Hitman: Contracts

Hitman: Contracts

donwallo Jul 20, 2015 @ 11:23pm
Levels too long for no saves on professional difficulty...
I'm doing the submarine mission now. I played through H1 and H2 on the highest difficulty and I thought the lack of saves worked out pretty well. But the Contracts levels seem too long and require too much exploration to lose all your progress when something goes wrong. (I'm going for Silent Assassin).

This level for example could really use a free save after you kill the first target in the bathroom. Seems like a waste to have to repeat that part over and over.
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Showing 1-8 of 8 comments
5M0k1N Jul 21, 2015 @ 12:38am 
yea they are kinda long but thats what gives it a stronger feeling when you manage to pull it off i guess ^^

its a bit frustrating for sure. at first just try to learn the map very well (if somebody discovers you just shoot them silently or something) and once you more or less get a plan together you can start more serious attempts
donwallo Jul 21, 2015 @ 12:48am 
The mission wound up taking me 22 minutes and that was after I knew how to do everything. Not sure if I'm going to replay it for SA (which I would have gotten but I forgot to KO rather than kill the first guard).

I'm not positive but I think 22 minutes is equal to or longer than my time from any other mission from H1 or H2.
Last edited by donwallo; Jul 21, 2015 @ 12:48am
Daoud Baba Jul 26, 2015 @ 5:23pm 
Mission with submarine is pretty unfair... Because of this submarine ! Kill the first target is challenging but doable (and of course : frustrating when you fail ^^). But when you have walked and waited for a while and make 2 stupid alerts after explosion at the end of the mission, you want die xD I hope other missions will be more credible than the 3th
Ha ! And I spent 16 minutes in this mission, that not more than some missions of Hitman 2 but i have the feeling to have remained much more longer onto this map lol.
donwallo Jul 26, 2015 @ 7:44pm 
I finished Contracts yesterday. I thought it was worse than H2. I might be partially infuenced by the fact that I have played H1 and I thought the original levels were all better than their H3 remakes except for maybe the restaurant assassination.

But yeah they should have handed out the occasional bonus save during the longer levels. Both the submarine level and Beldingford manor really could have given you a save.

I think in general when there are multiple distinct segments to a mission you should be able to save after completing one segment. There's just not point in making you repeat the earlier segment on autopilot to get to the part you haven't accomplished yet.
Daoud Baba Jul 28, 2015 @ 10:01am 
The fact that no save are allowed in pro add an maximum of sensation : fear, stress, joy, disapointement, anger , and more :))
donwallo Jul 28, 2015 @ 10:35pm 
It's better than allowing quicksaves but still, it can make the experience too repetitive and gamey. Especially in a game that encourages exploration. If you have ten minutes of progress behind you do you really want to risk it exploring a new area where you're not sure if your disguise will work?
Malm Jul 29, 2015 @ 8:54am 
Submarine mission is simple as hell, withouth any saves.. First, poison the food and kill the guy in bathroom -> go to submarine and take the silenced pistol from the table, and shoot the general. Go and change to radioactive suit, place bombs -> go back were you changed to the radioactive suit and change back to suit of that guy who u killed in toilet and walk out from the map -> SA rank :)
Daoud Baba Jul 29, 2015 @ 10:04am 
@Shadow : You was lucky ! I know each step of this mission which are not really complicated to understand, but when you explode the submarine, few guys run for check the dammage and they may discover the guards killed when I hit the submarine...So good by SA !

@Donwallo : Yes it's quite frustrating when you must retry the mission at the begin if you fail, but you need to explore the map when you play in normal mode, learn where all usefull stuff are, learn guards routine and it's in the pocket :)
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Date Posted: Jul 20, 2015 @ 11:23pm
Posts: 8