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once you get over the synth hump and farm sector 78/79 shards it goes much faster as there are new unlocks and stuff you boost. These first few sectors you really have to do a round robin improvement to make the cut but it gets easier after the first reinforce.
Edit: forgot to address your expectation for time. i think it takes a week or 2 the first time from sector 75-80. each reinforce afterward it takes about 8-12 days if your active to hit the next reinforce.
77A has very high health but a very weak defensive plating which, when broken, makes you do 200x damage(instead of your normal 2x)
but 77B is still much easier because it doesnt rely on fighters
also someone went from start of game to sector 80 in 17 days(no offline progress, no spacemas event)
From my experience the key, even moreso than getting across section 74 and all the related requirements is you need your build at any one time focused purely on one thing.
If you are really stuck maybe a prestige where you do nothing but focus on pushing each of your crew as high as you can? cracking 420 crew ranks is a game changer for how much crew can boost anything they focus on, and all the other stat buffs you pick up getting there can seriously help as well. Focusing all your crew XP gains on one specific stat can really push those numbers up.
At this point I think the thing really holding me back from cracking the sector 79 boss is my non-capital damage/shields rather than my capital shields and damage.
How did you have enough computing?
My output is around e22 and a level of computing upgrade is e72
You are running computer lab at whatever the max level you can buy is, max reactor computing, both computer crew fully optimised for computing, shard computing layout, both synth modules turned on?
What is your base 2 mod? What ranks are your relevant crew?
It sounds like you are missing some type of bonus, with the way bonuses stack at this point not having one part of your system optimised for the thing you want to boost is the difference between making 0 progress and getting decent progress.
Though from memory my first capital run it took a few hours of fully optimised computing to get a couple of tiers in the first two rows.
Fixtures are time consuming but game changing, even with two levels in something. a 4x crew XP bonus alone can grind out enough stat levels and rank points to move the needle on everything.
Unfortunately, I don't have any particular advice. I just continued to do the usual "focus one thing for a day or two, then the next, then the next, etc.". I think I ran scrap and void for a day to boost my crew experience and skill boost, then compute for a couple of days to get the first two items to tier 5, then moved on to synth for a day, then research for a day, then warp, etc. I think I went back and redid the cycle at one point (minus the first few items), without prestiging because I had enough crew sleeves and didn't want to lose the compute, crew and synth bonuses.
Warp was interesting. I upgraded to the bigger drive when I got the choice, but that actually decreased my warp essence production for a few days, until I got strong enough to raise the warp levels a good amount for it to pull way ahead of the previous capped entries (which were running every few minutes before the upgrade). Warp upgrades helped a lot, but I should have spent a few more days *not* upgrading the warp engine but with all the warp buffs on, in order to build up a good amount of essence bank/buffer to then spend on the new stuff when I finally decided to upgrade the engine.
Oh, and I do remember power still being an issue for me. Keeping that as close to max as I could seemed to make a big difference, but I couldn't do that without the engineering crew (since I didn't take the power mastery).
I am not sure what you mean with those values?
But computer above 74+ is the flyvers and those are just gains to resources.
If you need more power to em, base2 focus and a fixture5. And then after a good value of those 2, do a computer focused build and the raise the minion's(switch the fixture3 and 4)
that should get you quite far ahead into your flyvers.
Also remember to hav your power value above e90 in reactor. think above 77 was sything and new warp stuff, which then slid into refocus bases stats aswell as V-devics gems plus 1-2 more levels of fixtures becuase of good syth and warp.
your right that it slows down but it doesn't stop, those hrash slows reveal your focus is needed else where.
Well, thank you all for your suggestions. I will try to somehow pry myself through it. For now trying to focus on computing
But the only real way to push non-capital stats seems to be base 1:
- power is already capped
- compute is capped and now only improves the fighter
- synth is stuck on experimental materials cost scaling, I don't see any way to push through this
- research is pretty much useless at this point
- capital warp drive is slow and only really helps with capital ship combat initially, reaching 1e36 required for non-capital stats upgrades would take too long
So it looks like I'll have to push base 1 for a few days
While i did this when that content came out i think it only took a day to 2 to cross that boarder. Your right that they limit your Ship damage your first time up. I would check this for stuff you haven't mentioned:
-Crew progress and selected mastery-
If you have not reached it yet you should work on cycling all your crew setup to a think it was min 420 rank combined to get the negatives removed from your Tier 3 crew talents. this will make it easier to push your synth or Base progress to where the increment will take significantly shorter then your thinking. (think you needed mastery 2 and some Mastery 3 crew members)
-before your crew XP spree make sure you cap off your skill bonus in crew tab for a few hours with RS/LM crew members
-try a proper crew base run where you run all generators and swapping back to all component talents on Industrial Engineer while running a full engineering setup (1 or 2 to offset the higher component losses in base) make sure to spread your talents in proportion to their bonuses after the first 10 points to maximize it.
-Check if you have your base crew mastery perk or not, the research also helps significantly in this portion to push it up without cycling stuff around too much.
-Are you running 999 on damage/shield boosts
-i think you should have Tier 5 weapons unlocked? not sure but it's a base 4 unlock but you should be running those in this or the next reinforce to help push you over that edge.
-I had another thought but i lost it here
Just thoughts to cover something you might have missed, as the sector 80 hurdle was a tight cross for everyone. you just have to really understand crew and grab the base mastery perk to make it easy. This also helps pay for the cost of T5 weapons when you come to that point again.