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Edit:
I already finished it and I can say that the first one is much better
Overall I'd say the sequel was definitely worth buying and playing, but it has a whole bunch of little annoyances that add up and I agree that it's not quite as good as the original. My main gripes, in no particular order:
I kinda like the idea of elements too, but it would be wayyyy better if we had some type of loadout system, at least it wouldn't be so annoying having to change sets so often...
I'm still in the beginning of the game, but these 2 things are already annoying me 😭
Used all my cold antidotes on final boss on bloody whiskers, lol.
I do agree that the stun locking from the elements is a less than desirable design choice. If each of them had a different effect it would've felt more organic, and not just a re-skinned effect.
Progression is definitely whacked; especially in Bloody Whiskers. The monster hunting style of the game needed some more work, imho. The multi-screen fight of every hunt is just annoying (Especially when farming). If the boss just goes to an adjacent screen it would've been fine. But having to travel all over the map (The Rift being a BIG annoyance) just wastes time and make it tedious to get all the required materials. Bugged drops (thankfully most are fixed now) really made it unnecessarily painful to get required materials (looking at you invisible chameleon).
Having played both games back to back for comparison, I must disagree that TOI 1 has better hit detection. TOI 2 is the decisive winner for hit detection, although the hit boxes are weirdly placed with some enemies (Backstabber mother, scorchers, snakes). The enemy hit registration on Arlo is, however, far superior. I didn't feel cheated nearly as often in TOI 2 compared to TOI 1. The ability to actually RUN to close the distance in a fight is downright THE BEST improvement in combat. All in all the combat system felt more polished and less jank to me (with some exceptions for bugged fights).