Deadly Premonition: The Director's Cut

Deadly Premonition: The Director's Cut

İstatistiklere Bak:
Deadly Premonition is pretty bad game, in a very good way. I think I like this.... or something...
Hi! I just wanted to drop my opinions after playing more or less 10 hours of this game. I haven't experienced crashes or any major issues in its current state so far.

I'm playing without any modifications. However DP lacks several features what I'd usually expect from a Windows game. It's support for various resolutions is limited to just one. And that's 1280x720. The doesn't allow you to turn off the badly implemented HDR either. There are lots of technical issues. But none of these things break the game for me.

That's because DP is one of the best games I've ever played this decade so far. haha. It feels to weird to write that. It's bad, and I mean really bad. Voice acting is bad. Graphics are bad (even on PS3/X360 were the game has constant framerate and texture issues which fortunately don't affect the Windows-PC version). Music is bad. Just about everything is bad. But I just really like how bad everything is. It's one of those games which is so bad that it's actually good.

Only way to explain this game is that it's pretty much what Alan Wake originally would have probably been if Microsoft didn't step in. A kind of open world game based on Twin Peaks stylish setting with TV series stylish presentation were game is split to several different episodes you play through. I guess I like this also because it's the closest thing to a game that I expected Alan Wake to be.

On top of that Swery (director of this game) is actually pretty cool and interesting guy. I've been following his stuff on Twitter and Instagram. I hope his next game D4 comes to Steam after the X1 exclusivity deal expires. :headcrab:

EDIT: Now I managed to make it crash several times in a row after art gallery. lol - But it's still nothing compared to SiN when it was first released back in 1998. lol (the part of the DP I refer is beginning of Episode 2 Chapter 9 which seems to be a common glitch. Too bad it corrupts the save game. lol - SiN did the same but was way worse.)
En son Dekonega tarafından düzenlendi; 25 Oca 2014 @ 14:52
< >
2 yorumdan 1 ile 2 arası gösteriliyor
İlk olarak Dekonega tarafından gönderildi:
Only way to explain this game is that it's pretty much what Alan Wake originally would have probably been if Microsoft didn't step in.
And thank goodness they did. I loved Alan Wake on the 360 (and the fact I've played through it probably 3-4 times already is the only reason I haven't made as much progress on the PC yet, soon though).

I'm only an hour or two into this but I'm really not feeling it so far. The random dialog is kind of funny sometimes... and that's really the only positive I have to say about it. I'm not finding the barely PS2-era graphics or awkward, clunky controls as endearing as some people around here do. Maybe I just need to give it a fair shake and play it to the end... I'll have to eventually since I want the achievements anyways. ;-]
İlk olarak Dreakon tarafından gönderildi:
İlk olarak Dekonega tarafından gönderildi:
Only way to explain this game is that it's pretty much what Alan Wake originally would have probably been if Microsoft didn't step in.
And thank goodness they did. I loved Alan Wake on the 360 (and the fact I've played through it probably 3-4 times already is the only reason I haven't made as much progress on the PC yet, soon though).

I want to make few things clear to you. You're probably not one of us old time Remedy fans. I say it was a really horrible bad thing that Microsoft stepped in. They caused more damage to Remedy and Alan Wake than helped them. Remedy was wrong to take their money.

Alan Wake that was going to be a semi open world exploration mystery game. It was going to be Windows-PC exclusive. It would have had lots of the similar things Deadly Premonition now has. But better made.

But it was just the time when Microsoft noticed that Xbox 360 doesn't have its own exclusive IPs outside Halo and Gears of War and that they need more. They resolved it by buying more timed exclusives, DLC packs, and did other stuff which caused lots of bad blood between everybody.

(Especially among the CoD players. People don't remember it now, but CoD was a hardcore Windows-PC exclusive game series and all the die hard CoD players were PC gamers. And it was tastefully done and innovative Windows-PC game series. Something it currently isn't because its soul has died with the death of Infinity Ward.)

In any case Remedy guys then got an offer from Microsoft they couldn't afford to not take. And then it was announced that Alan Wake would be delayed so that port to Xbox 360 could be made. But also said that Windows-PC native release would be the primary platform.

Remedy's fan base is almost 90% made out of PC gamers. And while we felt that delay was not justified we accepted it since Microsoft promised the Windows version would be delivered and that it would be the primary platform for the Alan Wake.

