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Aerensiniac Mar 15, 2024 @ 3:12pm
Sector 77-80, cant get to reinforce at 80?
Like... what am i missing here?
You cant do computing, everything in warp is researched, synthing is limited by killing battleships and things like the reactor have no scaling over fighter/capital weapon damage.

Basically there aint a damn thing you can do after hitting level 74 beside synthing and making fixtures, and those are on a level of obnoxiously slow that we are talking weeks to get meaningful results from them.

From 76 to 77 the capital ship gets such an obscene health boost that considering everything together, the game is pointless to have around anymore cause it would take you months to be able to make it to 80 IF at all.

Am i missing something, or is 77-80 really the point where the game can be uninstalled cause the required time to progress has just become utter nonsense?
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Showing 1-15 of 19 comments
Dragon Mar 15, 2024 @ 3:25pm 
there are some old posts that talk about this issue to transition from 77-80. It really just comes down to farming synth and get your bases back up. there should be new shards that you need to cap out to help your transition if you haven't already got them. If i remember correctly you need to get your capital attack/def modules to atleast level 5 to start pushing higher. I found the best way to farm here as your fighters are still very very weak is to find an area in sector 76 that can 1-2 shot a capital part. which seems odd but it's easier to farm both resource types for synth. it might take a few days but thats fine. make sure you work on your bases because that is one of the only significant sources of ship boosts and synth speed that is required. if you haven't gotten crew beefed up past 420 mastery total that will be necessary at this point.

once you get over the synth hump and farm sector 78/79 shards it goes much faster as there are new unlocks and stuff you boost. These first few sectors you really have to do a round robin improvement to make the cut but it gets easier after the first reinforce.

Edit: forgot to address your expectation for time. i think it takes a week or 2 the first time from sector 75-80. each reinforce afterward it takes about 8-12 days if your active to hit the next reinforce.
Last edited by Dragon; Mar 15, 2024 @ 3:29pm
76561199215865625 Mar 15, 2024 @ 6:33pm 
are you going to 77A
77A has very high health but a very weak defensive plating which, when broken, makes you do 200x damage(instead of your normal 2x)
but 77B is still much easier because it doesnt rely on fighters

also someone went from start of game to sector 80 in 17 days(no offline progress, no spacemas event)
Last edited by ryan180322; Mar 15, 2024 @ 6:41pm
engineer1888 Mar 15, 2024 @ 7:51pm 
I am currently trying grind through sector 79, from what I found grinding through the lower capital levels I had enough computing when I focused on that to get at least a few levels in the first two types of capital computing research. I was able to use my banked synth points to double my fixture speed so within a day or so I had 2 tiers of each fixture. And for like two days I sat on my shard drop rate/amount loadout and just ground out of the upgraded shards in 75,76,77A/B. Managed to do a base run in there at some point as well. Capital Warp is incredibly powerful but slow to grind.

From my experience the key, even moreso than getting across section 74 and all the related requirements is you need your build at any one time focused purely on one thing.

If you are really stuck maybe a prestige where you do nothing but focus on pushing each of your crew as high as you can? cracking 420 crew ranks is a game changer for how much crew can boost anything they focus on, and all the other stat buffs you pick up getting there can seriously help as well. Focusing all your crew XP gains on one specific stat can really push those numbers up.

At this point I think the thing really holding me back from cracking the sector 79 boss is my non-capital damage/shields rather than my capital shields and damage.
Aerensiniac Mar 15, 2024 @ 8:06pm 
Originally posted by engineer1888:
I am currently trying grind through sector 79, from what I found grinding through the lower capital levels I had enough computing when I focused on that to get at least a few levels in the first two types of capital computing research. I was able to use my banked synth points to double my fixture speed so within a day or so I had 2 tiers of each fixture. And for like two days I sat on my shard drop rate/amount loadout and just ground out of the upgraded shards in 75,76,77A/B. Managed to do a base run in there at some point as well. Capital Warp is incredibly powerful but slow to grind.

From my experience the key, even moreso than getting across section 74 and all the related requirements is you need your build at any one time focused purely on one thing.

