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i can kinda understand that, but if i can make a request maybe a way to reroll the final level? i dont mind an unbeatable level in the lineup because then i can do a restart and not lose much time. but to spend like an hour or so doing the levels just for the final level to change and be unbeatable is a kick in the pants.
My next one I managed to just pass and it was a great feeling!
So the randomness nature keeps it fresh.
yepp!
this should allow you to let go of the pressure to "win" and instead just experiment and learn things for their own sake
no no, i was more talking to the people defending my game :P
Had a giant gap once I needed to cross to get to a fruit, then head back to the teleporter. Had no reliable way to make it with the resources I had. However I had frogs... and pomegranate... https://imgur.com/a/DJZUuuK
IMO this game is actually at its best when it presents you with a seemingly impossible task. That's when you get to be even more creative.
I play a run every day or so, and I reliably finish in under 10 attempts. Occasionally I get an absurd boss level that stumps me and I quit, but less and less so as I play more. I find it genuinely hard to tell if certain levels are poorly designed or if I just haven't learned the best ways to deal with them yet - if the game didn't have near-impossible levels, you wouldn't take risks and end up doing cool stuff!
So yeah, the game is very open about what it is. See if it's for you, but don't be afraid to try to get into a new mindset! You might find you enjoy the experience more that way!
I also received an impossible final level. Spikes very far out above the third fruit to grab and no items could conceivably allow me to grab it and the other 2 fruits and exit (with a giant spike blocking progress on the way back too).