Unnamed Space Idle

Unnamed Space Idle

View Stats:
Totally not a bug - I'm an idiot: Hazard source
At least a discrepancy, I imagine a bug.
Most of the time when selecting a node that has a hazard, the source of said hazard is indicated but other times the game display the node itself as being the source of its own hazard.

For example:
When selecting B28: B27 causes enemy reinforcements after 5 seconds.
When selecting B16: B16 causes 2.5 damage every 0.25 seconds.
While B27 is the source of the hazard in B28, for B16 the source is BB3.
Last edited by Huillam; Feb 6 @ 6:45am
< >
Showing 1-5 of 5 comments
Aaron Feb 5 @ 5:18am 
Looking at the Fleet map, the "V" symbol on B16, B17, and BB3 are not associated with any pink hazard nodes.

Reading through Info Popups > Fleet Hazards > third-last paragraph: "Additionally, there will sometimes be no node causing the hazard and you won't be able to remove it."
Last edited by Aaron; Feb 5 @ 5:25am
Huillam Feb 5 @ 5:25am 
Yeah I had assumed BB3 was the source because it has a base but now that you mention it, I realize that I may have been wrong.
firman Feb 5 @ 6:09pm 
I was expecting that after clearing B16 it would then not have its effect on B16 on subsequent runs, as its tooltip indicated that it was the source of its own hazard. It does not do so, however: B16 and B17 hazards don't seem to go away after clearing what they claim is their source (themselves.)
Originally posted by firman:
I was expecting that after clearing B16 it would then not have its effect on B16 on subsequent runs, as its tooltip indicated that it was the source of its own hazard. It does not do so, however: B16 and B17 hazards don't seem to go away after clearing what they claim is their source (themselves.)

B16 and B17 are the source of their own hazard, but since they are not base/command ship nodes, they always reset each run, recreating their own hazard.
Thus it's simply working as intended that they'll always have a hazard when you fight them, you can't remove it whatsoever.
(It makes the Cruiser Armor from the AT node extremely worth it for these nodes though)
firman Feb 6 @ 7:10am 
Yeah, that does seem to be what was implemented, and I'm not objecting to the concept of non-removable hazards. My point is that the tooltip claims that B16 is the source of its hazard rather than 'no node is causing the hazard', the message the other documentation made me expect to see for a non-removable hazard.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Feb 5 @ 4:51am
Posts: 5