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ThomasZQY 23 DIC 2024 a las 7:48
Engineering notation
Can we have a toogle for numbers to be in engineering notation? Well scientific isn't bad but i'm just more used to engineering.
Or perhaps I've overlooked it in settings, if someone could nicely point out.

Check my comment (18th) for a more detailed reasoning.
https://steamcommunity.com/app/2471100/discussions/0/600765572565761276/?ctp=2#c600766041376723102

2024/12/30 edit
I'm not here to debate for engineering to be better than scientific, it just doesn't help this discussion. It simply comes down to that I prefer engineering (1), I think there are people out there who also prefer engineering (2), and I think that adding an engineering notation option wouldn't really be that difficult in the developer's perspective (3).

As long as (2)&(3) are true, why not add it?
Última edición por ThomasZQY; 30 DIC 2024 a las 0:43
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Mostrando 1-15 de 27 comentarios
jrprice44 23 DIC 2024 a las 11:03 
I looked. I couldn't find it either. Luckily I prefer Scientific lol
Patroklos 23 DIC 2024 a las 11:18 
Is it wrong if I prefer k/M/B/T/Qa/Qu/Sx/Sp/O/N/D?
Elgareth 23 DIC 2024 a las 11:36 
Publicado originalmente por Patroklos:
Is it wrong if I prefer k/M/B/T/Qa/Qu/Sx/Sp/O/N/D?

Yes, then you are objectively wrong :-D
(Because there are way too many magnitudes. For example I have 1e62 shields, my research is at 1e50, and I have 1e112 salvage. How would you call a number that has 112 zeroes behind it? ^_^)
jrprice44 23 DIC 2024 a las 11:44 
Publicado originalmente por Elgareth:
Publicado originalmente por Patroklos:
Is it wrong if I prefer k/M/B/T/Qa/Qu/Sx/Sp/O/N/D?

Yes, then you are objectively wrong :-D
(Because there are way too many magnitudes. For example I have 1e62 shields, my research is at 1e50, and I have 1e112 salvage. How would you call a number that has 112 zeroes behind it? ^_^)

There are games where its possible even well pass 1e112. But its too much thinking for me.
Patroklos 23 DIC 2024 a las 11:48 
Publicado originalmente por Elgareth:
Publicado originalmente por Patroklos:
Is it wrong if I prefer k/M/B/T/Qa/Qu/Sx/Sp/O/N/D?

Yes, then you are objectively wrong :-D
(Because there are way too many magnitudes. For example I have 1e62 shields, my research is at 1e50, and I have 1e112 salvage. How would you call a number that has 112 zeroes behind it? ^_^)
easy - 112=36*3+3+1, so that's 10 treintasexigisimal. TrSx.
jrprice44 23 DIC 2024 a las 11:51 
Like 1e18 is like 19.55 OCTg roughly
76561199215865625 23 DIC 2024 a las 21:47 
Publicado originalmente por Patroklos:
Publicado originalmente por Elgareth:

Yes, then you are objectively wrong :-D
(Because there are way too many magnitudes. For example I have 1e62 shields, my research is at 1e50, and I have 1e112 salvage. How would you call a number that has 112 zeroes behind it? ^_^)
easy - 112=36*3+3+1, so that's 10 treintasexigisimal. TrSx.
even easier, 1 with 112 zeroes behind it is 1e112
jrprice44 24 DIC 2024 a las 16:55 
If I was a Dev for this game I would only add the other notations as an endgame AI unlock. By the time the people who want the other notations get to the point of unlocking them they will not use them because it would drive them nuts.
Duker 25 DIC 2024 a las 2:06 
Publicado originalmente por Patroklos:
Publicado originalmente por Elgareth:

Yes, then you are objectively wrong :-D
(Because there are way too many magnitudes. For example I have 1e62 shields, my research is at 1e50, and I have 1e112 salvage. How would you call a number that has 112 zeroes behind it? ^_^)
easy - 112=36*3+3+1, so that's 10 treintasexigisimal. TrSx.
You mean that every time you look at these numbers you need to make a calculation to figure out how big this number is and then compare it with other numbers? I think it's more obvious using scientific notation.
ThomasZQY 25 DIC 2024 a las 2:43 
Publicado originalmente por jrprice44:
If I was a Dev for this game I would only add the other notations as an endgame AI unlock. By the time the people who want the other notations get to the point of unlocking them they will not use them because it would drive them nuts.
For engineering I meant for numbers to be like 12e12 123e12 instead of 1.2e13 1.23e14, which I think isn't really a bad notation. It makes comparing things much more intuitive within a thounsands range.
Patroklos 25 DIC 2024 a las 7:54 
Publicado originalmente por Duker:
Publicado originalmente por Patroklos:
easy - 112=36*3+3+1, so that's 10 treintasexigisimal. TrSx.
You mean that every time you look at these numbers you need to make a calculation to figure out how big this number is and then compare it with other numbers? I think it's more obvious using scientific notation.
I mean every time I see scientific notation, i need to make a calculation to understand how big the number is.

But honestly, for me, it's the same as why ThomasZQY likes engineering - understanding things in terms of a factor of a thousand instead of a factor of 10 is often more useful. I just like letters instead of numbers because it's less likely to bleed together for me, and because for me the idea that K to T is 3 factors of a thousand is a quick count at worst, instant at best, whereas the idea that e3 to e12 is 3 factors is a calculation of 12-3=9, 9/3=3.
RaptorSolutions 25 DIC 2024 a las 10:01 
My rule of thumb is 1 OOM = doable. 2 OOM = grind more.
76561199215865625 25 DIC 2024 a las 21:58 
Publicado originalmente por Patroklos:
I just like letters instead of numbers because it's less likely to bleed together for me, and because for me the idea that K to T is 3 factors of a thousand is a quick count at worst, instant at best, whereas the idea that e3 to e12 is 3 factors is a calculation of 12-3=9, 9/3=3.
proving how standard notation is better by using small numbers, can you figure out how much bigger TVg is compared to ODc.
the game already has numbers much bigger than T in sector 30, which is very early game
Publicado originalmente por Patroklos:
Publicado originalmente por Elgareth:
Yes, then you are objectively wrong :-D
(Because there are way too many magnitudes. For example I have 1e62 shields, my research is at 1e50, and I have 1e112 salvage. How would you call a number that has 112 zeroes behind it? ^_^)
easy - 112=36*3+3+1, so that's 10 treintasexigisimal. TrSx.
did you figure that out in 2 seconds(also e112 is 10 Sextrigintillion, 10 SxTg)
Última edición por ryan180322; 25 DIC 2024 a las 22:13
jrprice44 26 DIC 2024 a las 1:08 
Scientific notation makes it sooo easy. Just look at the number and you can see what is low or high.
phenir 26 DIC 2024 a las 5:10 
Publicado originalmente por ryan180322:
Publicado originalmente por Patroklos:
easy - 112=36*3+3+1, so that's 10 treintasexigisimal. TrSx.
...(also e112 is 10 Sextrigintillion, 10 SxTg)
And that right there is the problem with non exponential notation.
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Publicado el: 23 DIC 2024 a las 7:48
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