentioned that he wants to do another pass on the input! no idea what it'll look like though!
Last edited by Rollin'Barrel; Jan 20, 2024 @ 4:06am
Legalize Heroin Jan 20, 2024 @ 2:48pm 
I'll give that preset a shot!
Legalize Heroin Jan 23, 2024 @ 7:38pm 
Played a few runs with the settings you suggested and I have to say, it definitely feels much easier to pull off backflips. That being said, The issue of accidental backflipping has not improved unfortunately lol.
Rollin'Barrel  [developer] Jan 23, 2024 @ 8:07pm 
yeah, true!
as i mentioned, wombat wants to try iterating on it some more - whatever he's cooking will become a part of the next update sometime in Feb! (though i personally think that they're cool as they are - but i may be biased, i've had a lot of time to practice them haha)
kome360 Jan 28, 2024 @ 2:04am 
Where do I disable backflips? Seriously.
TamerSoup625 Jan 29, 2024 @ 12:02pm 
Honestly I find accidental backflipping to be more ironic than annoying. The simple inputs also makes the mechanic easier to discover for newer players.
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Showing 1-6 of 6 comments
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