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When you swap to a loadout (and the section is selected, and in this case you have it set to use a retrofit) it will automatically change everything to that and do a retrofit if needed.
I also expected loadout to work with prestige screen. It's my mistake, but maybe game could simply tell me more clearly what is going on?
How about making confirmation window to save loadout bigger and adding there text (in red color?) explaining this?
I thought core would be an issue but it very clearly tells you what exactly it saves. Though tbf I can't remember if these were recent.
I also found Modules and V Shards to be the most prone to loadout. And with the right click save system, they can be updated quickly as one unlocks mods/slots/shards.
The fighter bay Spec Points under Computer tab could be included to switch between damage heavy and ressource focused.
One use case is with warps. The procedure is:
(I know that this becomes obsolete if the warp essence build is also able to clear the warp or if idling build is able to maximize warp essence.)
This sort of thing would be a much greater hassle, and much more prone to errors, without loadouts.
I just run challenge and used 5/5 retrofits to complete it, because for some reasons the ship was NOT what I expect it to be. It seems after restarting client the content of Prestige windows changes, so I get random ship when doing challenge/prestige.
The UI is EXTREMELLY NON-INTUITIVE. What is "favorite"? What is "auto-update"? What are those stupid icons, how am I supposed to correlate this to real screen? Why I can't see loadouts in way I am seeing everything?
It's NOT USABLE in current stage of implementation.
I don't know even how to check what did I just saved (shift+click shows some window and I DO NOT understand what I see there).
My situtaion: I am at sector 60. I need to start prestige with v3.0 gear on ship and after a while retrofit to v4.0. This is important, because from start I would not be able to upgrade anything for v4.0 (cost is too high) and v3.0 is not powerful enough (it stops at 5x sector).
And I just CAN'T utilize layouts for this simple task. I simply gave up. I need intuitive UI, where I can store my ship layout, name it and clearly see what I just saved. Then I need to create another layout, ideally without applying it to ship.
Then I need to be able clearly check what layout is what.. Currently I am looking at what I saved and I am VERY CONFUSED. The layout switching??? What does layout switching do exactly? I am supposed to use retrofit charge to apply layout, NO?
P.S.: I am very angry, sorry.
Or are people using loadout for it's meaning and not specifically referring to the thing they buy through the AI store?
"Favorite" means there's a button to switch to it at the top of the screen. There are only 8 slots available for that, so non-favorites are only available via the layout page.
Auto-update means if you currently have a loadout active and then modify your build, the changes will automatically be saved to that loadout.
After all, if I have a loadout, it's because I built it for something. If I change something without using one of the many loadout slots, it's because it's a temporary switch.
As for the cores, you're right that it says that it saves the milestones and targeting, but it also implicitly saves the type of cores. There's a checkbox for "retrofit if needed". If your current cores are incompatible with the saved loadout and the checkbox is checked, it'll retrofit to use the saved cores. However, it notably doesn't actually save the tier of the core that was used and instead just use the highest ones available. So the desired behavior of a 3.0 loadout and a 4.0 loadout isn't possible.
Odd though, now that I'm at BB and still have different tiers, yet I no longer see that option at a glance. If I care I'll take a second look later.
But if it's still there, it should be split up from the loadout section and moved over to the prestige screen instead imo. And to a certain extent, the same for crew. Having everything all mixed together especially when for the most part you'll be tweaking vshards and synth modules is a recipe for disaster. As we can see from this thread.
Incidentally I've never touched the loadout options for cores and crew, needing retrofits and sleeves respectively told me that it's too risky to have those used at a click of a button, which I guess is why by default they are turned off. And in such a case, why not just split them off into their respective sections? Actually, unless it's stupid hard to code, why not also have individual loadouts in each section? Best is probably having both a master loadout slot like it works now, and also individual loadouts. Then again, I've honestly never had any issues with the current system anyway, so keep that in mind.