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The crew loved Curly, and Jimmy wanted to be the one to save him, especially knowing that the crash itself was his fault.
>The kid gets electrocuted and they instantly mercy kill him instead of trying to help him or put him in the stasis pod?
Jimmy didn't know there was a cryo pod at that point, they were out of medicine and Jimmy tried to disinfect his life-threatening wounds with mouthwash that was full of sugar, creating a high risk of infection. Even with the single remaining cryo pod, there was a very low chance of them getting rescued within 20 years.
>Also why the ♥♥♥♥ did Jimmy crash into the asteroid? If it was to make Curly look bad that'd be like storming the cockpit of a 747 and crashing the plane into a mountain just because the pilot has a better job than you, even someone as delusional as Jimmy would have a sense of self preservation.
Because Jimmy sexually assaulted Anya; resulting in her pregnancy, and with Pony Express going broke, he wouldn't have any further prospects or access to Curly, and he'd rather kill himself and everyone else than face the consequences on earth.
>If they mercy killed the captain and put one of them in the stasis pod then the remaining three crew would have at least several more months left to live, potentially enough time to get rescued or even repair the other 3 stasis pods, i don't think the game ever mentioned an SOS signal being sent but it would make sense for there to be a rescue attempt.
It's implied that Anya and Swanson were considering murdering Jimmy and putting Anya in stasis, but Jimmy ruined that before they got the chance. Pony Express was a dying company still using manpower in a world where manned ships are obselete, and they were in deep space, not using lightspeed or stasis except in emergencies. The odds of being rescued aren't fantastic.
>The mouthwash;
An additional food source, maybe another 6+ months of supply until scurvy kills them, i'm not sure if the mouthwash actually did anything bad since the other characters drinking it were fine so i'm not quite sure what it's significance was in the story.
Mouthwash is not food and will not keep you alive. It does, however, contain alcohol, and the crew getting drunk mirrors their growing mental instability.
Jimmy crashed the ship into an asteroid because he ♥♥♥♥♥♥♥ sucks and he'd rather kill himself and everyone else on-board, including his unborn child, than face consequences for his actions.
I feel like the game put far more emphasis on the subtext while completely disregarding the bigger picture. I laughed out loud when Jimmy began listing all of the tasks he'd accomplished but then i thought about what everyone else had been doing and they've done absolutely nothing to try and survive which leaves me dumbfounded, no human being in existence would just sit there watching a deluded maniac run about and accept death for four months without trying something.
Regarding themes I've noticed people online have differing opinions about what happened; so the story and characters is left mostly up to interpretation (not a good thing) which led to me thinking about the ins and outs of the story and all it does is create more questions than answers which is a shame because i really enjoyed the first half of the game.
the ship could easily have all those. but in areas of space that are less populated/ far away from life, mixed with Manned spaceship becoming obsolete (why Pony Express closed up shoppe in the middle of their journey), its not likely any manned ships will be around to hear their signals before its too late.
they did. if you look at the vending machines in the lounge, youll get told there WAS prepackaged food in them. but that they are now empty. They are actively rationing food. Unfortunately, they dont ahve a way to create food out of nothing.
there was only one working stasis pod. and half the crew had no idea it was working, or even accessible, until late in the story. They cant make a decision to put Curly into a pod, when dont know theres a working pod.
those two thigns are not mutually exclusive. subtext can easily help fuel the bigger picture. it does in this game with a lot of environmental storytelling. not simply when youre going through the mental breakdowns, but also when youre looking around the ship between isolated breakdowns. like the differences between whats in the closet in the cockpit at the begging of the game, vs whats in there as you progress.
the trying something was to wait, and hope they got incredibly lucky, and got rescued. In that situation, I dont think id begrudge someone else for trying their hardest to fix problems. if it helps them cope, it helps them cope. Id also note that Jimmy did accept his death and the situation at the end, when he placed Curly into the stasis chamber.
no! thats an amazing thing when the developers decide to adopt this angle of storytelling. it creates situations where we have the conversations we are having now. dissecting the media.
questions arent bad to have. and discussing media like this with other people helps broaden your view of the content youve just consumed. one of my favorite things to do is discuss media and dissect it. So I loved this game, and was entranced as i pieced together the jumbled story.
would you mind elaborating on WHY this is a bad thing necessarily? i see people use this as a criticism a lot but have never understood why. it's psychological horror, why would it be a bad or unexpected thing for things to be unclear and for questions to be left unanswered?
not that im the person youre asking, but ive noticed that as well. not simply with this game or medium, but in a lot of other mediums as well. Television and movies are a good example. and I also dont understand why its a criticism thrown around. Especially with psychological (and other genres) horror, leaving you questions to answer isnt always the sign of bad writing.
