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I should note that S107 is VERY rough in terms of Small damage.
Okay, that make things clearer. Since I don't see any small damage or otherwise relevant bonuses from galaxy 4 like base 1 boost or something, I think my next reinforce will be after base 1 finalization then. And maybe I'll push for the new ship just to see what it looks like.
Minor spoiler:
It's an evolution of the slider bar that let you focus on either small or capital damage and shield. But that one happens naturally; If you can handle small ships then your capital stats are increased, if you struggle against small ships, they aren't.
More spoiler:
Every ship (including the ones before sector 107 lose their flat damage value and are instead given a damage percentage value.
That value appears to be based on ship type instead of sector: A sniper from sector 50 has less health than a sniper from sector 100 but inflict the same amount of 'damage'.
Instead of a health bar that is defined by your shield, you now have a combat amps that boost capital shield and damage with a bonus that range from +0 to +100%. Every small ship that get a hit on you reduce that percentage. That can range from 1.5% for swarmers to a huge 100% for snipers.
The key difference is that even if your combat amps drop to 0% you don't get to retreat. Only enemy capital ship can trigger that. But they have an easier time doing that if your small damage is lacking.
https://steamcommunity.com/sharedfiles/filedetails/?id=3376974527
And thanks all. Whetting my appetite here... A little, that look...