Unnamed Space Idle

Unnamed Space Idle

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ChowFan Dec 11, 2024 @ 3:56am
Reinforcing after getting all galaxy upgrades.
Other than the '500+ FR after reinforce' achievement (ie, sector 117), is there any point in reinforcing after obtaining all the upgrades? As far as I can tell, there doesn't appear to be. Unstable Transit looks like it's fixed at 300 FR.
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Showing 1-6 of 6 comments
adeyke Dec 11, 2024 @ 4:45am 
There's no point right now, but we'll see more galaxies, and thus more need for fleet resources, in the future.
kansas_dave Dec 11, 2024 @ 5:19am 
Originally posted by adeyke:
There's no point right now, but we'll see more galaxies, and thus more need for fleet resources, in the future.

There's a small benefit in that you'll get more out of unstable transit if you reinforce to get more FR.
adeyke Dec 11, 2024 @ 5:39am 
How so? As the OP noted, unstable transit is always just 300 FR.
roboticaust Dec 11, 2024 @ 3:35pm 
Gonna be real, not a fan of unstable transit in it's current form. 20 hours of waiting for half a dozen quick fights and a pitifully small gain. So would definitely be nice if fr and fuel efficiency impacted it. Currently it doesn't that I've seen. The artifact gain from the base works but ultimately it barely nudges the gauge due to the sheer silly amount of time waiting required to even attempt it and the super tiny gains received. Honestly debating just spamming into earlier galaxies for the achievements instead. The +10% capital is more tempting than a fraction of a percent gain to any of the 6 upgrades provided currently.
adeyke Dec 11, 2024 @ 3:53pm 
I expressed similar disappointment.

I can understand why it is the way it is, though. The galaxies are designed for progression, while unstable transit is just something to do with fuel for players who've run out of content. If they were really powerful, it would make it harder to balance future content.
roboticaust Dec 11, 2024 @ 4:55pm 
Originally posted by adeyke:
I expressed similar disappointment.

I can understand why it is the way it is, though. The galaxies are designed for progression, while unstable transit is just something to do with fuel for players who've run out of content. If they were really powerful, it would make it harder to balance future content.

Yeah I get that but Silv did express the updates would be way quicker now that fleet was implemented. So I can't imagine we will be sitting at a content wall for long. Especially since the content wall is actually balanced in a way that we can still push a sector or two if we do rush into it.

My hope is things smooth out a bit with said updates. Fleet has been a fun change of pace but it does have a few things atm that feel underwhelming without the full context of what's planned. All my gripes so far have been on wip and nyi making what's available feel odd after reaching them. So I expect that will change. But it does make me question doing certain actions in game such as allowing scrap and void to collect (via keeping the modules equipped occasionally when I don't need others running) in hopes that splicing needs them when it's added or running unstable transit in it's current form.
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Date Posted: Dec 11, 2024 @ 3:56am
Posts: 6