However like many people on my field of profession know. Microsoft people are liars, betrayers, backstabbers, and ruthless anal holes. And what happened next caused tons of blood to flow. Microsoft told us that Alan Wake would be Xbox 360 exclusive game. That pretty much alienated everybody from the Alan Wake and caused tons to hate towards Microsoft and towards Xbox 360 especially here in Finland. (Remedy is a Finnish computer game company.)

And from that point onward. Alan Wake was doomed to sell poorly. First of all we all knew that Microsoft was lying about the exclusivity. It was going to be a timed exclusive title for unknown amount of time. And then... Even thought Remedy people say otherwise, it's pretty obvious that the game was streamlined into "3rd person shooting gallery in a pipe" for the Xbox 360.

We know this because they delayed the game again by that point even thought we had seen it running on Windows-PCs as intended. Remedy had their almost finished game almost done. It was stripped down. Only a ghost of the title it was intended to be remains to be seen. There were supposed to be several kinds of cars you could use to drive from place to place for example. Some of which were left in the game. And the real time weather/time exchange that was supposed to happen when player chooses to do so. Not when the script in the game says so. And many other things.

Remedy's fans felt betrayed by the Microsoft and that caused harm for the game. And Microsoft's decision to publish it same time with the Red Dead Redemption was a really bad one and the final nail to Alan Wake's coffin. :rfacepalm:

I can't say Alan Wake is a bad game though. It's just not the kind of game we were told about it would be. It also isn't the kind of game that we got to see in all those technology demonstrations and demos they gave us.

Xbox 360 version has sold more or less 1 million copies. Few months after the Windows-PC port was released that Remedy started talking that Alan Wake's cumulative sales were 3 million copies more or less. Which pretty much means that Windows version outsold the Xbox version in everyway possible. (note that it's "probably". We don't know the actual numbers from Steam and Humble Bundle, but we know it sold really well. And we know that Xbox version sold 1 million copies. So I'd say it's safe to assume so.)

http://www.eurogamer.net/articles/2013-05-23-remedy-on-why-alan-wake-2-isnt-happening-right-now

So... if you want my opinion. Microsoft and Xbox can go to hell.

EDIT: Let me add that it's 5AM and I haven't slept much. What I've written here presents the image that was left to me after this Alan Wake thing went down. If I've written BS here then call it out and we'll talk about it. ^^;;;;

İlk olarak Dreakon tarafından gönderildi:
I'm only an hour or two into this but I'm really not feeling it so far. The random dialog is kind of funny sometimes... and that's really the only positive I have to say about it. I'm not finding the barely PS2-era graphics or awkward, clunky controls as endearing as some people around here do. Maybe I just need to give it a fair shake and play it to the end... I'll have to eventually since I want the achievements anyways. ;-]

The dialogue isn't as random in DP as it first seems to be. It comes together after the a while and stuff they talk or don't talk about starts to make sense. At least that's how I felt about it. We could also talk about how random the dialogue in real life can be among group of people... :D:

You also might be interested to know that originally Deadly Premonition was going to be a multiplatform title called Rainy Woods. But... (sigh) ...Just watch this...

http://www.youtube.com/watch?v=sYnKZEYry_M

Controls don't break the game for me. Most of the time game developers actually play their own game with their own controls and do make it happen the controls need to be even half-decent. Besides some of that stuff is interesting. Like in System Shock 1 where you don't have a mouse look. You move viewpoint with keyboard. Instead of "wsad and mouse" you have "sxzc", "rfv", "tgb", "qwe", and mouse. And it's actually pretty simple and efficient way to control it. We could also talk about "raeg" replacement for "wsad" or "rage" as some of the Quake players call it.

It's a question of what you've used to use, and how adaptive you're. Games didn't use to have a standardized buttons you know. :P

If you're going for the achievements you're playing games for a wrong reason. lol - Well this is the game that splits people and their opinions to extreme opposites I've heard, you either like it or hate it after a while. lol

I should warn thougth that DP's Episode 2 has several crash issues that can corrupt your save file. Before entering art gallery be sure to save and backup the savefile from the DP's game directory.

En son Dekonega tarafından düzenlendi; 25 Oca 2014 @ 19:12
< >
2 yorumdan 1 ile 2 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 25 Oca 2014 @ 10:09
İleti: 2