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I'm inclined to believe he is a rapist, but there is absolutely no proof and I can only theorize about it.
Lots of people didn't get it because (imo) the story flood the player with unnessary imagery and game sequence (so you don't reaaly know what to add), goes back and forth between timeline (that alone can lose way more people that your condescending mind can seem to conceive), because without the dub and thus without tone some people won't grasp how people feel (usually people who doesn't read that much, yes those kind of people can exist and aren't dense because of that), because you can read a line as your dog jump onto your legs and miss it completly (happened to me), you can completly miss the location of the bed ... and i think i could go on a bit.
i hope sometimes we'll get an horror game based on a condescending character dragged to hell.
Don't know, seems to me you would be the protagonist of such a game with this way of thinking.
Like, who are these people, can you point to a specific person and provide actual evidence that such person doesn't read?
this game has characters without tone and emotionless visages, it doesn't help grasping the tone.
and for the back and forth timeline, me and my dad are terrible as soon as it is used in a story ........
♥♥♥♥ it, I'll bite. What unnecessary imagery did the game throw at the player? As far as I saw, most things had a point and most of it was pretty blunt. There were a couple very minor parts that had me scratching my head, mainly just the bit about atomic power and the dancing skeleton on the TV, but considering how tight the writing is for the rest of the game I'm more willing to believe that I just missed what that was about rather than it being unnecessary
The timeline jumping is also really straightforward. It never tries to obfuscate when you are in the story. Every jump tells you exactly where you are. It's either before the crash, after the crash or the hours before jimmy kills himself. The only part that I can see might confuse someone is when the game suddenly cuts to daisuke dying, but that scene lasts all of a few seconds and then you jump right back to see how he died. This isn't exactly a piece of media where you're going to be left wondering "When am I?"
If you can't pick up on tone through the text then man, I can't help you with that. Either that's an ESL thing (and I get it, english is my second language too and I live with people who struggle to speak it well), in which case, try playing the game in your native language, or, alternately, you school system failed you. Neither of those is a problem with the game or its writing.
Your dog distracting you is not a fault of the game's writing and you really shouldn't be using that as an argument. I mean by that logic I can watch a movie and then say it looks like ♥♥♥♥ because dust got in my eye so I watched the entire movie with my eyes closed. It's not exactly a rational argument against the thing is it?
You know, the funny thing is that you don't need to have picked up on the detail about the bed, or even the conversation about the door locks to get that Jimmy's a rapist. The only scene you need is the one where curly was looking for the gun that Anya hid. Anya's reaction combined with curly's conversation with Jimmy tells you everything you need to know. Normal people don't hear that someone's pregnant and then say "What's she going to say when we get back? What's going to happen to me? What if we ran this space truck right off the road, wouldn't that be better?"
That all being said, hey you find me condescending enough to think I should go to hell because I called people who missed the very obvious point of the not-at-all subtle game dense? That's a totally normal reaction. You sound like a normal, well adjusted person.
I have seen many people mention that their opinion of Curly and Swansea would be tainted completely if the game had just outright stated that they "knew" and did nothing. Nobody would feel sorry for Curly and Swansea, some would even blame Anya! If it was ever 200% blatant at any point in development I suspect playtesters quickly pointed this out and then the writers corrected this.
It's never explicitly stated but considering the entire story is built around it, it's as close to explicit as it possibly can be without the game cutting to footage of the writer saying "Yes, Jimmy raped Anya. That is exactly what happened."
Imagine approaching any other piece of media with this sort of skepticism towards its events. Like, imagine reading "To kill a mockingbird" and saying "Well, it's never explicitly said that Tom Robinson is innocent. We just have his testimony. He might have actually raped Mayella." Like, okay, sure it's never explicitly stated in the story's narration, but his innocence and how he's treated despite it is one of the book's big themes that the book explores. In order for the story to function and for its content to matter he has to be innocent, just like how for mouthwashing's story to work, for it's themes and its imagery to matter, Jimmy can't be innocent.
I didn't think so at first, but it was admittedly quite close-minded of myself to discount all those previous posters. Yknow, what with the writer literally admitting that Jimbles is supposed to be a self-insert, and that you are supposed to feel bad for him as well as the rest of the crew. (The point is that they are enablers, and that we should be able to see ourselves making the same choices they did. The why doesn't even matter!... Sorry Anya...) Idk about u guys, but I don't identify as Jimexual assault!
I see now that the point isn't even about *that*, but more about the underlying nepotism and how it clouds leadership's judgement. (If it was truly CLEAR what happened, then it would cloud judgement of Curly, Swansea, and Jimbuktu for too many people. It would distract most people from the important underlying themes, with players being unable to see themselves in the game's situation. Which would've been a MAJOR failure.)
keep defending a r*pist then YOUR a shame