If you are really stuck maybe a prestige where you do nothing but focus on pushing each of your crew as high as you can? cracking 420 crew ranks is a game changer for how much crew can boost anything they focus on, and all the other stat buffs you pick up getting there can seriously help as well. Focusing all your crew XP gains on one specific stat can really push those numbers up.

At this point I think the thing really holding me back from cracking the sector 79 boss is my non-capital damage/shields rather than my capital shields and damage.

How did you have enough computing?
My output is around e22 and a level of computing upgrade is e72
engineer1888 Mar 15, 2024 @ 8:50pm 
Originally posted by Aerensiniac:

How did you have enough computing?
My output is around e22 and a level of computing upgrade is e72

You are running computer lab at whatever the max level you can buy is, max reactor computing, both computer crew fully optimised for computing, shard computing layout, both synth modules turned on?

What is your base 2 mod? What ranks are your relevant crew?

It sounds like you are missing some type of bonus, with the way bonuses stack at this point not having one part of your system optimised for the thing you want to boost is the difference between making 0 progress and getting decent progress.

Though from memory my first capital run it took a few hours of fully optimised computing to get a couple of tiers in the first two rows.

Fixtures are time consuming but game changing, even with two levels in something. a 4x crew XP bonus alone can grind out enough stat levels and rank points to move the needle on everything.
Dex Mar 15, 2024 @ 8:51pm 
I just made this push myself about 2 weeks ago. It took me 9-10 days to go from sector 74 to 80. I spent another 6 days after that farming up void shards because of the reinforce bonus on completed shards (probably not worth it, but I wanted it).

Unfortunately, I don't have any particular advice. I just continued to do the usual "focus one thing for a day or two, then the next, then the next, etc.". I think I ran scrap and void for a day to boost my crew experience and skill boost, then compute for a couple of days to get the first two items to tier 5, then moved on to synth for a day, then research for a day, then warp, etc. I think I went back and redid the cycle at one point (minus the first few items), without prestiging because I had enough crew sleeves and didn't want to lose the compute, crew and synth bonuses.

Warp was interesting. I upgraded to the bigger drive when I got the choice, but that actually decreased my warp essence production for a few days, until I got strong enough to raise the warp levels a good amount for it to pull way ahead of the previous capped entries (which were running every few minutes before the upgrade). Warp upgrades helped a lot, but I should have spent a few more days *not* upgrading the warp engine but with all the warp buffs on, in order to build up a good amount of essence bank/buffer to then spend on the new stuff when I finally decided to upgrade the engine.

Oh, and I do remember power still being an issue for me. Keeping that as close to max as I could seemed to make a big difference, but I couldn't do that without the engineering crew (since I didn't take the power mastery).
Last edited by Dex; Mar 15, 2024 @ 8:53pm
Originally posted by Aerensiniac:
How did you have enough computing?
My output is around e22 and a level of computing upgrade is e72

I am not sure what you mean with those values?

But computer above 74+ is the flyvers and those are just gains to resources.

If you need more power to em, base2 focus and a fixture5. And then after a good value of those 2, do a computer focused build and the raise the minion's(switch the fixture3 and 4)
that should get you quite far ahead into your flyvers.

Also remember to hav your power value above e90 in reactor. think above 77 was sything and new warp stuff, which then slid into refocus bases stats aswell as V-devics gems plus 1-2 more levels of fixtures becuase of good syth and warp.