I said this in a different thread, but Pony Express is explicitly SUPER frugal and cuts corners on everything. It's likely the ship has only the bare minimum safety measures to be legally compliant. Also even with black boxes, those aren't foolproof. Take Flight 370 as a real life example. The plane just vanished and to this day we don't know where it went down or where the wreckage is. That was on Earth with some of the most advanced radar and satellite tracking technology we presently have. Tracking a ship of five people in DEEP SPACE who's primary computer is offline when nobody even knows they need to look for them is a nigh impossible task in a scant four months.
Also gonna echo that good horror should leave things up to interpretation. One of the most well regarded horror classics, The Shining (which Anya is based on) is lauded for how much it leaves to audience interpretation, and how audiences have been discussing and debating it for years. Signalis is another recent indie darling which excelled at leaving enough to the imagination that audiences could draw their own thoughts and interpretations of things.
Horror movies do this a lot like you've said, my favourite being Lake Mungo (best jumpscare of all time) in which there are a variety of potential reasons as to why a ghost is haunting a family. In the end it doesn't matter why the ghost is actually haunting the family but It's fun to imagine why things are the way there are, but only if it doesn't actually matter to the story. (Of course this is just my interpretation of interpretation of interpretation)
However interpretation becomes a nuisance when it directly ties to the story and characters, what one person may see as a justification may not be seen by another person, personally i dont see how Swansea liked Daisuke, he hates his own children and treated Daisuke like ♥♥♥♥ until he killed him yet people seem to adore their dynamic.
I interpret that the stasis pod could of saved Daisuke and that Swansea mercy killed him for no reason yet others think the pod couldn't of saved him. Because the devs never addressed the potential outcome of this it turns into a scene where some people think it's a touching dramatic moment and other people think its a clown show.
When a story depends on the audience's perspective it inevitably leads to a divide where the story strikes the right chords for some but completely misses for others.
Maybe its because im a more pragmatic person and i look for cause and effect, i immediately noticed Anya acting weird around the Jimster and attributed it to the other clues she gave but then was confused that Swansea was 15 years sober while having a massive beer belly. (Maybe he eats the company cake twice a year)
I used to work with lorry/truck drivers and every single one of them is outfitted with trackers and camera for constant supervision. It wouldn't be outrageous to assume space truckers would have the same supervision.
Space is incredibly vast yet empty a disabled ship in a shipping lane would have nowhere to hide.
those are two separate notions and ill talk about both of them separately.
First, a writer who can wrangle the audiences attention enough to present them with a story they can discuss (like we are here), doesnt strike me as lazy. it strikes me as a good sign that writer is a talented storyteller. K-Pax is a great example of a movie where the ending is left up to interpretation, but is still not a lazy movie.
J.J. Abrams isnt a good example of this, as he makes movies that tend to appeal to the masses. And the masses dont tend to like movies that arent tightly wrapped up in a bow. My father, just the other day, bemoaned the ending to the movie Trap, because the killer unlocked his handcuffs. while in custody. thats all. just unlocked them. didnt escape or anything. but that was enough to get an "I HATE movies that do that!!" from him.
im going to use the example of K-Pax again, to show that this is not correct. you may not be a fan of it, but offering space for the audiences interpretation is not a nuisance. It can actually serve to create a far more interesting character and story. Like, again, with K-Pax.
