Unnamed Space Idle

Unnamed Space Idle

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ICountFrom0 Oct 7, 2024 @ 12:44pm
Best crew upgrades?
We've discussed the first page of them ad-infinatum and ad-nausium.

but what about page 2 of them?

Not that I expect to get any of them before R2, I'm still looking at them and trying to apply what I already know.
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Showing 1-9 of 9 comments
overdrive, datacore, rank, and primary seem to be the early picks
(you are not getting them before r3)
RaptorSolutions Oct 8, 2024 @ 5:17am 
Is it even worthwhile to push them during R3? I'm at sector 92 and they still seem so far away. Though I am also kinda stuck so...
Fr33falle Oct 8, 2024 @ 6:17am 
you should be able to reach r4 with just 2-4 points spent on the second tab. I think I went for rank scaling and increased crew only before my r4, although I'm skipping increased crew in r4 atm

Anyway Rank scaling -> overdrive -> base/datacore/fixture/primary scaling -> individual/secondary scaling -> max crew/synth and then the rest is how I see it
RaptorSolutions Oct 8, 2024 @ 6:28am 
2-4 points is a lot though considering I need 80+ sleeves to reach the next mastery. At 1 sleeve per hour that would be weeks.
Otoh seeing what you take it sounds like it's not really necessary since they don't directly contribute to combat power.
again if you got a mastery respec, you could do OD, rank delay and then syth.
try to push to inf 11 craft, then change to fixture/datacore.
and if/when you shard battle your going to use the syth shard in red with a link to pink for that fixure speed. (we want that reactor boost)

1st OD is just to massive too miss out on since your wanting to tier those reactors and that thing just doubles the speed. t4-t5 ( think even warp points are spent in OD talents then)

2nd are crew stuff again they add you in getting more points aswell as lowers the body count and speeds up generation, think it was 24mins+ per clone back then? just 20 less clones per point is 6-7h save per crew.

3rd datacore or base or fixture. These here are stuff that can push you just that extra bit.

4th syth, computer, link and crew. syth really again gains here but not enough to venture into t12 and again heavly relays on crew/ reactor for aid, Computer also falls off great to get the figthers ready faster but once they are set the skill just doesn't pull it's weight.
crew slot and link are just flavours can be nice.
Originally posted by RaptorSolutions:
2-4 points is a lot though considering I need 80+ sleeves to reach the next mastery. At 1 sleeve per hour that would be weeks.
Otoh seeing what you take it sounds like it's not really necessary since they don't directly contribute to combat power.

1 hour per sleeve. you do hav RS permantlly out right? and about 3.7-4.12 crew skill?
RaptorSolutions Oct 8, 2024 @ 6:52am 
Yeah, but do I actually need it for the next 2-3 sectors? I'm at the beginning of 92 now on R3. If it's R4 then whatever, I'll spend the time, but it seems like a lot to do it now.
So you're saying I need to hit T4-5 OD to get to sector 95? Fixture iirc I'm at around level 5-7 or so atm. Getting a level or 2 shouldn't be an issue as I'm clearing up some shards atm.
Warp is at the one before the final battle power warp upgrades, at level 20 each.
Aldehydra Oct 9, 2024 @ 7:56am 
Don't mentally commit to any particular order. You should have enough crew mastery respecs saved up by that point to be able to switch as needed.

As for sleeves, from what I remember you can get ~100 sleeves per day at that point if you max out the RecSpec's sleeve skill.
Fr33falle Oct 10, 2024 @ 8:37am 
Originally posted by RaptorSolutions:
2-4 points is a lot though considering I need 80+ sleeves to reach the next mastery. At 1 sleeve per hour that would be weeks.
Otoh seeing what you take it sounds like it's not really necessary since they don't directly contribute to combat power.

I don't remember reactor levels but fixture was between 7 and 11 across for me. Highest was the damage one as I just prepped it for my push specifically. Rank scaling is directly correlated with your crew level cap tho which affects everything else tbh, plus the milestone buffs for certain total crew levels etc.

6th slot just helped me keep both the exp increasing crews out for convenience.

Sleeve gen with full points allocated should be like 30min ~48 sleeves a day
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Date Posted: Oct 7, 2024 @ 12:44pm
Posts: 9