Mosa Lina

Mosa Lina

ethanalex11 Oct 19, 2023 @ 2:15pm
impossible levels are not fun
im unsure if i am the minority here but saying in the tips "hur dur our RNG can make the game impossible" is incredibly unrewarding and just a slap in the face... not good game design
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Showing 1-15 of 18 comments
stuffed wombat  [developer] Oct 19, 2023 @ 4:23pm 
3
it's supposed to set you free of having to "complete" or "beat" or "master" anything. If consistent progress is what you're after, then yeah, this game is not for you and that is okay :)
ethanalex11 Oct 19, 2023 @ 4:36pm 
Originally posted by stuffed wombat:
it's supposed to set you free of having to "complete" or "beat" or "master" anything. If consistent progress is what you're after, then yeah, this game is not for you and that is okay :)

i can kinda understand that, but if i can make a request maybe a way to reroll the final level? i dont mind an unbeatable level in the lineup because then i can do a restart and not lose much time. but to spend like an hour or so doing the levels just for the final level to change and be unbeatable is a kick in the pants.
stuffed wombat  [developer] Oct 19, 2023 @ 5:40pm 
aw damm yeah that is rough! I will be making changes to how the boss levels are generated, but i won't add rerolling like that, sry!
Cunstable Oct 26, 2023 @ 4:04am 
My first play through I wasn’t able to complete it.

My next one I managed to just pass and it was a great feeling!

So the randomness nature keeps it fresh.
Ander Oct 26, 2023 @ 5:24am 
Initially I was also annoyed by that but then I learned to stop worrying and love the reroll button.
ethanalex11 Oct 26, 2023 @ 3:56pm 
Originally posted by Retromation:
Originally posted by ethanalex11:
im unsure if i am the minority here but saying in the tips "hur dur our RNG can make the game impossible" is incredibly unrewarding and just a slap in the face... not good game design
you're in the minority, and have missed the whole point of the game, yes.
so the point of the game is to be sometimes impossible beyond the players control? lovely
stuffed wombat  [developer] Oct 26, 2023 @ 5:22pm 
Originally posted by ethanalex11:
Originally posted by Retromation:
you're in the minority, and have missed the whole point of the game, yes.
so the point of the game is to be sometimes impossible beyond the players control? lovely

yepp!
this should allow you to let go of the pressure to "win" and instead just experiment and learn things for their own sake
stuffed wombat  [developer] Oct 26, 2023 @ 5:24pm 
(also, lets please keep these conversations friendly. its okay if not everyone likes the game ^^)
ethanalex11 Oct 26, 2023 @ 6:06pm 
Originally posted by stuffed wombat:
Originally posted by ethanalex11:
so the point of the game is to be sometimes impossible beyond the players control? lovely

yepp!
this should allow you to let go of the pressure to "win" and instead just experiment and learn things for their own sake
i guess i should just focus more on enjoyment of the journey rather than the satisfaction of the victory, sorry if i sounded overly hostile.
dig Oct 26, 2023 @ 11:33pm 
I've played all the way through around 25 times and have yet to encounter a stage I couldn't pass. A few did take 50+ attempts, but I'd wager to say it's almost always possible.
stuffed wombat  [developer] Oct 27, 2023 @ 4:10am 
Originally posted by ethanalex11:
Originally posted by stuffed wombat:

yepp!
this should allow you to let go of the pressure to "win" and instead just experiment and learn things for their own sake
i guess i should just focus more on enjoyment of the journey rather than the satisfaction of the victory, sorry if i sounded overly hostile.

no no, i was more talking to the people defending my game :P
ethanalex11 Oct 27, 2023 @ 5:36am 
Originally posted by dig:
I've played all the way through around 25 times and have yet to encounter a stage I couldn't pass. A few did take 50+ attempts, but I'd wager to say it's almost always possible.
yeah, ive had 2 that were really hard to beat, and then 1 level that was just a wall with the kill box on either end. if i had certain tools it would've been a cake walk but i had none of them in my arsenal pick
Flecks Oct 27, 2023 @ 11:54am 
Honestly, I'd argue the most fun I had in this game was when I was trying to figure out a way to come up with the most weirdest strategies to beat levels I thought impossible.

Had a giant gap once I needed to cross to get to a fruit, then head back to the teleporter. Had no reliable way to make it with the resources I had. However I had frogs... and pomegranate... https://imgur.com/a/DJZUuuK

IMO this game is actually at its best when it presents you with a seemingly impossible task. That's when you get to be even more creative.
Last edited by Flecks; Oct 27, 2023 @ 11:54am
Jinan Dangor Oct 27, 2023 @ 5:04pm 
If it helps, think of this game like Solitaire. Most Solitaire card games aren't always winnable. For the standard Solitaire you get with Windows, it has something like an 80% win rate with perfect play. But as a player, you often get far below this, because you aren't utilising all the information you have to play better.

I play a run every day or so, and I reliably finish in under 10 attempts. Occasionally I get an absurd boss level that stumps me and I quit, but less and less so as I play more. I find it genuinely hard to tell if certain levels are poorly designed or if I just haven't learned the best ways to deal with them yet - if the game didn't have near-impossible levels, you wouldn't take risks and end up doing cool stuff!

So yeah, the game is very open about what it is. See if it's for you, but don't be afraid to try to get into a new mindset! You might find you enjoy the experience more that way!
Originally posted by stuffed wombat:
aw damm yeah that is rough! I will be making changes to how the boss levels are generated, but i won't add rerolling like that, sry!

I also received an impossible final level. Spikes very far out above the third fruit to grab and no items could conceivably allow me to grab it and the other 2 fruits and exit (with a giant spike blocking progress on the way back too).
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