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you have to bank mats and parts
Even before the fleet update, afking bases was a terrible idea. It was always better to spec into full materials with veil piercer and push until the timers on everything grinded to a halt, the swap back to crew module and reprint into full components then swap back to veil piercer and do another push until things grinded to a halt then call it good.
This game is designed around speccing into things to get the most out of them, not do everything at once and expect the best results.
Was commenting in line with what everyone else replied to you. You can have it coast with positive gains in all 3 aspects but they will be majorly gimped as this layout heavily relies on using the best spots for materials and the suboptimal spots for parts and components. In other words, components needed to finalize will crawl for many years before you ever finalize.
If you want to finish it, you need to focus 1 aspect at a time and bank. As for the others, same concept. They will stall out and take ages if you are lazy. Some are a bit more lenient such as the first 2, but generally speaking, you need to push materials and parts to get upgrades and a solid bank, then swap to components and push to the finish line.
Editing a bit to go back fully on topic... This base in particular, I had to push each individually until they grinded to a halt. Materials only until the timer for upgrades was well over an hour with veil piercer, full warp upgrades, etc. Then pushed parts until roughly the same mark and a little extra for a bank. Components to finish it off gave a negative drain to parts as I had none socketted at all, but I had enough parts to finish it off in a few hours without fully running out. Basically, you will want to push each for quite awhile before swapping to the next. If you keep swapping too soon due to impatience, you won't make any significant headway.