Unnamed Space Idle

Unnamed Space Idle

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Targeting options work badly
E.G. Trying to target very small vessels with ships with hard hitting charge attack in 59, missile launcher really don't get it.
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so what are the options you've set, and are they within range.

edit i can also see that they are phasing how's your disturpter setup?
Last edited by best bulliet target; Sep 2, 2024 @ 1:15am
tried them all, less HP, less max, HP, closest, target change allowed or not, combos of that, clearly it's targeting the fatter dudes behind / further and does not target the small craps with no hp, not enough anyway. It does it but partially. It's really bad, at least on that level.

Problem is, if targeting was done correctly it'd be far easier.
missles : armored, highest damage or closets, keep target, allow.

Now what can happen is that your disruptor isn't hit em and the missles are chosing targets it then can hit because of phasing.

disruptor : phasing , close, change . allow.
(make sure it's fully upgraded even go down a version you want the upgrades not the dps)
Right now I was following and literally saw 5 little dudes not being attacked at least by missiles for 3 attack turns, charging relax and unloading on my ship. Gahhh...
so after abit more testing a laser setup can keep up with just one disruptor. while a missle needs 2. with only one disruptor not buffed the small ships seem to overwhel it.
with a laser boost of just 1 tower it works fine but time wise the boost is only there for 2/5 of the time.

but 2 missles 1 cannon 1 laser 1 bomb and 1 disrupter, a smal group of 3-5 just get their shots off. and if i actvate the laser boost they die.

so my conculsion is that run 2 disruptors or and 1 gattling and Laser cannon, for more speed.
Elgareth Sep 2, 2024 @ 5:27am 
Hmmm. I'd try with Missiles on Can't Phase, Highest Damage (if your problem is snipers), or Closest, or Lowest Max HP.
The Disruptor accordingly to Phasing and Highest Damage/Closest.

I assume you oneshot each small enemy with one missile/one volley of your weapons, then Switch Target is a good idea, otherwise Keep Target is probably necessary.

I personally never liked the kinetic weapons for exactly such reasons, they always felt clunky and cumbersome. That's why stuck to full laser loadouts (with one disruptor) even against pure Armor Sectors, the fast fire rate and projectile speed consistently produced better results than kinetic setups for me.
RaptorSolutions Sep 2, 2024 @ 7:31am 
Speaking of sector 59, that sector is so dumb and always lag when going through it.
Dunno who thought swarmers with big weapons is a good idea, guess they realized it too because up to 74 and I never see them ever again.

That aside, I just followed the wiki setup of beam/disruptor/charge/3x laser and never had any issues when I can more or less 1 shot them. Though I guess not much is an issue when you can one shot it.
Originally posted by RaptorSolutions:
Speaking of sector 59, that sector is so dumb and always lag when going through it.
sector 70 when you first go through it:
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Date Posted: Sep 2, 2024 @ 12:46am
Posts: 8