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You're not mentioning alien synth. You may be able to get a decent increase (probably around x1.5 damage and durability) from the module.
Also make sure your Void Recuperator module isn't active.
If it isn't a module issue I'd suggest an overnight run focusing on resources gathering. Although if your fighters are level 15 again I'm not that far beyond (mine are level 18).
I guess I'll give that a go
Alien synth for module, research for fighter buffs, active usage of reactor for temp buffs - can't think about anything else to add.
Edit: Oh, you can also focus on basic resources, turn off auto upgarde on weapons and shields to focus solely on fighters
Forgetting that you put a point in that might hamper your progress considerably.
Do you have tier 2 fighters? I turned to basic one after getting tier 2 from agile. There was some point where evasion stopped working, which nullifies the main point of agile.
Yes I do, basic fighters at t2, level 15 are dying in 2 ish passes currently.
I think level 15 isn't fully upgraded. Each level gives 5% stats i think. Before galaxy 5, I pushed to 120 without the newest upgrades. Reactor was around t15-16 after 2 months of grind. So, its doable. Try to push those level of core with module and syphon. 5% is quite a a jump.
I do hope you didn't forget to use it.
Edit: Warp wise you mean 13/100 at the thrid to last upgrade? Because the others don't have 100 lvls....if so focus on that first.
what capital weapons are you running? I'm currently on capital laser 2 at level 60 ish. I have every capital ship buff active and can't put much of a dent in the shield before dying. Shield is at 1.3e62, weapon DPS is 8.6e59 without reactor buffs and weapon scaling option.
warp wise, I'm at 3/10 for the final capital battle improvement and 19/100 for the final fighter damage.
No clue how you're beating the final boss of sector 117 in 2 hits with the same setup