Ticket to Ride®

Ticket to Ride®

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Europe Map
I've played the Europe map on the original game and just played it here. Some notes:

1. The Rules do not mention that the Longest Train bonus applies. It should. I can never keep track of what bonuses apply to each map and rely on the online rules to tell me.

2. One of the flaws in the original game was that a route that was completed using a station was not marked as completed during the game. I see this version has the same flaw. Please fix.

3. I found the end of game score summary very confusing. It wasn't clear who got the Longest Train bonus or how many points were gained from unused stations. Maybe there should be tooltips for each portion of the bar graph to provide an explanation of the score. I'll note that I have the game speed set to Fast and maybe that speed is also being applied to the score animations making it difficult to understand the score.
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Showing 1-7 of 7 comments
Davi  [developer] Feb 18 @ 2:51am 
Hey there, Snaggletooth! Thank you for your suggestions and feedback, I'll be passing along points 1 and 3 to our Development team for further consideration.

Regarding your second point, this is intentional behaviour. The ticket completed by the station may change throughout the game, and the higher-value ticket will always be chosen if there are multiple options. That’s why it’s not marked as completed right away. However, there is a station marker in the corner of the ticket that indicates which tickets are currently being completed by a station.

I hope that helps! Don't hesitate to reach out if you need further assistance or suggestions in the future.
Martinez Feb 19 @ 12:04am 
Still, it's a pity that tickets from the stations are not counted immediately. I'm sure most players would approve of this.
Originally posted by Martinez:
Still, it's a pity that tickets from the stations are not counted immediately. I'm sure most players would approve of this.
But counting them immediately would be misleading since that station might end up being used to complete a different higher scoring ticket instead. Many players wouldn't understand why a ticket they thought they'd completed, that was marked as such, wasn't any more, and would vigorously complain.

Knowing that a ticket is provisionally completed, by seeing the station mark on the ticket in the incomplete list, lets an aware player know that if they intentionally want to use that station for a different ticket, they can attempt to complete the original one differently. (Also worth noting that the station marker compromise is more than you get if you play the physical game. In real life the burden of keeping track of the state of your tickets is entirely on you.)
Martinez Feb 19 @ 12:15pm 
Why not just take into account all the routes traveled using one station? That would solve the problem.
Originally posted by Martinez:
Why not just take into account all the routes traveled using one station? That would solve the problem.
Well, a station only lets you share a single track segment. If that track segment helps you to complete multiple tickets, and that application nets you the largest possible points from the station at that time, then the station mark would appear on all those tickets. You might later be in a position where a different segment that station was connected to would yield more points, and at that time the station mark would switch to the ticket(s) involved with the other segment. If I'm right, that's what you're suggesting, and it already works that way.

If you're suggesting that both sets of tickets should be marked, then the station mark wouldn't be helpful at all and you'd have to go back to calculating which tickets you'd get points for visually (like you do playing in real life), so worse that how it is now.
OK. I see the dilemma. What about allowing users to manually mark and unmark a route as completed (kinda similar to how Cluedo allows manual marking). The reason I ask for such a QOL improvement is that, as it is now, I have to mentally keep track of which uncompleted routes I completed and which ones I haven't. I know I make a lot of stupid mistakes so when I see a route I think I completed but it's not marked completed I double and triple check every few turns. If I were playing IRL, I'd move the completed route cards to the side to distinguish them from the others but with the game UI I cannot.
Davi  [developer] Feb 24 @ 7:29am 
We appreciate the discussion, everyone, and thank you for the suggestion, Snaggletooth :)
It's very helpful to understand the community's thoughts on in-game features. Rest assured that I'll pass on your concern to the Development team for further consideration :)
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Showing 1-7 of 7 comments
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