Claymores of the Lost Kingdom

Claymores of the Lost Kingdom

View Stats:
Deathwads Nov 26, 2024 @ 4:31pm
What completes a win?
Is it beating the harbinger to win? He seemed impossible even though I was rolling everything else but I'm assuming it has to be that?
< >
Showing 1-11 of 11 comments
I just beat the harbinger for the first time. Not impossible but very hard. I probably would have died the next turn had I not killed him, and my build felt like it was extremely powerful (I was rolling bounty encounters without taking any damage from them).
Anyway, avoiding spoilers, yes the game essentially tells you you won at that point.
Foomy44 Nov 28, 2024 @ 3:27pm 
Based of the achievements page I'm pretty sure there's a harder win con than killing the Harbinger.
Alberic Strein Nov 28, 2024 @ 6:01pm 
Originally posted by Foomy44:
Based of the achievements page I'm pretty sure there's a harder win con than killing the Harbinger.
Yes and no.
MadHatter Dec 1, 2024 @ 8:57am 
How did you make it that far? Seems like I cant get a character above level 14/15 and the plague wipes the map out every time. No idea how to meet the other win conditions (Savior and Legend).
NightProwler Dec 3, 2024 @ 2:51am 
Originally posted by MadHatter:
How did you make it that far? Seems like I cant get a character above level 14/15 and the plague wipes the map out every time. No idea how to meet the other win conditions (Savior and Legend).
Well I once met with Harbinger in earlier stage of the run in the town he was about to destroy (always forgetting the name... Scortsede or something - it's in the desert to the right from crossroads). He tells you that he has to do what he is about to do (massacre everyone there) - you have 2 options in that dialogue: Leave or Fate altering Fight. I think it has something to do with that (not sure cuz I left)
Last edited by NightProwler; Dec 3, 2024 @ 3:36am
MadHatter Dec 3, 2024 @ 8:24am 
Originally posted by NightProwler:
Originally posted by MadHatter:
How did you make it that far? Seems like I cant get a character above level 14/15 and the plague wipes the map out every time. No idea how to meet the other win conditions (Savior and Legend).
Well I once met with Harbinger in earlier stage of the run in the town he was about to destroy (always forgetting the name... Scortsede or something - it's in the desert to the right from crossroads). He tells you that he has to do what he is about to do (massacre everyone there) - you have 2 options in that dialogue: Leave or Fate altering Fight. I think it has something to do with that (not sure cuz I left)

I have seen similar dialog when I have ran into him randomly in the world. Choosing to fight throws you against him @lvl 50 with 300HP. When he swings for like 20 dmg its hard to beat. Feel like I'm missing a mechanic somewhere to either extend the run or weaken him. Like getting the item he's looking for before him or something.
NightProwler Dec 4, 2024 @ 1:28pm 
Originally posted by MadHatter:
Originally posted by NightProwler:
Well I once met with Harbinger in earlier stage of the run in the town he was about to destroy (always forgetting the name... Scortsede or something - it's in the desert to the right from crossroads). He tells you that he has to do what he is about to do (massacre everyone there) - you have 2 options in that dialogue: Leave or Fate altering Fight. I think it has something to do with that (not sure cuz I left)

I have seen similar dialog when I have ran into him randomly in the world. Choosing to fight throws you against him @lvl 50 with 300HP. When he swings for like 20 dmg its hard to beat. Feel like I'm missing a mechanic somewhere to either extend the run or weaken him. Like getting the item he's looking for before him or something.
I thought that the hidden mechanic is on the way to Mistbeak - place that you can purify if you have WIS 17. However it only gave me a ton of Exp and that's it, Martyr's rest that glows with green in Desert also did nothing for me...
bumbaclad Dec 8, 2024 @ 7:22am 
I found three ways to win. Escape, beat him after the even starts, beat him before the event starts. I thought maybe I could bless the tomb to stop it from happening; maybe if quick enough to 17 wis?
Lord Helmchen Dec 18, 2024 @ 5:14pm 
after you have knowledge 17 and purged the grave, you have to come back at a later time and have at least intelligence at 12, but don't know how exactly this is triggered
Originally posted by Foomy44:
Based of the achievements page I'm pretty sure there's a harder win con than killing the Harbinger.
Savior is for killing him after the plague starts ravaging the continent.
Legend is achieved by killing him before the timer on the top right runs out. probably best to do it around turn 200~ when you are as strong as you can be. (at that point he is in the westernmost end of the (howling wastes?)
Originally posted by MadHatter:
Originally posted by NightProwler:
Well I once met with Harbinger in earlier stage of the run in the town he was about to destroy (always forgetting the name... Scortsede or something - it's in the desert to the right from crossroads). He tells you that he has to do what he is about to do (massacre everyone there) - you have 2 options in that dialogue: Leave or Fate altering Fight. I think it has something to do with that (not sure cuz I left)

I have seen similar dialog when I have ran into him randomly in the world. Choosing to fight throws you against him @lvl 50 with 300HP. When he swings for like 20 dmg its hard to beat. Feel like I'm missing a mechanic somewhere to either extend the run or weaken him. Like getting the item he's looking for before him or something.

There is a unspoken mechanic where each bounty you complete gives you 5 more turns before the plague. I am unsure about how many you could potentially get since they seem to be on a cooldown and only appear in about the last 50~ turns.

The most i have completed are 3.
They are also a great way to get rations to cull your deck at the keep (top right paladin place) before you challenge him.

In addition once you reach enough reputation with a region: Dwarves, Paladins, Elves, Rural humans and the main city you get a unique card. I belive its at 10'000 reputation (though i didn't check it after the 5'00 mark until i got the popup that they wanted to talk to me.
The only one i have completed so far is the Paladins and that card was an innate always active heal 2 every turn of combat. So i think it will be something similar for each of them.
Might be +1 mana per turn for elves, +defence per turn for dwarves or something to that effect

I would also suggest to try to always give supplies to places you rescue from occupation, you seem to get 1'000 instead of 750 rep, but they seem to pop up twice when i do it so it might be 2'000 and 1'500 instead.
Last edited by Mathiasnyg; Feb 23 @ 6:39pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50