Unnamed Space Idle

Unnamed Space Idle

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Antofdeath Dec 14, 2024 @ 9:20am
Redundancy modules : Void Matter and Salvage Efficiancy
So I got crew supremacy and a capital ship, yada yada late game. Noticed you were removing modules to de-clutter the synth screen, and went huh, what the heck do I even spend those to resources on anymore.

So i'm partially asking if any of my modules use it, and if not, maybe just remove them from the list as well, especially now that I have all these new ones to fill the list instead.
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Showing 1-7 of 7 comments
phenir Dec 14, 2024 @ 11:36am 
There will very likely be a reason to use these modules in the future. Instead of hiding them now and then revealing them later, it's better to just leave them.
Sheakiru Dec 14, 2024 @ 5:57pm 
well it makes sense for if you were to say.. re-equip a lower tier ship for a challenge etc
adeyke Dec 15, 2024 @ 12:14am 
That's not the reason. The defense module is hidden specifically when you're using a battle ship and reappears if you downgrade to a ship that benefits from s. shields. The same could apply to the void matter and salvage modules.

(But also, by the time you get crew supremacy, you're way, way past the point of having the challenges maxed.)

Either the void matter and salvage will become useful again in a future update, or it's a bug that those modules aren't hidden. We don't know which one is the case.
Sheakiru Dec 15, 2024 @ 5:00am 
meant achievement.. but its w/e it shall remain a mystery til the dev intervenes
Antofdeath Dec 15, 2024 @ 8:48am 
Yeah dunno which way dev intended, but figured, make post, maybe dev will see and will remove clutter since they are doing so.
freakwave147 Dec 16, 2024 @ 5:30am 
With crew supremacy, you can also turn off the Mastery module. Crew experience disappears, but not this one, so I assume it will be used in splicing.
adeyke Dec 16, 2024 @ 8:33am 
That one is confirmed as having a use in a future update.
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Showing 1-7 of 7 comments
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Date Posted: Dec 14, 2024 @ 9:20am
Posts: 7