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(you are not getting them before r3)
Anyway Rank scaling -> overdrive -> base/datacore/fixture/primary scaling -> individual/secondary scaling -> max crew/synth and then the rest is how I see it
Otoh seeing what you take it sounds like it's not really necessary since they don't directly contribute to combat power.
try to push to inf 11 craft, then change to fixture/datacore.
and if/when you shard battle your going to use the syth shard in red with a link to pink for that fixure speed. (we want that reactor boost)
1st OD is just to massive too miss out on since your wanting to tier those reactors and that thing just doubles the speed. t4-t5 ( think even warp points are spent in OD talents then)
2nd are crew stuff again they add you in getting more points aswell as lowers the body count and speeds up generation, think it was 24mins+ per clone back then? just 20 less clones per point is 6-7h save per crew.
3rd datacore or base or fixture. These here are stuff that can push you just that extra bit.
4th syth, computer, link and crew. syth really again gains here but not enough to venture into t12 and again heavly relays on crew/ reactor for aid, Computer also falls off great to get the figthers ready faster but once they are set the skill just doesn't pull it's weight.
crew slot and link are just flavours can be nice.
1 hour per sleeve. you do hav RS permantlly out right? and about 3.7-4.12 crew skill?
So you're saying I need to hit T4-5 OD to get to sector 95? Fixture iirc I'm at around level 5-7 or so atm. Getting a level or 2 shouldn't be an issue as I'm clearing up some shards atm.
Warp is at the one before the final battle power warp upgrades, at level 20 each.
As for sleeves, from what I remember you can get ~100 sleeves per day at that point if you max out the RecSpec's sleeve skill.
I don't remember reactor levels but fixture was between 7 and 11 across for me. Highest was the damage one as I just prepped it for my push specifically. Rank scaling is directly correlated with your crew level cap tho which affects everything else tbh, plus the milestone buffs for certain total crew levels etc.
6th slot just helped me keep both the exp increasing crews out for convenience.
Sleeve gen with full points allocated should be like 30min ~48 sleeves a day