Ticket to Ride®

Ticket to Ride®

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Kicking player when afk
Just played a game with 3 other Dudes in MP and one of them realized that he couldnt make it and stopped playing.. no chance to kick him or proceed with the game.
nearly an Hour of time wasted and you only have the choice to quit and start a new game.
really frustrating tbh ... i hope there will be a kick option in future otherwise im not gonna play it anymore
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Showing 1-14 of 14 comments
GinBurns5K Nov 24, 2023 @ 1:57pm 
Same. Isn't that what the timer is for? When your time is up, you should be kicked out, just like the older version.
Bruce Twarzen Nov 25, 2023 @ 4:16am 
Originally posted by GinBurns5K:
Same. Isn't that what the timer is for? When your time is up, you should be kicked out, just like the older version.

Well that would be nice but there is no timer.
As i said i was waiting over 1 Hour but nothing happend
Croij Nov 28, 2023 @ 9:03am 
Originally posted by Ragequit Rainer:
Well that would be nice but there is no timer.
As i said i was waiting over 1 Hour but nothing happend

I think your match was bugged because you only have 30 seconds after the time bar runs out to play, otherwise the game will pick 2 cards for you.
Bruce Twarzen Nov 28, 2023 @ 1:20pm 
Originally posted by Croij:
Originally posted by Ragequit Rainer:
Well that would be nice but there is no timer.
As i said i was waiting over 1 Hour but nothing happend

I think your match was bugged because you only have 30 seconds after the time bar runs out to play, otherwise the game will pick 2 cards for you.

oh really? well there was no timer :/
Anyway i allready refunded it ... maybe ill give it a second try next year :D

Thanks for helping Guys
Croij Nov 28, 2023 @ 3:21pm 
Good for you. Tbh this game released so uncooked that it should have been marked by the devs as an early access
Star Paladin Nov 28, 2023 @ 8:12pm 
I hosted a game, and luckily it filled fast and the players played fast too. It was great. But that is the exception, not the rule. If anyone needed to be kicked, we have been up a creek.

Blitz needs ONE MINUTE. 7 minutes to do a turn (90% of the time is picking two cards) is just special needs programming. Just another reason this game has "Mixed".
bostondvd Dec 3, 2023 @ 12:43pm 
There are a number of timer settings, going all the way up to "Unlimited" for full on asynchronous games. Is it possible that this game was asynchronous and thus genuinely didn't have a timer? You can use the filters to find games that have the timer setting you're looking for, so that you only join that kind of game.
Star Paladin Dec 3, 2023 @ 3:03pm 
The absolute lowest setting is 7 minutes. That is insane, especially on blitz. It takes me seconds to pick 2 cards, and maybe a minute to pick new tickets. I won't play with anyone but my friends until the blitz timer is actually "blitz".
bostondvd Dec 5, 2023 @ 1:15am 
Originally posted by Star Paladin:
The absolute lowest setting is 7 minutes. That is insane, especially on blitz. It takes me seconds to pick 2 cards, and maybe a minute to pick new tickets. I won't play with anyone but my friends until the blitz timer is actually "blitz".
I believe seven minutes the total playing time per player in the game. I don't think that's giving you seven minutes to take a turn. If you play Classic, seven minutes is the shortest time you can set for a game there, too. Classic gives you a lot more granularity as far as times you can set for a game, but the options in the new app seem pretty reasonable (although I'd put all the time options into one Create Game screen, instead of splitting it into two. Just would make the interface simpler to navigate. One place to go if you want to create a game, regardless of length.)
Croij Dec 5, 2023 @ 4:11am 
Originally posted by bostondvd:
I believe seven minutes the total playing time per player in the game.

It's not. The time countdown starts after the time bar runs out and you have 30 seconds to play or the game with pick 2 cards for you.
Star Paladin Dec 5, 2023 @ 1:53pm 
Well, I have tried to join multiple games online the last couple days, and it's always ONE person that won't ready-up that block it. Often some player called Camax. There are also always game prepared to join that have the same name; for days too. Most likely bot games that have bots join if humans don't.
Last edited by Star Paladin; Dec 5, 2023 @ 1:53pm
Croij Dec 5, 2023 @ 3:16pm 
Originally posted by Star Paladin:
Well, I have tried to join multiple games online the last couple days, and it's always ONE person that won't ready-up that block it. Often some player called Camax. There are also always game prepared to join that have the same name; for days too. Most likely bot games that have bots join if humans don't.

Those are bugged matches (I actually was once part of them :lilypadxd: ).

I recommend creating your own lobbies, it doesn't take too much time for people to join.
bostondvd Dec 5, 2023 @ 4:37pm 
Originally posted by Croij:
Originally posted by bostondvd:
I believe seven minutes the total playing time per player in the game.

It's not. The time countdown starts after the time bar runs out and you have 30 seconds to play or the game with pick 2 cards for you.

There must be two timers then, a turn timer and a player timer. when you're setting up a regular game, you select Blitz (7 minute reserve time per player), Normal (15 minute reserve time per player), or Relaxed (20 minute reserve time per player). That should be the total time allotted to each player for the game (kind of like a chess clock, where your timer runs from when the previous player takes their turn, to when you finish taking your turn, at which point the next player's timer starts). Interesting that there's a 30 second turn timer when you're actually playing (I've been mostly looking at the Async games, which are measured in days, not minutes). I suspect the original poster happened into an Async game, probably unlimited, where there's no timer at all. A roundabout way of saying that you need to know what kind of game a poster is in to know what to expect, timer-wise.
Croij Dec 5, 2023 @ 5:24pm 
Originally posted by bostondvd:
There must be two timers then, a turn timer and a player timer. when you're setting up a regular game, you select Blitz (7 minute reserve time per player), Normal (15 minute reserve time per player), or Relaxed (20 minute reserve time per player). That should be the total time allotted to each player for the game (kind of like a chess clock, where your timer runs from when the previous player takes their turn, to when you finish taking your turn, at which point the next player's timer starts). Interesting that there's a 30 second turn timer when you're actually playing (I've been mostly looking at the Async games, which are measured in days, not minutes). I suspect the original poster happened into an Async game, probably unlimited, where there's no timer at all. A roundabout way of saying that you need to know what kind of game a poster is in to know what to expect, timer-wise.

It should be the total time allowed to each player, like in the "classic" version, but it's actually the time you have after the turn timer -as you called it- runs out.

As for the original poster situation, I think their match was bugged, as I've experienced that bug myself and had to quit the match
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