Deadly Premonition: The Director's Cut

Deadly Premonition: The Director's Cut

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Elymnir Jul 29, 2015 @ 8:34am
Crashing after first cutscene
Hi all, just like everyone, I have troubles making this game run. I did the "repair" fix when the game was craching after hitting play. However, now the game will crash after the very first scene with the boys finding Anna on a tree. I downloaded DPfix but it still doesn't work. Anyone knows how to work this around?
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Showing 1-15 of 20 comments
orb Jul 29, 2015 @ 8:49am 
Did you try disabling visual styles and desktop composition in the compatibility tab (of the game's executable)?
Elymnir Jul 29, 2015 @ 9:12am 
Yep, it still crashes.
Yorkest Dorkest Jul 29, 2015 @ 10:14pm 
Usually running in compatibility mode for Windows 98/Me works, but you may have to skip it if you have the chance to. Also bringing up shift tab during game often causes crashes.
Elymnir Jul 30, 2015 @ 3:42am 
Originally posted by Waffle ✪:
Usually running in compatibility mode for Windows 98/Me works, but you may have to skip it if you have the chance to. Also bringing up shift tab during game often causes crashes.
Skipping the cutscene make it happen anyway. I also tried compatibility mode, it just won't launch the game and puts a message saying pretty much that the system's too old for it to run. I must say, even though the game looked enjoyable, I can't help but think that the devs jsut don't give a flying frak. I had to deal with terrible ports but I was always able to play the game. This is just nuts.
orb Jul 30, 2015 @ 4:03am 
Well, I'm not sure if it helps, because it only helped me with playing the cutscenes/videos themselves without crashing, but try updating video codecs, for example by installing the newest version of "K-Lite Codec Pack Mega".
Elymnir Jul 30, 2015 @ 5:39am 
Well, no luck here too. I guess I'll just ask for a refund if I can't even play it.

Edit: well, no refund because I bought the game more than a fortnight ago. Thanks Steam for being full of fecal matter this time, really appreciate it.
Last edited by Elymnir; Jul 30, 2015 @ 2:31pm
deefdelic Aug 3, 2015 @ 1:04pm 
i tried everything.. Since i work with Windows 10 pro x64 this game just crashes..... :(
iRonSTORM PT Aug 5, 2015 @ 7:53pm 
I found a way to get over most of the issues some users are facing on Deadly Premonition: The Director's Cut, since aim running a Windows 7 Ultimate 64x Edition, I don't know if it can work for everyone but since I've applied the fixes I passed over the "DP.exe Crash" & "Fullscrean" problem that weren't allowing me to actually start the game. But I'm still experiencing some FPS lowdown issues.

So, what i did was:

1. I Googled for the "DPfix095" Patch which is the last version I found.
2. Downloaded it and patched the game which is copy/paste work, basically all I had to do was to copy the downloaded content into the game root/directory.
3. I located the "DPfix.ini" file and edited it based on my requirements. Basically I was changing in-game settings in here.


* Step 4-8,(as far as I know), will only work on 64x builds.

4. I Googled for the CFF Explorer, downloaded it and installed it.
5. Run CFF Explorer, open "C:\Program Files (x86)\Steam\steamapps\common\Deadly Premonition The Director's Cut.exe".
6. On CFF Explorer folder tree I've selected "Nt Header" and after that "File Header".
7. On the displayed board I've clicked "Characteristics" and I've checked "App can handle >2gb address space", allowing the application to use more then 3 GB RAM.

I hope this can hope some other users as well.

iRonSTORM out!
Last edited by iRonSTORM PT; Aug 5, 2015 @ 8:01pm
Elymnir Aug 6, 2015 @ 2:48am 
Thanks for the tips iRonSTORM, I'm on 64x as well, maybe this could work, I'll try it when I can.
iRonSTORM PT Aug 6, 2015 @ 8:35am 
So after a long night of searching and experiencing. I was able to slowly increase the FPS to +/- 30 FPS wich is already nice (For me, I was only getting 15 +/- best), I can now play Deadly Premonition - DE atleast in a somewhat playble state. I far as I know this port is not ready to run over 30 FPS but other useres have made it to 60 FPS or so they say.
I've did a lot of changing in the DPfix.ini file located in the game root directory, sadly, in order to increase the FPS I had to sacrifice graphical quality.
Plus I set both DPLauncher.exe and DP.exe to work in compatibily with Windows 98 / Me and set itto Run as Admin Mode.

