Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in short, you get alot of crewsleeves, reset the regeneration to be faster again and not loose so much mastery progress.
you really dont need them, they just can make things easier.
imo they were more helpfull getting the first few masteries when your regen of sleeves end to be several days.
what crew sleeves respect? it resets your crew sleeves
if you dont know what crew is, dont bother. you will unlock it someday.
bottom right for 100 points
extra painfull if you buy the wrong one cause you want mastery reset
There are times when you've gained so much crew XP bonus that your starting sleeves will let you gain a full mastery level, but at that point, you can also just do an actual prestige. That means losing things like your scrap, void, and compute levels, and it might take a few minutes to get back to your previous sector where crew XP is good, but this isn't a big deal. I guess if you want to save a few minutes under these specific circumstances, you can use that consumable. It's definitely not worth buying for this, and I was never tempted to use one of my free ones.
Easier, HOW?
Or is the time when it DID make things easier past, because the cap is half an hour or less with maxed xeno and a healthy multiplier?
its just a tiny timesave to get the first masteries. i dont say its needed.
Late game it drops to 1 minute per sleeve anyway, and before hitting that point I never actually found it necessary to grind out mastery so... I got to clear out all fleet content without focusing too much on mastery.
Basically it allows you to continue on a max scrap/void setup and switch to the next crew to level a bit faster. It's something like + 40 (can't recall the exact off the top of my head) sleeve inventory without having to spend the time or sleeves doing a start up build.
I'd say more useful for 4-5 than 5-6 for most people but you can get around an hours worth of time saved from one. Once you have master gain up from base and the one module I can see where it'd have some more utility for 5-6.