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Burst damage means you kill enemy before they get second shot or even before they shoot at all. It doesn't matter if the enemy has high damage if they die before they get to use it. Range means you get first shot. Same as above. It also means the ship stays safe behind the frontline so if you happen to have tanky cruisers or frigates, charge laser can keep your corvettes safe. Charge laser also gives so much range, ships in the backline can start shooting almost immediately. Combine the two and you kill several enemy units before fleets make contact with each other.
Several problems with it though. First range doesn't matter that much because range upgrades exist and you only need one or two of those for the same effect. Second, they don't prioritize targets beyond targeting non-cruisers first. This leads to them hitting swarmers or inefficient targets and missing thresholds. Third is thresholds. The more overkill you do, the worse off they are. One shotting is ideal but if you are anywhere between 1 and 2 shot, you lose a lot. Additionally, if enemies can just tank the shots, it's useless.
Generally I think it's fine, roguelikes need bad choices IMHO. For charge lasers to become useful, I think they'd need a bounce mechanic, where overflow damage gets bounced to other targets nearby.
As in, we should introduce plasma chainers instead?/s
Sort of :-P Though I think Plasma Chainers do their full damage to all chain targets.
Charge Lasers need some way to target multiple enemies, to offset their slow firing speed (or they'd need a "Target Highest HP" priorization or something).
Otoh the chance of getting teleport fighters, are CL lasers good in close quarters?
Haven't got the teleport in that run, but with quick charge laser they were quuite good, while having advantage in range in most cases. So, not sure really.
Maybe. The only time I used that one my fighters were quickly swarmed at the beginning of every battle. Again I'm not a huge fan but if you're into charge lasers that could be worth a try.
Curiously enough, I got an ULTRA RARE that upgraded my weapons to plasma chainers last run.