But thats why interpretation is not a nuisance. thats why media that promotes discussion and dissection like this, isnt a nuisance. Its a better conversation to talk about how a piece of media succeeds in this, or fails.
now, about Swansea and Daisuke, there was more a few pieces of dialogue that communicated a protectiveness over Daisuke from Swansea, likening the kid to his own kids. Thats where the affection comes in. hes a protective father, that had a history which made him this way. Made him gruff, callous, and an a-hole. Those people can still feel love and affection for others. the mercy killing was probably the biggest sign of this, and his anger and reaction to Daisuke being hurt.
but it wouldnt have. its a stasis pod. not a med pod. its not a pod thats meant to heal or fix anyone, just to put them in stasis until help arrived. Plus, we dont even know if it would have worked on someone bleeding out. Curly wasnt bleeding out, and was stable at the end of the game. However, even then, we dont know if he survived in the event he got found and woken up.
because it couldnt have. if it was a medical pod, it would have been in the med bay, not engineering.
its a stasis pod. not a med pod. besides, in the event medical pod technology exists in that universe, the idea Pony Express, who we know cuts as many corners as possible, would provide an expensive piece of equipment like that, is too far fetched.
and thats why we talk about it. interpretation is important. if we hadnt talked about this, would you have figured out it was a stasis pod, not a medical pod?
yes. it does. that doesnt mean the story or media is bad. it doesnt diminish the story or media. if its done well, it even helps extend the life of the story or media.
you mean the things she said to him? if youve been abused by someone, why wouldnt you placate them to try to keep them from getting upset at you?
do you think beer is the only thing that can give a body that shape?
in a little used shipping lane. not only because manned ships are obsolete in that time, but also because its a lane in deep space. that is little used, because its deep space. the dialogue in the game specifies all of this, when establishing their predicament.
im also not sure its viable to judge the communication technology in this game, set in the future, in deep space, by communication technology on earth. the vast distance alone is enough to reconsider the idea they are comparable.
Like, my brother in christ this isn't even subtext or interpretation. This is the explicit text of the game, which I can only imagine you played with your eyes closed.
There is no reason in comparing Daisuke to Swansea's own children as he rarely talks about them unless to insult them, he is a man who is willing to take a job that gets him away from his family for multiple years inbetween each visit. Does that sound like a man who loves his family? A protective father doesnt spend years going untold distances to get away from his children, this is a delusional take.
About the stasis pod; i never once mentioned it healing anyone, i never mentioned it as a device used to fix anything, you imagined that and decided to run with it. Do you know what stasis means? Anything in stasis cannot be acted upon, if you are dying and are put into stasis you are stopped from dying as you are stuck in that exact moment until you are no longer in stasis.
I need you stop and read that so you understand my point.
If you are put into stasis as a dying man you will not end up dead.
That is my point, if you have the means of preventing someone from dying you take it, only an idiot or someone with malicious intent mercy kills someone who can be PREVENTED from dying.
I have no idea how so many people cannot come to terms with that and it is beyond me why i've had to explain it over three times now. If Swansea truly cared about Daisuke he would of put him in the pod, he did not, he killed him for no reason. This is bad writing and if the game didn't rely on interpretation then this would not have been a writing error as they would have established this in a concrete manner.
They did not because they want the audience to create their own story, this is contrived.
I know what stasis is so i immediately saw the writing flaw, and now my story has a moron with a fire axe who should know what to do murdering a young man instead of saving him; this ruins everything.
You dont know what stasis is or apparently think things can only be used for it's single intended purpose and nothing else, so your story has a father who abandoned his children killing someone who reminds him of his children because he didn't think to apply his knowledge as an engineer to use a stasis device to prevent a dying man from becoming a dead man.
I'm not discussing metaphors here, i am pointing out the flaws in writing.
Btw your dad is right, handcuffs are designed for that one single thing not to be able to happen lol. I recommend you get him to play this game since he seems to be more grounded in reality than you are.
So i was going to respond to your diatribe, and the specific claims you made....then I ran across this one:
which stopped me mid reply, because in a previous comment you posted this:
you contradicted yourself there, for an attempted gotcha moment.
why should i entertain you as arguing in good faith, when youve clearly shown you arent?
i'm fairly certain the stasis pod WAS being saved for daisuke pre-vent accident, it's just that daisuke was critically injured and the pod would do nothing but extend his suffering by that point.