Unnamed Space Idle

Unnamed Space Idle

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Tutsky Sep 5, 2024 @ 9:26pm
Weapons of choice for 76-80?
As above really, wondered if you guys had any good suggestions. Currently running 2 beam, 2 charge, 2 kinetic
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Showing 1-6 of 6 comments
varange Sep 5, 2024 @ 11:13pm 
I mostly used 6 kinetics or 4 kinetics + 2 distruptors. Put active abilitity module + all upgrades and it's the msot powerful setup imho. However, later switched to 6 charge as the range became an issue. With lazer module you can get an insane fire rate constantly. Just don't forget to adust targeting.
Tutsky Sep 5, 2024 @ 11:26pm 
Originally posted by varange:
I mostly used 6 kinetics or 4 kinetics + 2 distruptors. Put active abilitity module + all upgrades and it's the msot powerful setup imho. However, later switched to 6 charge as the range became an issue. With lazer module you can get an insane fire rate constantly. Just don't forget to adust targeting.
Thans will try it out, sorry not sure what you mean by active ability module?
varange Sep 6, 2024 @ 3:14am 
Originally posted by Isleofcats:
Originally posted by varange:
I mostly used 6 kinetics or 4 kinetics + 2 distruptors. Put active abilitity module + all upgrades and it's the msot powerful setup imho. However, later switched to 6 charge as the range became an issue. With lazer module you can get an insane fire rate constantly. Just don't forget to adust targeting.
Thans will try it out, sorry not sure what you mean by active ability module?

Synth -> modules - there are battle versions to make the shield/ lazer/ kinetic abilities to turn on coldown.
guindaste Sep 6, 2024 @ 6:00am 
Ever since I began the capital phase I have been running Beam, Disruption, 2 Charge and 2 Laser Cannon. LCs provide enough cooldown abilities for you to have permanent Laser Boost, and you may want to keep them at one tier lower than the rest so you have access to all of the support skills (lower options) . They are there mainly to improve the damage of the other systems, take out barriers and maybe kill off small skirmishers. Leave Laser Boost Automator on at all times, and Laser Boost Power on every laser system.
I have been using this configuration up until S96 and it has been going well, it caters to every enemy defense system the game has so far. If you notice you have no phasing enemies you can change disruption to charge, but I like to keep my retrofits to change utilities whenever needed.
TL;DR: BD2C2L with lower tier LCs with support options work well
Elgareth Sep 6, 2024 @ 6:31am 
Originally posted by guindaste:
TL;DR: BD2C2L with lower tier LCs with support options work well

I use pretty much the same setup, only replacing one charge with one gatling laser, it's a bit lower kill speed, but has more versatility against swarms of barrier enemies. (Have the gatling focus barriers and switch targets, and it removes pretty much all barriers instantly.)

But generally, that late in the game damage and shields progress in orders of magnitude, so it's less about the specific setup, since doing 2x more or less damage isn't all that important anymore.
i personally swear by 1DC 5Charged lasers. 1 set to heavy hitting the rest of the 4 set to be fast shotters. things die so far away..
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Date Posted: Sep 5, 2024 @ 9:26pm
Posts: 6