*(unyil now I never faced any problem playing the in-game cutscenes)


*UPDATED:

- This is the configuration that worked best for me in The "DPfix.ini" :
- - -
# You can configure DPfix by editing this file
# Lines starting with "#" are ignored by the program and contain descriptions of the options

###############################################################################
# Graphics Options
###############################################################################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1360
renderHeight 768

# The display width/height, will be used for fullscreen mode and as window size in windowed mode
presentWidth 1360
presentHeight 768

############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0

# AA type
# either "SMAA" or "FXAA"
aaType FXAA

############# Filtering

# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full 16xAF override (may degrade performance, best quality)
filteringOverride 0

############# Shadows

# adjust shadowmap resolution
# 1 = default (best performance, low resolution shadows)
# 2 = 4 times shadow resolution (lower performance, good resolution)
# 4 = 8 times shadow resolution (overkill)
shadowMapScale 1

# improve shadow depth precision
# 0 = disable (default)
# 1 = enable (less shadow aliasing, worse performance)
improveShadowPrecision 0

############# Reflections

# adjust reflection resolution
# 1 = default (best performance, low resolution reflections)
# 2 = 4 times reflection resolution (1280x720 for large, 640x360 for small)
# 4 = 8 times reflection resolution
reflectionScale 1

############# Depth of Field

# improves the Depth of Field effect for higher resolutions
# 0 = disabled (default)
# 1 = enabled (less DoF pixelation/flicker, lower performance)
improveDOF 0

# additional DOF blur to more match original sharpness at higher resolutions
# 0 = disabled
# 1 = fitting for e.g 1080p with improveDOF=1
# 2 = fitting for e.g 4k with improveDOF=1
addDOFBlur 1

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 2

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO
# "VSSAO2" = Significantly higher quality AO + higher performance impact
ssaoType VSSAO

###############################################################################
# Texture Override Options
###############################################################################

# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dpfix\tex_dump\[hash].tga"
enableTextureDumping 0

# enables texture override
# textures in "dpfix\tex_override\[hash].png" (or .dds) will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0

###############################################################################
# Window Options
###############################################################################

# Run game in normal windowed (non-fullscreen) mode
# 0 = disable (real fullscreen)
# 1 = enable (windowed)
forceWindowed 0

# Borderless windowed fullscreen mode
# overwrites forceWindowed, so set to 0 if you want real fullscreen or non-fullscreen windowed mode
# 0 = disable (real fullscreen or windowed)
# 1 = enable (borderless windowed fullscreen)
borderlessFullscreen 0

# Display refresh rate to use, in Hz
# only applies in real fullscreen mode
fullscreenHz 60

###############################################################################
# Other Options
###############################################################################

# Screenshot directory
screenshotDir dpfix\screens

# Log level - 0 to 40, higher numbers mean more logging
# only enabled for debugging versions
logLevel 0
Last edited by iRonSTORM PT; Aug 6, 2015 @ 1:48pm
Elymnir Aug 6, 2015 @ 1:17pm 
So, I tried your solution aaaaand... it didn't work. It reacted the same way, planting after the cut scene. Thanks anyway, I'm sure it works differently on every pc so fortunately it will be useful to someone else.
iRonSTORM PT Aug 6, 2015 @ 1:46pm 


Originally posted by Elymnir:
So, I tried your solution aaaaand... it didn't work. It reacted the same way, planting after the cut scene. Thanks anyway, I'm sure it works differently on every pc so fortunately it will be useful to someone else.

I'm sorry to read that. By the way I forgot to say that the first thing I've done was to "Repair" the "PhysX_SystemSoftware.exe" at the "C:\Program Files (x86)\Steam\steamapps\common\Deadly Premonition The Director's Cut\redist" directory.

And I'm using both NVIDIA PhysX and NVIDIA PhysX (Legacy) version. This legacy version as helped me to run games like "Bioshock" that weren't working at 100%, in this case the game wasn't even starting and had helped other users to run other games too. Games that generally would be old, somehow buggy, badly ported or somewhat incompatible with most +/- modern system machines.
Elymnir Aug 6, 2015 @ 4:08pm 
Yeah, I did that too, it was the first fix I saw. I'll give a try to Legacy version as well but I'm afraid it won't work either. However, this game shouldn't even be called "badly ported", we just hit a whole new league with this one.
stickyarm Aug 6, 2015 @ 6:27pm 
Same for me. Nothing will fix. A buddy of mine told me that when this game launched originally it barely made it, was sold for $20 for launch and the team that made it was fired directly after it was finished. So there isn't any kind of developer to complain to. I've been told nothing but amazing things about it so if anyone has any other ideas I really appreciate your time, I'm sure that everyone else does as well!
TOLY@NOVICH Aug 8, 2015 @ 10:48pm 
Delete LAV filters и MPC-HC player from your system. It helped me.
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