Unnamed Space Idle

Unnamed Space Idle

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What's your afk for finalization base 5 setup?
Because unlike the other bases where switching from one to the other gives me 10+ years of reserve, base 5 reserves runs out in less than 2 hours. Do I just take that or what?
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Showing 1-7 of 7 comments
76561199215865625 Dec 7, 2024 @ 10:59pm 
theres no afk setup for base 5 finalize
you have to bank mats and parts
TheLandscaper Dec 8, 2024 @ 4:18am 
Base 5 took me around three time longer than other bases to finalize. There is no afk setup afaik, I have to swap setup often.
phenir Dec 8, 2024 @ 6:27am 
You don't even need to swap or bank really. I was worried about the same thing but it still finalized in the estimated time.
Gideon73 Dec 11, 2024 @ 7:43pm 
What is the "estimated time"? for base finishes I have 10+ years to finalize on 3-5 right now, 1+2 were complete in about a week.
roboticaust Dec 11, 2024 @ 8:17pm 
Afk is definitely not a viable method for any finalization. Sure you might be able to pull it off with the first one due to how it's laid out, but the others will drastically drag if you try. The 5th one in particular only becomes afkable if you're majorly slacking and in that state will always say 10+ years. You NEED to push and bank to get that one done sometime in your lifetime.

Even before the fleet update, afking bases was a terrible idea. It was always better to spec into full materials with veil piercer and push until the timers on everything grinded to a halt, the swap back to crew module and reprint into full components then swap back to veil piercer and do another push until things grinded to a halt then call it good.

This game is designed around speccing into things to get the most out of them, not do everything at once and expect the best results.
RaptorSolutions Dec 12, 2024 @ 3:56am 
I don't know what you mean by afk, but all of them are afkable. By that I mean you don't have to constantly monitor them and can just let them run. You just need to hit the milestones which people have laid out in the other thread, then use the correct layouts and it'll be done in a day or two.
roboticaust Dec 12, 2024 @ 1:09pm 
Originally posted by RaptorSolutions:
I don't know what you mean by afk, but all of them are afkable. By that I mean you don't have to constantly monitor them and can just let them run. You just need to hit the milestones which people have laid out in the other thread, then use the correct layouts and it'll be done in a day or two.

Was commenting in line with what everyone else replied to you. You can have it coast with positive gains in all 3 aspects but they will be majorly gimped as this layout heavily relies on using the best spots for materials and the suboptimal spots for parts and components. In other words, components needed to finalize will crawl for many years before you ever finalize.

If you want to finish it, you need to focus 1 aspect at a time and bank. As for the others, same concept. They will stall out and take ages if you are lazy. Some are a bit more lenient such as the first 2, but generally speaking, you need to push materials and parts to get upgrades and a solid bank, then swap to components and push to the finish line.

Editing a bit to go back fully on topic... This base in particular, I had to push each individually until they grinded to a halt. Materials only until the timer for upgrades was well over an hour with veil piercer, full warp upgrades, etc. Then pushed parts until roughly the same mark and a little extra for a bank. Components to finish it off gave a negative drain to parts as I had none socketted at all, but I had enough parts to finish it off in a few hours without fully running out. Basically, you will want to push each for quite awhile before swapping to the next. If you keep swapping too soon due to impatience, you won't make any significant headway.
Last edited by roboticaust; Dec 12, 2024 @ 2:06pm
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Date Posted: Dec 7, 2024 @ 7:15pm
Posts: 7