your right that it slows down but it doesn't stop, those hrash slows reveal your focus is needed else where.
Biometrix Mar 16, 2024 @ 12:22pm 
When I was "hardwalled" at 79 (I reinforced yesterday) I burned all the Warp Cores on Overcharging and dumped it ALL into Capital damage and shields, got me into 80. Obviously you have to be knocking on the door to 80, but THAT pushed ME over the hurdle.
Last edited by Biometrix; Mar 16, 2024 @ 12:35pm
engineer1888 Mar 17, 2024 @ 7:02am 
My problem is still non-capital damage and shields, I could beat the sector 79 boss if I could just survive his minions for more than a few seconds. And as far as I can tell there are no real sources of more non-capital damage and shields unless I want to spend ages pushing synth to the point that I can upgrade my combat enhancer. The scaling from mid sector 79 to end sector 79 is ridiculous. I have been able to idle mid sector 79 for days yet I can't even fight the boss because of how insane the minions scale that last bit.
Aerensiniac Mar 17, 2024 @ 7:52am 
Originally posted by Biometrix:
When I was "hardwalled" at 79 (I reinforced yesterday) I burned all the Warp Cores on Overcharging and dumped it ALL into Capital damage and shields, got me into 80. Obviously you have to be knocking on the door to 80, but THAT pushed ME over the hurdle.
Warp cores...? I have no warp upgrades of any kind related to capitalships.
best bulliet target Mar 17, 2024 @ 10:09am 
think that is because it's after you beat 77 that the new warps open up. so your just right befor the next big upgrade, Some of the harder places
Aerensiniac Mar 17, 2024 @ 12:15pm 
Originally posted by best bulliet target:
think that is because it's after you beat 77 that the new warps open up. so your just right befor the next big upgrade, Some of the harder places
Hmm...
Well, thank you all for your suggestions. I will try to somehow pry myself through it. For now trying to focus on computing
gilith Apr 2, 2024 @ 11:41am 
I'm currently stuck in S79, and my problem seems to be non-capital damage and shields. I could probably beat the boss, but I can't survive the swarm of the small ships.

But the only real way to push non-capital stats seems to be base 1:
- power is already capped
- compute is capped and now only improves the fighter
- synth is stuck on experimental materials cost scaling, I don't see any way to push through this
- research is pretty much useless at this point
- capital warp drive is slow and only really helps with capital ship combat initially, reaching 1e36 required for non-capital stats upgrades would take too long

So it looks like I'll have to push base 1 for a few days
engineer1888 Apr 2, 2024 @ 12:51pm 
yeah non-capital damage and shields are the hardest part of getting to S80 the first time. One of the things I found was that I needed to sit in the same retrofit for a while so my improved tracking and ablative plating could rack up enough waves to push me the last bit. But you are right, every possible bit of bonus out of base 1 will help.
Dragon Apr 2, 2024 @ 4:51pm 
Originally posted by gilith:
I'm currently stuck in S79, and my problem seems to be non-capital damage and shields. I could probably beat the boss, but I can't survive the swarm of the small ships.

But the only real way to push non-capital stats seems to be base 1:
- power is already capped
- compute is capped and now only improves the fighter
- synth is stuck on experimental materials cost scaling, I don't see any way to push through this
- research is pretty much useless at this point
- capital warp drive is slow and only really helps with capital ship combat initially, reaching 1e36 required for non-capital stats upgrades would take too long

So it looks like I'll have to push base 1 for a few days

While i did this when that content came out i think it only took a day to 2 to cross that boarder. Your right that they limit your Ship damage your first time up. I would check this for stuff you haven't mentioned:
-Crew progress and selected mastery-
If you have not reached it yet you should work on cycling all your crew setup to a think it was min 420 rank combined to get the negatives removed from your Tier 3 crew talents. this will make it easier to push your synth or Base progress to where the increment will take significantly shorter then your thinking. (think you needed mastery 2 and some Mastery 3 crew members)
-before your crew XP spree make sure you cap off your skill bonus in crew tab for a few hours with RS/LM crew members
-try a proper crew base run where you run all generators and swapping back to all component talents on Industrial Engineer while running a full engineering setup (1 or 2 to offset the higher component losses in base) make sure to spread your talents in proportion to their bonuses after the first 10 points to maximize it.
-Check if you have your base crew mastery perk or not, the research also helps significantly in this portion to push it up without cycling stuff around too much.
-Are you running 999 on damage/shield boosts
-i think you should have Tier 5 weapons unlocked? not sure but it's a base 4 unlock but you should be running those in this or the next reinforce to help push you over that edge.
-I had another thought but i lost it here

Just thoughts to cover something you might have missed, as the sector 80 hurdle was a tight cross for everyone. you just have to really understand crew and grab the base mastery perk to make it easy. This also helps pay for the cost of T5 weapons when you come to that point again.
Last edited by Dragon; Apr 2, 2024 @ 5:07pm
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Date Posted: Mar 15, 2024 @ 3:12pm
Posts: 19